i agree , ppl alredy ress inside keep without loose morales it's too advantageous def like this.Morbidmind wrote:Can we get healers removed from Keeps and have them just in warcamps? Battle fatigue seems like a nice system for breaking prolonged funnels, but with healers in the keeps it does nothing.
Battle Fatigue
Re: Battle Fatigue

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Re: Battle Fatigue
Like a system for nerfing the ress during RvR its a great Idea. I agree.Morbidmind wrote:Can we get healers removed from Keeps and have them just in warcamps? Battle fatigue seems like a nice system for breaking prolonged funnels, but with healers in the keeps it does nothing.
Re: Battle Fatigue
...wish i had the time to daily run 2-3 alts to do various kinds of math gatherings and craftings just for keeping my few silver in that mather that i can spend them again on healers...
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Re: Battle Fatigue
Great idea.Morbidmind wrote:Can we get healers removed from Keeps and have them just in warcamps? Battle fatigue seems like a nice system for breaking prolonged funnels, but with healers in the keeps it does nothing.

Re: Battle Fatigue
After testing the 'Battle Fatigue' System for about a week
i can say the following, imho:
1. Please, nurf the 15min/20 Sivler to 5mins/10 silver for both oRVR/PVE (Yes.. it is 15 mins atm in some zones while 3 mins in others
). We need people to remain in the RVR lakes for as much as possible and we need to support the growing players that find it hard/time consuming to farm (please... don't troll these players... some people have RL obligations and can't spend so much time in the game or are new and need time to adjust... be supportive please
). I believe that the 5 min timer is high enough to make you question whethere you should heal up or not while at the same time the 10 silver is affordable by all
.
2. Please, synch the 'Player Kill' warcamp quests so that they all give the same amount of money. Maybe this was done for imersion because if you lose regions it means that you also lose resources and that should be felt somehow but it does not support the defending side e.g. Caledor gives less gold than Eataine for Destro while it is vise versa for Order. This means that the lower in numbers defending side will be pushed back and be killed more thus use the healers more, while at the same time they will make less money from killing quests, thus they will lose money and maybe resort to xrealming.
In conclusion, please keep 'Battle Fatigue' but some tweeking in in order
.

1. Please, nurf the 15min/20 Sivler to 5mins/10 silver for both oRVR/PVE (Yes.. it is 15 mins atm in some zones while 3 mins in others



2. Please, synch the 'Player Kill' warcamp quests so that they all give the same amount of money. Maybe this was done for imersion because if you lose regions it means that you also lose resources and that should be felt somehow but it does not support the defending side e.g. Caledor gives less gold than Eataine for Destro while it is vise versa for Order. This means that the lower in numbers defending side will be pushed back and be killed more thus use the healers more, while at the same time they will make less money from killing quests, thus they will lose money and maybe resort to xrealming.
In conclusion, please keep 'Battle Fatigue' but some tweeking in in order

Re: Battle Fatigue
Battle Fatigue, just another reason to never play my Slayer in RvR lol.
Man I tell you, day by day I have less and less reason to log into my T4 toons.
Man I tell you, day by day I have less and less reason to log into my T4 toons.
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Re: Battle Fatigue
the answer should be how much i balance mobs of that level x your price to heal you>?
i get 1 silver + for each mob to kill, so you can die for free each let's say 18-19 mob; this of course dosen't make you take any money.
The timer have little sense when you can remove it, 5 min or 15 dosen't really change a lot for me in pve, but the prices on low level char does.
I think that each level from 1-to 40 and each rr after the 40 to 80 should have his own price range which if not it became a burden to low level only.
RvR must be the same, low level that which primary objective it's lv up and do renown should suffer less than 1 cap char which can take some time to farm a bit of gold.
i get 1 silver + for each mob to kill, so you can die for free each let's say 18-19 mob; this of course dosen't make you take any money.
The timer have little sense when you can remove it, 5 min or 15 dosen't really change a lot for me in pve, but the prices on low level char does.
I think that each level from 1-to 40 and each rr after the 40 to 80 should have his own price range which if not it became a burden to low level only.
RvR must be the same, low level that which primary objective it's lv up and do renown should suffer less than 1 cap char which can take some time to farm a bit of gold.

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