Hey GMs,what did you do with engineers???....

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Luth
Posts: 2840

Re: Hey GMs,what did you do with engineers???....

Post#121 » Thu Oct 20, 2016 7:57 pm

kweedko wrote:
Spoiler:
Tankbeardz wrote:
kweedko wrote:First kiting not equal chasing or doing dmg on the move, kiting is keeping distance and avoiding damage from melee attacks and keep on dpsing, kiting is defence not offence strategy. (sw spaming lileath arrow in push on your zerg it's not kiting at all)
In terms of big fight, one zerg, can kite the other zerg to advantageous position to keep or choke point, wc, etc not starting close or positional combat, we see that every day.

Second - i'm not against this changes, my point is eng/mag was good before the experiment, now they even better.

And the third "If tomorrow the devs say "the Zealot is gonna have a 100 % damage buff"" and this will break the balance, making zeal "OP omg pliz nerf now" i'll gonna be first who gonna whine about it. But relax it's never gonna be like that cause, well ddzeals are not the priority, and maybe we get some changes one of the last ones, cause we are, no bunch of whiny, crying carebears who rading the forums every day, we got so tight population of DDZEALOTs so i can call it - One Man Army.
Point 1...Kiting IS DOING DAMAGE ON THE MOVE NOT JUST CASTING DOTS AND HOPING NO ONE CATCHES UP TO YOU FOR THE 5 MINUTES IT TAKES FOR THEM TO TICK. You are explaining dotting and running instead of kiting. I'm not sure how else to explain this to you...as a bunch of other posters, including your hero, already have. You are comparing SW to magus/engi??? I mean...ranged KD, heal debuff, double dmg m2, instant dots and spammable attack...etc...etc...are not even in the same league...

Point 2...Really??

Point 3...I hav eno words.
Time to get some education, you MLG, first day in internet and vidya games pal. :mrgreen:
http://www.urbandictionary.com/define.php?term=Kiting
http://gaming.stackexchange.com/questio ... -is-kiting
A definition that is from a WAR-like game (PvP MMO) instead of some generic definition, which refer to unknown game types (PvE-MMO or something else):

"Another technique is called "kiting" in which an enemy is snared or rooted, keeping it at a distance while hitting it with damaging spells and avoiding melee combat with it."
http://darkageofcamelot.com/content/beg ... bat-basics

The point is:
The class has neither a range snare, range root nor any other viable tool to kite enemies reliably around. Even the short knockback has a 1 second cast time which makes punting in a specific direction a game of luck. In the worst case you punt an enemy mDD into your healers...

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Tankbeardz
Posts: 629

Re: Hey GMs,what did you do with engineers???....

Post#122 » Thu Oct 20, 2016 8:27 pm

Luth wrote: The point is:
The class has neither a range snare, range root nor any other viable tool to kite enemies reliably around. Even the short knockback has a 1 second cast time which makes punting in a specific direction a game of luck. In the worst case you punt an enemy mDD into your healers...
Luth gets it. The root isn't that bad, but any damage can break it, and that defeats the purpose of casting it on the run in the first place. If someone is close enough for you to root...you are probably already snared, knocked down, or silenced.

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Glorian
Posts: 5004

Re: Hey GMs,what did you do with engineers???....

Post#123 » Thu Oct 20, 2016 9:58 pm

Windhawk1978 wrote:One though,
Not problem on buff, its problem on turret and Line of Sight.....and if it is so balance...why u can see full warbands of enginners on order side.....
We, the 3rd Bitterstone Thunderers are doing this since T1. And Even with the buff. If a destro warbands decide to overrun us they do it. Of course when we sit full in turrets, napalm and mines it is hard for them. But in 4/5 Situations we are running or travelling when we are hit by the destro warband. And then the last changes do nothing.

Also to stop the destro zerg we tried lots of ST engineers the last time. And this didn't worked out well. ;)
Got completely overrun and wiped several times.
Today we went on tinkerer and grenadier. Worked better but Ade [GM] got us at least once. :D

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kweedko
Posts: 519

Re: Hey GMs,what did you do with engineers???....

Post#124 » Fri Oct 21, 2016 1:56 am

Luth wrote: A definition that is from a WAR-like game (PvP MMO) instead of some generic definition, which refer to unknown game types (PvE-MMO or something else):

"Another technique is called "kiting" in which an enemy is snared or rooted, keeping it at a distance while hitting it with damaging spells and avoiding melee combat with it."
http://darkageofcamelot.com/content/beg ... bat-basics

The point is:
The class has neither a range snare, range root nor any other viable tool to kite enemies reliably around. Even the short knockback has a 1 second cast time which makes punting in a specific direction a game of luck. In the worst case you punt an enemy mDD into your healers...
Not having a tool doesn't mean you can't kite, it's just a tool after all you can have all the tools, you got some of them, so beat it. I big scale fights having a tool even less viable cause if you haven't some tool you buddy buddy zergonaut have it, helping you to kite. I like that hypocrisy declaring that war is about lage scale figths but
refer that engi can't kite in small scale. :mrgreen:

Kopfmotorrad
Posts: 35

Re: Hey GMs,what did you do with engineers???....

Post#125 » Fri Oct 21, 2016 6:36 am

After watching the changes play out my observations are:

The range is too far. Players using the terrain to sit where you cannot attack or detaunt them and then dominating large areas of the map. Open RvR or scenarios both give endless possibilites for this kind of tactic. You dont even need a healer because you just sit in plain sight, but out of reach of almost all other range damage.
Take back the range change plz. If they really need a buff which I am still not sure of, then leave the damage add but take back the extensive range.

Following the "awesome" tipps here in the forum to counter the range would mean not to leave the warcamp in some of the open RvR zones or sceanrios.

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normanis
Posts: 1465
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Re: Hey GMs,what did you do with engineers???....

Post#126 » Fri Oct 21, 2016 9:10 am

instant demon/turret call. its should make dwarfs better. and free beer .
"give wh and witch propper aoe like evrywone has it!"

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peterthepan3
Posts: 6509

Re: Hey GMs,what did you do with engineers???....

Post#127 » Fri Oct 21, 2016 12:21 pm

If they really need a buff which I am still not sure of, then leave the damage add but take back the extensive range.

Following the "awesome" tipps here in the forum to counter the range would mean not to leave the warcamp in some of the open RvR zones or sceanrios.
1) if you're really disputing the fact that the class needs some love, I implore you - make a magus and tell me how effective you are as anything other than a riftbot
2) the tips are pretty straightforward and - contrary to what you feel - will actually help :)
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NSKaneda
Posts: 981

Re: Hey GMs,what did you do with engineers???....

Post#128 » Fri Oct 21, 2016 12:27 pm

peterthepan3 wrote:1) if you're really disputing the fact that the class needs some love, I implore you - make a magus and tell me how effective you are as anything other than a riftbot
I actually did and found the old-school pandemonium epidemic build to be extremely effective ;)
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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peterthepan3
Posts: 6509

Re: Hey GMs,what did you do with engineers???....

Post#129 » Fri Oct 21, 2016 12:42 pm

Lol. Unlimited weak aoe dot ftw!
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NSKaneda
Posts: 981

Re: Hey GMs,what did you do with engineers???....

Post#130 » Fri Oct 21, 2016 12:51 pm

Ah, yes, the "one build and one build only" attitude. EOT ;)
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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