I'm not going to get baited into a troll argument so let's just take apart each class and do it comparatively and work it at through power group formats ( Which existed on live. We fought them in 6v6's and in RvR settings.)
You can argue which Group format was considered top tier but for general reasons, everyone agreed as such:
Order:
1 KoTBS
1 Ironbreaker
2 Slayers
2 Warrior Priests
Destruction:
2 Chosen
2 Marauders
2 Disciple of Khaines
No competitive group ran white lions, except maybe lednail's group, but stats-wise, they actually lost a little over half their fights.
Now, let's compare WL's to Marauders:
Marauder's Cookie cutter build:
http://waronlinebuilder.org/#career=mar ... 7:;0:0:0:0:
One could also make an argument to change out Piercing Bite for Brute Force, others would say you get capped on strength very easily on marauder and so Brute Force is unneeded and could be switched out for Piercing Bite. Regardless, that's usually the spec people played, and pumped up their WS for their AA's to hit really hard.
This build Usually means that the person ran around in Savagery, Debuffed their opponent, quickly switched to Brutality, and executed. This was seen mostly on Badlands as the EU server was heavily defensive and most groups ran and kited instead of fought toe-to-toe like we did on the NA server.
The White Lion's build:
http://waronlinebuilder.org/#career=wl; ... 8:;0:0:0:0:
As well as this, obviously, others ran similar to slightly different build, but to build for optimum damage this is what people usually ran. Lednail ran full strength because her reasoning was "I don't attack tanks." while someone like Kymix, he can correct me if I'm wrong, ran higher WS because he liked his AA's to get through more armor on all his victims.
I will bold which tactic wins in each case:
This means that:
Marauder:
1. Growing Instability - 50% Crit Tactic - Who wouldn't love this. Doesn't need a pet for it. This wins.
2. Piercing Bite - 50% armor penetration - Wow, talk about free stats... This could be subbed for Brute Force, but seeing as how easily the Marauder can hit soft cap on his strength, there's really no reason to run Brute Force. This wins outright.
3. Flanking - 15% damage buff (from rear or sides) - Both careers run this. Tie.
4. Feeding on Fear - 20% crit tactic - Was bugged on live, still worth taking on RoR. This wins.
White Lion:
1. Pack Synergy - 50% Crit Tactic - Great tactic. Too bad you need a pet active for it. Pet dies, huge loss to DPS.
2. Pack Hunting - This brought your AA speed in line with the marauder (who dual wielded.) This means the marauder did not have to spec for the speed of his AA's while the WL had to spec to just be as fast as the marauder.
3. Flanking - 15% damage buff (from rear or sides) - Both careers run this. Tie.
4. Brute Force - Main stat tactic - Needed for WL as he has no Piercing bite tactic
The marauder although maybe not as mobile as the WL, doesn't need to be. It can pull. This pull is also not based on the pet so the only chance for it to fail comes from either a disrupt (which while possible is still less than the pet dying when the WL goes for the pull). This means that the Marauder can pull people TO him rather than put himself into harms way. This is a massive advantage.
The marauder also gets the melee debuff, wherein the melee gets hurt everytime they attack the marauder.
The marauder also gets a disarm, while the WL gets one as well, it's based on the pet.
The marauder also gets an interrupt, non-specced and not on a pet, this means the WL must have a pet out AND must spec for the interrupt. Marauder trounces the WL yet again.
I can go on, it's just pointless. You get the idea.