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Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 7:26 pm
by footpatrol2
Really? You have to be joking.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 7:28 pm
by bloodi
footpatrol2 wrote:Really? You have to be joking.
Reading your own posts lately?
Azarael wrote:Yeah, this is because Rift, for some reason, doesn't count as a self-targeted ability on the client. It should actually have target Self.
The reason is probably the engineer magnet being an object besides the engi where everyone gets pulled to. You said the changes affect the engineer and not his pet, the same would happen for his magnet, not increasing his range.

If it was a magus skill, magus would get increased range and engineer would not. I assume the engi Lighting rod doesnt get increased damage either?

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 7:35 pm
by Dabbart
Azarael wrote:
megadeath wrote:range increase doesnt work with Chaotic Rift
The "range" stat increases the cast range of targeted abilities. It does not increase ability radius.

Any increase to the pull range of EM and Rift will not happen.
PERFECT! Yea, we where trying to test the Pull range, but in the middle of Combat it is difficult to do... Thanks.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 7:56 pm
by footpatrol2
Damn bloodi

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 8:01 pm
by Lualyrr
Dunno bout other 3 classes, but engie changes are retardedly overpowered - cant even outheal few engies' dmg now..

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 8:28 pm
by Azarael
bloodi wrote:I assume the engi Lighting rod doesnt get increased damage either?
Damage of Lightning Rod will increase if the damage is credited to the Engineer and not the Lightning Rod.

EM does not place an object. That's an effect.
Lualyrr wrote:Dunno bout other 3 classes, but engie changes are retardedly overpowered - cant even outheal few engies' dmg now..
Let me introduce you to the concept of balance.

In a balanced game, the following statement should also be valid grounds for an adjustment:

"sorcs are overpowered... cant even outheal few sorcs' dmg now..."

I don't think I need to say anything else.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 8:54 pm
by Lualyrr
Azarael wrote:
Lualyrr wrote:Dunno bout other 3 classes, but engie changes are retardedly overpowered - cant even outheal few engies' dmg now..
Let me introduce you to the concept of balance.

In a balanced game, the following statement should also be valid grounds for an adjustment:

"sorcs are overpowered... cant even outheal few sorcs' dmg now..."

I don't think I need to say anything else.
i am neither a dev, nor an engie myself, so I dont wanna theorycraft about abilities and numbers i am not familiar with. Just stating a fact that as of today- engies do way more dmg than bws, in comparison. And 4 engies killing a TANK, who is focused healed by 2 healers, not only very easy but 10 times faster than 2 full groups usually do- is not normal.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 8:57 pm
by Dabbart
For example does not constitute fact.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 9:53 pm
by ToXoS
As Aza said, this is an experimental mode.
But tbh, the damage and range buffs are really good.
It's just that people are used to think that engie and magus are the worst classes.
Well, now they aren't anymore.
Now they are decent RDPS.
But this doesn't mean they are equals.
Engie is still better I'm afraid.
For example,
If we compare a ST spec magus and engie, it's obvious that engie is the best.
For 3 reasons:
- A nice little burst of damage provided by the gun turret that you can synchronize with your own burst (magus doesn't have such thing).
- An armor debuff, provided by the same turret (magi's pink horrors have an elemental debuff, but you still have to apply Glean magic for a spiritual debuff). This will not be an issue if the magus had the equivalent of the following:
- A good burst of damage at level 40, with the skill Focused fire. At level 40, magi have Warpfire, which nobody use because it's really bad. Some will say that Engie doesn't have IFOC, and that this skill can compensate for the lack of burst of a magus. It will be true if IFOC wasn't as obvious to use. A big indigo beam that shows everyone that you're here. Focused fire is more stealthy and a 3 sec cast, and that change everything.

Of course there is also the fact that disrupt is way more easier to stack than dodge.
So yes, they aren't equals.

But as a big fan of the magus, I'm grateful for this changes.
Also, is there a hope to make all daemons/turrets instant cast? As a QoL change?
A free tactic slot would be nice, magus and engie need that.

Re: Patchnotes 07/10/16

Posted: Fri Oct 07, 2016 10:45 pm
by roadkillrobin
Weaponskill tatcic (Wich boosts their BS further) + armor debuff.