Nothing even close to WARLuth wrote:rock, paper, scissors
Changelog 07/01
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Re: Changelog 07/01
Bretin: "destru classes are in general better for solo play"
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!
Ads
Re: Changelog 07/01
As i begin to type, i get the feeling that it would make more sense to write this post into sand right in front of a storm, but let's try this again:SilverWF wrote:Nothing even close to WARLuth wrote:rock, paper, scissors
WARs archetype balancing is based on a slightly modified/softened rock, paper,scissors system; e.g. tanks are able to mitigate/avoid lots of damage, but are not very CC resistant and melee DDs have tools to reach kiting range targets (like in the case of the WL killing a SH).
Btw:
Major design flaws seen on single abilities/items (e.g. 100% ignorance of the enemies block/parry chance) are not part of the archetype balancing (which is a basement of the game), though they influence it heavily and need to be looked at/balanced separately imo.
Re: Changelog 07/01
1. Even good WL wouldn't kill good SHLuth wrote:As i begin to type, i get the feeling that it would make more sense to write this post into sand right in front of a storm, but let's try this again:SilverWF wrote:Nothing even close to WARLuth wrote:rock, paper, scissors
WARs archetype balancing is based on a slightly modified/softened rock, paper,scissors system; e.g. tanks are able to mitigate/avoid lots of damage, but are not very CC resistant and melee DDs have tools to reach kiting range targets (like in the case of the WL killing a SH).
Btw:
Major design flaws seen on single abilities/items (e.g. 100% ignorance of the enemies block/parry chance) are not part of the archetype balancing (which is a basement of the game), though they influence it heavily and need to be looked at/balanced separately imo.
2. Good SW will kill most of calsses in game
3. Even medicore AM will kill ANY class in the game
4. Most of DPS tanks and DPS healers laughting on that table
5. Most of Order classes have much more tools to just ruin that table. Ranged KD as example.
Bretin: "destru classes are in general better for solo play"
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!
Re: Changelog 07/01
SilverWF wrote: 1. Even good WL wouldn't kill good SH 1v1 is irrelevant
2. Good SW will kill most of calsses in game 1v1 is irrelevant
3. Even medicore AM will kill ANY class in the game 1v1 is irrelevant
4. Most of DPS tanks and DPS healers laughting on that table 1v1 is irrelevant
5. Most of Order classes have much more tools to just ruin that table. Ranged KD as example. 1v1 is irrelevant
Re: Changelog 07/01
Just as expected...:SilverWF wrote:Spoiler:
Neither did you realise what is meant with "archetype balancing" nor did you understand that class/ability/item balancing is something else.
You just dropped -again- a huge load of nonsense into the forum, to show everyone here some more of your impressive reading comprehension skills.
Any copy&pasted entry from your local phonebook would have made in fact more sense...
Re: Changelog 07/01
But that table (scissors, paper, rock) is all about 1vs1, isnt it?Penril wrote:SilverWF wrote: 1. Even good WL wouldn't kill good SH 1v1 is irrelevant
2. Good SW will kill most of calsses in game 1v1 is irrelevant
3. Even medicore AM will kill ANY class in the game 1v1 is irrelevant
4. Most of DPS tanks and DPS healers laughting on that table 1v1 is irrelevant
5. Most of Order classes have much more tools to just ruin that table. Ranged KD as example. 1v1 is irrelevant
1vs1 is not relevant... for you? OK, got this, but there is a lot of players who accept this part of the game too (me included). Are they wrong? They must not play? Or discuss?
Also, ZERGvsZERG is relevant?
Where is that rules, of what number vs what number will be relevant? I didn't found it anywhere - can you guide me?
Luth, as always, have nothing to say, sadly

Bretin: "destru classes are in general better for solo play"
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!
Re: Changelog 07/01
They simply picked the wrong game. It happens a lot. Maybe you guys should try Street Fighter.SilverWF wrote:But that table (scissors, paper, rock) is all about 1vs1, isnt it?Penril wrote:SilverWF wrote: 1. Even good WL wouldn't kill good SH 1v1 is irrelevant
2. Good SW will kill most of calsses in game 1v1 is irrelevant
3. Even medicore AM will kill ANY class in the game 1v1 is irrelevant
4. Most of DPS tanks and DPS healers laughting on that table 1v1 is irrelevant
5. Most of Order classes have much more tools to just ruin that table. Ranged KD as example. 1v1 is irrelevant
1vs1 is not relevant... for you? OK, got this, but there is a lot of players who accept this part of the game too (me included). Are they wrong? They must not play? Or discuss?
Also, ZERGvsZERG is relevant?
Where is that rules, of what number vs what number will be relevant? I didn't found it anywhere - can you guide me?
Luth, as always, have nothing to say, sadly
WAR has always been a group game, where a decent premade will make your solo DPS WP explode in 5 seconds.
Re: Changelog 07/01
You didn't answered. Or is it this: "group game"? Means 6vs6? So, anything that more or less is not relevant? But there is nothing about that in the official docs about Warhammer. And keeps mentioned to siege/defend by much larger group of players, than just 6.Penril wrote:They simply picked the wrong game. It happens a lot. Maybe you guys should try Street Fighter.
WAR has always been a group game, where a decent premade will make your solo DPS WP explode in 5 seconds.
90% of fappable WAR vids is about 1vs1 and most famous names also came from duels (basically, gank)
Sure premade will kill any class if he will be solo: WP or DOK, AM, SW, Chosen... any. Never argued with that. And in this case I didn't understand - why not mirror WP changes to DOK?
Just "temporary, for testing" and then decide - who really need this and who not. Because, how you can test it at one side only? I'm sure, most of Destro voices will be flooded with friends "lol, haha, l2p".
While snare aura doesn't any help Dok to survive better than WP under focus.
Bretin: "destru classes are in general better for solo play"
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!
Ads
Re: Changelog 07/01
Just played several SCs in my premade. Killed several DPS WPs. Nothing OP about this change.
-
- Posts: 256
Changelog 07/01
So finally Warhammer Online wil be removed to be (exclusively) a group guild game ?
test monkey 062 (test failure... escaped)
Who is online
Users browsing this forum: Avernus, Hazmy, Talladego, TintinGoumeur and 9 guests