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Changelog 07/01

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SilverWF
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Re: Changelog 07/01

Post#121 » Fri Jan 08, 2016 6:33 pm

Nothing even close to WAR
Bretin: "destru classes are in general better for solo play" :lol:
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Luth
Posts: 2840

Re: Changelog 07/01

Post#122 » Fri Jan 08, 2016 8:22 pm

SilverWF wrote:
Nothing even close to WAR
As i begin to type, i get the feeling that it would make more sense to write this post into sand right in front of a storm, but let's try this again:

WARs archetype balancing is based on a slightly modified/softened rock, paper,scissors system; e.g. tanks are able to mitigate/avoid lots of damage, but are not very CC resistant and melee DDs have tools to reach kiting range targets (like in the case of the WL killing a SH).

Btw:
Major design flaws seen on single abilities/items (e.g. 100% ignorance of the enemies block/parry chance) are not part of the archetype balancing (which is a basement of the game), though they influence it heavily and need to be looked at/balanced separately imo.

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SilverWF
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Re: Changelog 07/01

Post#123 » Fri Jan 08, 2016 9:19 pm

Luth wrote:
SilverWF wrote:
Nothing even close to WAR
As i begin to type, i get the feeling that it would make more sense to write this post into sand right in front of a storm, but let's try this again:

WARs archetype balancing is based on a slightly modified/softened rock, paper,scissors system; e.g. tanks are able to mitigate/avoid lots of damage, but are not very CC resistant and melee DDs have tools to reach kiting range targets (like in the case of the WL killing a SH).

Btw:
Major design flaws seen on single abilities/items (e.g. 100% ignorance of the enemies block/parry chance) are not part of the archetype balancing (which is a basement of the game), though they influence it heavily and need to be looked at/balanced separately imo.
1. Even good WL wouldn't kill good SH
2. Good SW will kill most of calsses in game
3. Even medicore AM will kill ANY class in the game
4. Most of DPS tanks and DPS healers laughting on that table
5. Most of Order classes have much more tools to just ruin that table. Ranged KD as example.
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

Penril
Posts: 4441

Re: Changelog 07/01

Post#124 » Fri Jan 08, 2016 9:26 pm

SilverWF wrote: 1. Even good WL wouldn't kill good SH 1v1 is irrelevant
2. Good SW will kill most of calsses in game 1v1 is irrelevant
3. Even medicore AM will kill ANY class in the game 1v1 is irrelevant
4. Most of DPS tanks and DPS healers laughting on that table 1v1 is irrelevant
5. Most of Order classes have much more tools to just ruin that table. Ranged KD as example. 1v1 is irrelevant

Luth
Posts: 2840

Re: Changelog 07/01

Post#125 » Fri Jan 08, 2016 10:11 pm

SilverWF wrote:
Spoiler:
Luth wrote:
SilverWF wrote: Nothing even close to WAR
As i begin to type, i get the feeling that it would make more sense to write this post into sand right in front of a storm, but let's try this again:

WARs archetype balancing is based on a slightly modified/softened rock, paper,scissors system; e.g. tanks are able to mitigate/avoid lots of damage, but are not very CC resistant and melee DDs have tools to reach kiting range targets (like in the case of the WL killing a SH).

Btw:
Major design flaws seen on single abilities/items (e.g. 100% ignorance of the enemies block/parry chance) are not part of the archetype balancing (which is a basement of the game), though they influence it heavily and need to be looked at/balanced separately imo.
1. Even good WL wouldn't kill good SH
2. Good SW will kill most of calsses in game
3. Even medicore AM will kill ANY class in the game
4. Most of DPS tanks and DPS healers laughting on that table
5. Most of Order classes have much more tools to just ruin that table. Ranged KD as example.
Just as expected...:

Neither did you realise what is meant with "archetype balancing" nor did you understand that class/ability/item balancing is something else.
You just dropped -again- a huge load of nonsense into the forum, to show everyone here some more of your impressive reading comprehension skills.
Any copy&pasted entry from your local phonebook would have made in fact more sense...

