Hey Devs,
Nerfing Enchanted Arrows which is highly conditionnal to do the cried at amount of damage seems to be a big large middle finger to SW.
I recommend that you suppress Flame Arrow skill as it will be completely useless now.
Changelog 20/12
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- Stinkyweed
- Posts: 467
Re: Changelog 20/12
SWs will still outclass SHers in any organized play.
- party utility
- sustained dmg
- burst damage
SH can retreat while leaving their pet in combat...which becomes extremely buggy at distances > 100ft. Bad Gas is a great concept in a terrible tree and puts the SH in harms ways.
- party utility
- sustained dmg
- burst damage
SH can retreat while leaving their pet in combat...which becomes extremely buggy at distances > 100ft. Bad Gas is a great concept in a terrible tree and puts the SH in harms ways.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL
Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo
Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo
Re: Changelog 20/12
SH is op.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Changelog 20/12
I am glad, that magus/engineer get some attention for theyr DPS trees, but to be honest snipe/Bolt of chance CD reduce to 5s is not what those classes really need. Both skills has 3s cast, and snipe is more usefull for engi than Bolt of chance for Magus, because engi with M2 can do some nice burst, while magus cant. I would rather reduce cooldown for signal flare/withered soul from 20s to 5-10s, make theyr immovable pets insta cast without need to use tactic for it and I would change magus tactic surging power(50%crit dmg for surge of insanity - interrupt 10s CD, ifnernal blast - AOE dot 10s CD, surging violet fire - insta dmg 10s CD) to 50%crit dmg tactic for dots only or relate it to all skills from one of 3 sklil trees or just to skllls without CD as compensation to lack of M2. That tactic as its now will never be used, because both classes suffer from "not enought tactic slot" issue.
I have played Havoc spec last night http://waronlinebuilder.org/#career=mag ... 099:5100:0: and the tree it self doesnt work well, becase it need to be more stationary and has long cast times without ranged CC(not to mention lack of heal debuff) and even with tactic for insta demon summon I have struggling to keep up pet with me thanks to long 20s CD for resummon. 80ft AOE channel Tzentz firestorm is just a waste of sklil point. Doesnt hit hard(400dmg crits, only 80ft and need to be stacionary for channel)
At the current state path of changing is still more viable and revarding http://waronlinebuilder.org/#career=mag ... 099:5100:0:
or magnet support build which is one of the most borring specs Magus can have.
Otherwise 5s for stagger is great and improve magus/engi CC potential.
Nerfing enchanted arrows was also good idea(even I liked it on live on my SW), because the idea of one shooting ppl was just stupid. Youtube is full of rr 80 SW movies hiting with Fernster for 7k and experience from live was RR100 SW was able to crit for 10k+ with all buffs up.(remember high rr SnB chosen complaining about getting hit for 5k thru guard on marauder)
And big thx to probably Aza for fix stealth which now doesnt break from getting 1 random hit by AOE. It really help that class to use its mechanic and actualy ambush ppl which this class is designed for.
I have played Havoc spec last night http://waronlinebuilder.org/#career=mag ... 099:5100:0: and the tree it self doesnt work well, becase it need to be more stationary and has long cast times without ranged CC(not to mention lack of heal debuff) and even with tactic for insta demon summon I have struggling to keep up pet with me thanks to long 20s CD for resummon. 80ft AOE channel Tzentz firestorm is just a waste of sklil point. Doesnt hit hard(400dmg crits, only 80ft and need to be stacionary for channel)
At the current state path of changing is still more viable and revarding http://waronlinebuilder.org/#career=mag ... 099:5100:0:
or magnet support build which is one of the most borring specs Magus can have.
Otherwise 5s for stagger is great and improve magus/engi CC potential.
Nerfing enchanted arrows was also good idea(even I liked it on live on my SW), because the idea of one shooting ppl was just stupid. Youtube is full of rr 80 SW movies hiting with Fernster for 7k and experience from live was RR100 SW was able to crit for 10k+ with all buffs up.(remember high rr SnB chosen complaining about getting hit for 5k thru guard on marauder)
And big thx to probably Aza for fix stealth which now doesnt break from getting 1 random hit by AOE. It really help that class to use its mechanic and actualy ambush ppl which this class is designed for.
Last edited by Vdova on Mon Dec 21, 2015 5:30 pm, edited 1 time in total.
Vdova - Witch elf princess of suffer and despair
Re: Changelog 20/12
Yes it WAS unbalanced. PPL just get use to it thats all. Marauder was better than any other MDPS in game(5s CD heal debuff(self heal with tactic), many debuffs, self buff, 10s CD AOE detaunt(all others 30s),pull etc.Yolona wrote:Ofc thousands of players played and loved WHO because it was unbalanced.Azarael wrote:
Unless you can put up a complex proof showing that the game on the live server was perfectly balanced and needed no changes, this argument will be ignored now, and it will be ignored tomorrow, and it will be ignored next week, and it will be ignored next month, and it will be ignored every single time it's posted until the end of RoR - this post notwithstanding.
Slayer was insanely OP in AOE tree(CD increaser,ID) and 20s self buff for all his attacks undefendable for 20seconds.
We could continue like that further.
Game WAS unbalanced and some classes had(and has) way better tools than theyr mirrors.
Changing and balancing this need a big portion of time and large scale discussion, but its neceséry.
Vdova - Witch elf princess of suffer and despair
Re: Changelog 20/12
Little changes, but a good start. Thank you. By the way, do you have plans to nerf kotbs?

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
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Re: Changelog 20/12
Nishka wrote:Little changes, but a good start. Thank you. By the way, do you have plans to nerf kotbs?
As i sad here we go




God Forgives... I don't!
Gru - Bright Wizard
Plissken - Slayer
Immovable - Ironbreaker
Magtheridon - Shadow Warrior
Gru - Bright Wizard
Plissken - Slayer
Immovable - Ironbreaker
Magtheridon - Shadow Warrior
Luuca wrote:... you forgot that in RoR, you must jump every seconds to exaggerate the Melee Distance Bug.
Re: Changelog 20/12
Not all, bw's and sorc won't get nerfed. Az mentioned that they are ok in this threadpaps wrote:Nishka wrote:Little changes, but a good start. Thank you. By the way, do you have plans to nerf kotbs?
As i sad here we go![]()
![]()
Kotbs next they will neva stop till they get all classes nerfed

To be honest, kotbs requires some nerf


"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
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