Re: Rift and Magnet
Posted: Wed Dec 09, 2015 6:06 am
As a magus I am surprised to see people claiming that rift is working through keep doors. It is not.
as i remember it depends on WHAT doorfs, aza implemented it but some doors are off center on the client thus rift does work as it thinks there is no door.Shanell wrote:As a magus I am surprised to see people claiming that rift is working through keep doors. It is not.
Nope!tommyb23 wrote:Magus is a 2 sec cast
Precisely and prior to 1.30b root was on a separate immunity.Sulorie wrote:This quote tells me, that pull and kd don't share their immunity. Reading comprehension.Bozzax wrote:
Producer's Letter - Jeff Skalski http://warhammer.gamepressure.com/news.asp?ID=107
1.30b
- Increased Duration of Disable Immunities - Immunities for the disable family of CC (knockdown, stun, disarm, and silence) will have their immunity timers increased from 6 times the effect duration to 10 times the effect duration. In other words, if you are stunned for three seconds, in 1.3 you would have an 18-second immunity. With this change, that same immunity would be 30 seconds.
- Root Immunity and Knockback/Pull Immunity Combined - We're rolling root immunity and knockback/pull immunity together into a single "movement immunity" effect. This immunity will remain for 30 seconds, and will prevent you from things such as being pulled in, then immediately rooted in place, making it a much more tactical decision about whether it's better to stop an enemy in place or move them around.
TenTonHammer wrote:How about we disable access to rift/magnet till LoS really works and as compensation we move round other stuff in their trees so that they can get access to the abilites they need to so that they can be more than simple rift bots
Renork wrote:TenTonHammer wrote:How about we disable access to rift/magnet till LoS really works and as compensation we move round other stuff in their trees so that they can get access to the abilites they need to so that they can be more than simple rift bots
Pretty sure I said this multiple times already.
Tiggo wrote:Renork wrote:TenTonHammer wrote:How about we disable access to rift/magnet till LoS really works and as compensation we move round other stuff in their trees so that they can get access to the abilites they need to so that they can be more than simple rift bots
Pretty sure I said this multiple times already.
well aza got fire from any side when he only wanted to disable it in keep range as TEMPORARE workaround ...
Only from a vocal minority who couldnt for some reason realize it would have been a temporary changeTiggo wrote:
well aza got fire from any side when he only wanted to disable it in keep range as TEMPORARE workaround ...