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Re: Changelog 08/11/16

Posted: Wed Nov 09, 2016 3:39 pm
by jorgemarco
Aza last days my premade (mostly rdps) is facing some parties of chosen,chosen, mele dok, mele dok, heal dok, heal dok... and its totally impossible to win a scs vs that comp and im not everyday complaining here about that.

Re: Changelog 08/11/16

Posted: Wed Nov 09, 2016 3:52 pm
by Reesh
jorgemarco wrote:Aza last days my premade (mostly rdps) is facing some parties of chosen,chosen, mele dok, mele dok, heal dok, heal dok... and its totally impossible to win a scs vs that comp and im not everyday complaining here about that.
I know your pain mate, although mara + mdok is much worse ;)

Re: Changelog 08/11/16

Posted: Wed Nov 09, 2016 5:22 pm
by Charon
Arena wrote: This is WP's build for party and solo:
http://waronlinebuilder.org/#career=wp; ... :;;0:0:0:0:
because WP have one less damage ability, so it have to choose damage mastery tree.
And DoK will choose damage tree only for solo or random scenario group.
That is what i ment when i say about carefullness with this 2 classes. This change make WP stronger and push DoKs a little bit in solo direction.
This build ...... seriously?? Is it for party Melee WP as a melee heal or in dps role??
Firstly, do you think that guilty soul will make huge impact in current amount of crit available for melee WP. Occasional crit from HoS or Smite its definitely to less to make it viable.
Secondly, you going to use grace of sigmar tactic so sigmar radiance will be your main dps skill so how do you want diffuse GS
And Sigmar Shield heh...... in current state its waste of place in WP rotation... really.

Re: Changelog 08/11/16

Posted: Wed Nov 09, 2016 5:30 pm
by peterthepan3
jorgemarco wrote:Aza last days my premade (mostly rdps) is facing some parties of chosen,chosen, mele dok, mele dok, heal dok, heal dok... and its totally impossible to win a scs vs that comp and im not everyday complaining here about that.
No offence, but if you're in a RDPS premade then you have no excuse for losing to a double MDOK premade: keep them permasnared as they can't break out of it, kite, get your tank to punt their tanks/them towards you, gg. Also if they DO get to you, then the lack of an armor debuff/DPS with 50% crit dmg modifier/offensive tank should allow you to survive if you play well.

Re: Changelog 08/11/16

Posted: Wed Nov 09, 2016 6:28 pm
by jorgemarco
Thats not true. 2 mele doks guarded are really hard to kill. now add they can easily getting higher ranks in dps in scs and the same ammount of heal and u have a super unbalanced class.

Re: Changelog 08/11/16

Posted: Wed Nov 09, 2016 6:33 pm
by kryss
jorgemarco wrote:Thats not true. 2 mele doks guarded are really hard to kill. now add they can easily getting higher ranks in dps in scs and the same ammount of heal and u have a super unbalanced class.
Melee doks, a ridicously overpowered class often played by people who don't even realize it and cry for lese majesty (in tells) if you are a mpds and dare to kill them 1 on 1. There will be one day when the class will have to be addressed, but probably not on this server since it keeps getting buffed.

Re: Changelog 08/11/16

Posted: Wed Nov 09, 2016 6:39 pm
by jorgemarco
Another sc where a DOK did more than double of my damage, and the same ammount as me with heals. You talk about kite ok but, where can i kite when the space in scs ends? cause appart to be impossible to kill, they make extreme pressure.

Re: Changelog 08/11/16

Posted: Wed Nov 09, 2016 6:45 pm
by Razid1987
Could you provide suggestions, proof, or anything, other than just whine for a change, maybe?

Re: Changelog 08/11/16

Posted: Wed Nov 09, 2016 6:49 pm
by adei
Arena wrote:This is DoK's build for party (not for solo):
http://waronlinebuilder.org/#career=dok ... :;;0:0:0:0:
This is WP's build for party and solo:
http://waronlinebuilder.org/#career=wp; ... :;;0:0:0:0:
because WP have one less damage ability, so it have to choose damage mastery tree.
And DoK will choose damage tree only for solo or random scenario group.
That is what i ment when i say about carefullness with this 2 classes. This change make WP stronger and push DoKs a little bit in solo direction.
No self respecting WP would ever choose SS, its a useless ability that just drains you, it is a disadvantage to you, these changes in no way make the WP stronger than the DoK and to state such a thing makes it clear how little knowledge you have on these classes, DoK is an amazing group class if you know how to play it effectively, the WP on the other hand takes much more effort to make it work considering the kit it has available to it, often times its players who choose the wrong build and play it in the wrong manner.

jorgemarco wrote:Thats not true. 2 mele doks guarded are really hard to kill. now add they can easily getting higher ranks in dps in scs and the same ammount of heal and u have a super unbalanced class.
Knowledge is key, scenarios are fist of all a horrible place to gauge the true potential of a class, there are so many factors that attribute to it going well or poorly that using that as your premise speaks enough. The class is built to leech, so of course it will have high damage and healing, its hps are the highest in the game so you can constantly maintain a flow of incoming heals in scenarios that just pad numbers. It is not a super unbalanced class and is countered very easily if you know how to do it.

Image
Average scenario stats, probably even lower than average, its just padded numbers, in no way a true representation of the class.
kryss wrote:Melee doks, a ridicously overpowered class often played by people who don't even realize it and cry for lese majesty (in tells) if you are a mpds and dare to kill them 1 on 1. There will be one day when the class will have to be addressed, but probably not on this server since it keeps getting buffed.
I can simply revert this statement and say that it is bad and misinformed players that cry that these hybrids are OP because you simply lack the communication or knowledge to counter it, if you engage a WP/DoK 1v1 you should either be aware of the fact that those classes are designed to win those fights and you will only win if you know/can counter them at the correct moments. The class is being addressed, and its funny to see how many people cry about such a class given what other issues are at hand, the DoK has always been in a good spot, there are areas where it could be improved to make it a true melee healer and not focus on damage, the same way it can be made into a more effective mdps, it has almost everything apart from an armor shred, but any true mdps should outdo its damage.

Re: Changelog 08/11/16

Posted: Wed Nov 09, 2016 7:15 pm
by wargrimnir
kryss wrote:
jorgemarco wrote:Thats not true. 2 mele doks guarded are really hard to kill. now add they can easily getting higher ranks in dps in scs and the same ammount of heal and u have a super unbalanced class.
Melee doks, a ridicously overpowered class often played by people who don't even realize it and cry for lese majesty (in tells) if you are a mpds and dare to kill them 1 on 1. There will be one day when the class will have to be addressed, but probably not on this server since it keeps getting buffed.
Why would you think a MDPS class would stand a chance against a medium armor class with significant self healing? Wrong tool for the job. Hell, even pure heal DoK would stand there and lol at a single MDPS class unassisted. Full defensive tanks would laugh at you as well 1v1.

Point is, this ain't a 1v1 game. So yeah, probably not going to find a lot of reasons to balance against it.

Wanna beat a dps dok 1v1? Get ranged dps class and kite. If it can't hit you, it can't heal (at least for nearly as much as otherwise).