Re: Ruin Gear Wipe
Posted: Thu May 12, 2016 12:24 pm
Okay I have some points to make.
1) Wipe decision: Really don't understand why your way to handle was a wipe of the equipment. You certainly saw the issue very soon based on all these complaints and instead of just disabling the loot system or the PQ's your go was to wait 3 days and then make a wipe. While contributing players getting their items stolen by afk leeching people the devs deside to take the bits they got too sounds pretty cruel to me.
2) Consistency: I see you guys as professional people you want to be treated that way with respect and proper manors. One of the things to be professional is to be consistent if changes are made. The loot system is the same for oRvR. There are way more people doing afk keep leeching than people standing afk at PQ's. The effort it takes to follow someone isn't bigger than standing afk near a PQ. So be consisted and wipe everyone affected by the loot system.
3) The new loot system: As you already told us it is still very lackluster. I would even go to, "it is just as bad" or "even worse."
3.1 Still 60% RNG through roll
3.2 Helps AoE mob stealing people while punishing healers and tanks. Even if you count healing done, the PQ's were designed for about 9 people and since it doesn't scale there isn't much to heal or to tank when there are 30+ people running around.
3.3 Persistence allows afk players to win just as easy as before. Based on the loot system now if you gain top places with 500+ points you will always get a bag and based on the gaussian normal distribution a good amount of players will lie below a roll of 500 which causes to give them not a golden bag instead a useless other one. So persistence never effects strong contributing players even if they lose one bag after bag.
Afk players on the other hand will based on the same rule win no bag for 2 or 3 rounds and will than stand at the same point just like the contributing ones.
So where is the point to contribute anyway if my bonus is getting canceled out by persistence.
4) Going with the grind train: If we could learn anything from Gw2 "Grind is just not a funny task to do" Since these PQ's were designed for 9 players and I remember strongly that doing those with 9 almost always got you 2-3 golden bags. I can't understand that a lot of times less than 20 players results in no golden bag at all. This game was grindy on live did you do something wrong on the coding or is this intended.
+Also strange on lock rewards
5) Telling us this is Alpha: Yes I get it alpha there will be bugs there could be roll backs or wipes. Okay fair enough but wait the loot system was always like that did I misinterpret bug because I'm pretty sure that RNG based model triggering if you are close to the PQ is exactly what you coded. So this really isn't a bug and I don't like it if you take this alpha statement as excuse for everything. At least stand your point and say well we don't like how quick or unfair the loot system is and we wipe everything caused by it. Not just some "well it's alpha take it" line.
6) Complaints: As you stated this is alpha so you should take complaints I know you work hard and don't get paid but it is your hobby I guess you like it otherwise you wouldn't do it right?
P.s Game testers normally get paid too, you are right there are normally less than several 1000 but testing something (even if it's a game) isn't free either keep that in mind too. You are also right that most of the people playing here never seen the bug report section but you still should accknowledge the work others are doing do write these bug reports. I guess without them you would have it harder to fix the game to that point you are happy with it. If you delete our effort we put in, there will be people being upset about it especially if there were other ways to deal with it.
I think that is about what came to mind while reading this thread on the train.
1) Wipe decision: Really don't understand why your way to handle was a wipe of the equipment. You certainly saw the issue very soon based on all these complaints and instead of just disabling the loot system or the PQ's your go was to wait 3 days and then make a wipe. While contributing players getting their items stolen by afk leeching people the devs deside to take the bits they got too sounds pretty cruel to me.
2) Consistency: I see you guys as professional people you want to be treated that way with respect and proper manors. One of the things to be professional is to be consistent if changes are made. The loot system is the same for oRvR. There are way more people doing afk keep leeching than people standing afk at PQ's. The effort it takes to follow someone isn't bigger than standing afk near a PQ. So be consisted and wipe everyone affected by the loot system.
3) The new loot system: As you already told us it is still very lackluster. I would even go to, "it is just as bad" or "even worse."
3.1 Still 60% RNG through roll
3.2 Helps AoE mob stealing people while punishing healers and tanks. Even if you count healing done, the PQ's were designed for about 9 people and since it doesn't scale there isn't much to heal or to tank when there are 30+ people running around.
3.3 Persistence allows afk players to win just as easy as before. Based on the loot system now if you gain top places with 500+ points you will always get a bag and based on the gaussian normal distribution a good amount of players will lie below a roll of 500 which causes to give them not a golden bag instead a useless other one. So persistence never effects strong contributing players even if they lose one bag after bag.
Afk players on the other hand will based on the same rule win no bag for 2 or 3 rounds and will than stand at the same point just like the contributing ones.
So where is the point to contribute anyway if my bonus is getting canceled out by persistence.
4) Going with the grind train: If we could learn anything from Gw2 "Grind is just not a funny task to do" Since these PQ's were designed for 9 players and I remember strongly that doing those with 9 almost always got you 2-3 golden bags. I can't understand that a lot of times less than 20 players results in no golden bag at all. This game was grindy on live did you do something wrong on the coding or is this intended.
+Also strange on lock rewards
5) Telling us this is Alpha: Yes I get it alpha there will be bugs there could be roll backs or wipes. Okay fair enough but wait the loot system was always like that did I misinterpret bug because I'm pretty sure that RNG based model triggering if you are close to the PQ is exactly what you coded. So this really isn't a bug and I don't like it if you take this alpha statement as excuse for everything. At least stand your point and say well we don't like how quick or unfair the loot system is and we wipe everything caused by it. Not just some "well it's alpha take it" line.
6) Complaints: As you stated this is alpha so you should take complaints I know you work hard and don't get paid but it is your hobby I guess you like it otherwise you wouldn't do it right?
P.s Game testers normally get paid too, you are right there are normally less than several 1000 but testing something (even if it's a game) isn't free either keep that in mind too. You are also right that most of the people playing here never seen the bug report section but you still should accknowledge the work others are doing do write these bug reports. I guess without them you would have it harder to fix the game to that point you are happy with it. If you delete our effort we put in, there will be people being upset about it especially if there were other ways to deal with it.
I think that is about what came to mind while reading this thread on the train.