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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Khorba
Posts: 176

Re: Sildur's Enhanced graphics

Post#121 » Sun Mar 15, 2015 2:27 pm

why not add this Graphical Enhancement to game like update....?

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#122 » Sun Mar 15, 2015 2:32 pm

Khorba wrote:why not add this Graphical Enhancement to game like update....?
That's not my decision I'm not a member of the staff here. Also not everyone likes this. ;)
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3vil
Posts: 6

Re: Sildur's Enhanced graphics

Post#123 » Sun Mar 22, 2015 7:56 pm

Does the core game itself, or the emulation software for the server have an anti cheat detection, meaning, using this SweetFx/ENB injector combo is risk free from being banned due to third party files being injected into the game?

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Razid1987
Posts: 1295

Re: Sildur's Enhanced graphics

Post#124 » Sun Mar 22, 2015 7:58 pm

Been using it for over a month now, and I haven't had any problems at all. You're not being banned for this, np.

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3vil
Posts: 6

Re: Sildur's Enhanced graphics

Post#125 » Sun Mar 22, 2015 7:59 pm

OK, thanks.

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#126 » Thu Apr 09, 2015 2:01 am

3vil wrote:Does the core game itself, or the emulation software for the server have an anti cheat detection, meaning, using this SweetFx/ENB injector combo is risk free from being banned due to third party files being injected into the game?
Should be fine yeah. (Think I talked with Max about it once.)

My thread got moved to "announcement"? Nice :P
Btw, package with enbseries+sweetfx reached almost 700downloads, Nvidia profile is at almost 500! ;)
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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#127 » Thu Apr 09, 2015 11:47 am

Using this graphics mod is fine. There will be no penalty, as it's just a visual improvement towards the game.

I myself been using it since day 1.

I up'd it to announcement to that it'll get more exposure ;)

User avatar
xaunik
Posts: 39

Re: Sildur's Enhanced graphics

Post#128 » Sun Apr 19, 2015 4:04 pm

the game is beautiful with this modification - however when I want to run in fullscreen mode it goes very much darker and the brightness/contrast settings are greyed out.

I've tried a bunch of things to brighten the image in fullscreen (so pop-ups, mail alerts etc don't alt-tab me out of the game) but to no avail...

Anyone have any luck with a workaround for this?

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Vraal
Posts: 116

Re: Sildur's Enhanced graphics

Post#129 » Sun Apr 19, 2015 5:05 pm

Hey, I just recently came across aour awesome modification, great job!

One question regarding the Nvidia Inspector:

I installed the programm and implemented your settings. When I now activate the Profile "Warhammer Online" and class the profile window and open it again the setting is back to the default setting. Am I doing something wrong here? I also clicked apply "apply changes" in the profile window.
The mod itself is working perfectly well. Just wanted to check on this.

Greets,
Vraal
Vraal / / Khalik

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MarwinDexter
Posts: 7

Re: Sildur's Enhanced graphics

Post#130 » Sun Apr 19, 2015 6:59 pm

Keep working on this, it´s awesome! Love the work! :)

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