Scottx125 wrote:
No, there's a difference, there are 3 types of WP, full heal, supportive heal and full dps. Full DPS should bring the WP closer to a DPS class damage output but should leave some utility abilities as it is still a support class. Supportive heal should allow the WP to survive on the front lines dealing damage whilst also giving him the ability to heal team mates and himself, however the DPS of this WP is generally acceptable due to the fact Grace WP generally survive quite well in melee (atleast on live they did) and generally outlasted opponents. Heal WP is obvious, full heal with a few ranged attacks. The issue isnt people wanting full DPS (as that is what the salvation tree does), but it is instead balancing the support healer Grace tree so that it is viable, yet not OP.
Um. No. A WP that wants to attempt DPS shouldn't do as much damage as a slayer, WH, etc. At least in my opinion. Since that DPS will also be partially heals, as well as the basic class abilities. That'd just be crazy. As already said in this post, a DPS healer should theoretically give half the damage of a DPS and half the healing of a healer. if you can provide the same DPS as a WH, and the same healing as a RP... Why play any other class? You're supposed to have deficiencies. That is why you group.
And I said there was 3 types of WP. I said there are 2 types of "melee" WPs plus the backline healer. Which you agree with. The Melee are those that want to support and those that want to be DPS machines. If you want to run DPS WP that's fine! You however need to be aware that you don't count as a healer for the group imo. You can help with some heals, but you're not the healer that the general community expects. So for the group to function as it needs to, one could argue that the melee WP needs another 2 healers in said group to be viable. In which case, your argument for similar DPS comes into play. I just happen to disagree with that. Which again, is fine:P
Personally, if I want serious DPS I play a DPS class. I play WP cause I like the support style with superior survivability. I don't believe a WP that requires damage to be effective will ever truly accomplish this in an ORvR setting, and will find it difficult in SC's. The game is just stacked against them in a fundamental way. Now. Can you tweak the rules to make this possible? Ofc! But I can't help but feel like the argument is a little twisted towards trying to enhance the WPs DPS. I happen to believe that DPS was never the intended role of WP. They are a frontline healer. Not all frontliners need to do damage.
If I could wave a magic wand, I would give them the AoE detaunt with 2-handers, have Charged Fury tactic give extra RF for 2-handers(15 instead of 10), and change Sigmar's Radiance to spirit damage. This should make a 2-handed far more viable, even w/o Divine Fury or Fanatacism. Allow you to detaunt to survive, run in thwack away to regain 55 RF per Sigmar's Radiance attack, and I think Sam's your uncle. All w/o trying to increase WP DPS dramatically.
I think that will provide the happy area for WPs. W/o using DF or fanaticism, you cast for the majority of your heals. The time that you need/want to be in melee to regain RF so you can spam cast, when you attack you are STILL providing heals for your group, not as large, but enough to tide them over while you regain RF to cast more healing spells. This would be how I would fix it.
The key to this, will be baby steps of changes. But who knows.