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SilverWF
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Re: Changelog 07/01

Post#126 » Sat Jan 09, 2016 12:45 am

Penril wrote:
SilverWF wrote: 1. Even good WL wouldn't kill good SH 1v1 is irrelevant
2. Good SW will kill most of calsses in game 1v1 is irrelevant
3. Even medicore AM will kill ANY class in the game 1v1 is irrelevant
4. Most of DPS tanks and DPS healers laughting on that table 1v1 is irrelevant
5. Most of Order classes have much more tools to just ruin that table. Ranged KD as example. 1v1 is irrelevant
But that table (scissors, paper, rock) is all about 1vs1, isnt it?

1vs1 is not relevant... for you? OK, got this, but there is a lot of players who accept this part of the game too (me included). Are they wrong? They must not play? Or discuss?
Also, ZERGvsZERG is relevant?
Where is that rules, of what number vs what number will be relevant? I didn't found it anywhere - can you guide me?

Luth, as always, have nothing to say, sadly :(
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

Penril
Posts: 4441

Re: Changelog 07/01

Post#127 » Sat Jan 09, 2016 1:15 am

SilverWF wrote:
Penril wrote:
SilverWF wrote: 1. Even good WL wouldn't kill good SH 1v1 is irrelevant
2. Good SW will kill most of calsses in game 1v1 is irrelevant
3. Even medicore AM will kill ANY class in the game 1v1 is irrelevant
4. Most of DPS tanks and DPS healers laughting on that table 1v1 is irrelevant
5. Most of Order classes have much more tools to just ruin that table. Ranged KD as example. 1v1 is irrelevant
But that table (scissors, paper, rock) is all about 1vs1, isnt it?

1vs1 is not relevant... for you? OK, got this, but there is a lot of players who accept this part of the game too (me included). Are they wrong? They must not play? Or discuss?
Also, ZERGvsZERG is relevant?
Where is that rules, of what number vs what number will be relevant? I didn't found it anywhere - can you guide me?

Luth, as always, have nothing to say, sadly :(
They simply picked the wrong game. It happens a lot. Maybe you guys should try Street Fighter.

WAR has always been a group game, where a decent premade will make your solo DPS WP explode in 5 seconds.

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SilverWF
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Posts: 606

Re: Changelog 07/01

Post#128 » Sat Jan 09, 2016 1:29 am

Penril wrote:They simply picked the wrong game. It happens a lot. Maybe you guys should try Street Fighter.

WAR has always been a group game, where a decent premade will make your solo DPS WP explode in 5 seconds.
You didn't answered. Or is it this: "group game"? Means 6vs6? So, anything that more or less is not relevant? But there is nothing about that in the official docs about Warhammer. And keeps mentioned to siege/defend by much larger group of players, than just 6.
90% of fappable WAR vids is about 1vs1 and most famous names also came from duels (basically, gank)

Sure premade will kill any class if he will be solo: WP or DOK, AM, SW, Chosen... any. Never argued with that. And in this case I didn't understand - why not mirror WP changes to DOK?
Just "temporary, for testing" and then decide - who really need this and who not. Because, how you can test it at one side only? I'm sure, most of Destro voices will be flooded with friends "lol, haha, l2p".
While snare aura doesn't any help Dok to survive better than WP under focus.
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Penril
Posts: 4441

Re: Changelog 07/01

Post#129 » Sat Jan 09, 2016 4:52 am

Just played several SCs in my premade. Killed several DPS WPs. Nothing OP about this change.

turlututuhu
Posts: 256

Changelog 07/01

Post#130 » Sat Jan 09, 2016 8:56 am

So finally Warhammer Online wil be removed to be (exclusively) a group guild game ?
test monkey 062 (test failure... escaped)

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