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Patch Notes 26/07/2024

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Ruin
Posts: 238

Re: Patch Notes 26/07/2024

Post#111 » Wed Jul 31, 2024 10:04 am

Seems like the barreier on Order side in Serpent Pasage had its small entrance blocked, but Destro still have a safe space to hide to. Pls remove them all together.

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Xiander
Posts: 11

Re: Patch Notes 26/07/2024

Post#112 » Wed Jul 31, 2024 12:36 pm

Giving buffs/debuffs based on AAO isn't right way of doing things, you have time to time realm with higher numbers behind in player kills and losing every fight (at least by +150 kills) so just imagine giving a debuff to this realm just to increase the odds of losing.

Now i would personally like to see the 360 AoE gone (If not all of em, at least most of em), this way it comes really important to aim your AoE to right spot with rest of the WB and good players can side step AoE damage if positioned well. Now this might have some issues that i don't know of.

This won't solve the "zerging" and "zerg busting" because i believe its different issue entirely which you need to solve by changing how the oRvR works and rewards system, right now you get way more rewards from kills and punished for death or failed siege attempts so its natural players do gather up to increase their chances of getting rewards which also leads to stronger realm pushing the weaker realm to their warcamp and repeat instead of sieging. Also the objectives need to be more engaging because its way more fun to kill other players than its to do objectives/play for your realm.

So giving rewards for players splitting up from blob, even though it might mean they will lose their next fight would probably partly change the player behavior, at least for the ones who want to win the zone for their realm. But you do have players who will treat this game as huge team death match (Honestly that's how it is right now instead of trying to conquer zones for your realm) and these players will continue tagging up with better/organised WBs just for the enjoyment of getting kills and for smaller chance of losing.

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Rydiak
Moderator
Posts: 926

Re: Patch Notes 26/07/2024

Post#113 » Wed Jul 31, 2024 1:31 pm

An update has been applied ( 31/07/2024) @everyone

* **Idle Hands Debuff & Scenario Defence Buff Adjusted 🙌**

We've increased the amount of time you can be in Scenario spawn areas before Idle Hands activates from 30 seconds up to 90 seconds.

We've increased the duration of the Defence buff when exiting a scenario spawn from 10 seconds up to 15 seconds

* **Live Event Scenarios Added to Discordant Skirmish ⚔️**

Live Event Scenarios Serpent's Passage and Phoenix Gate have both been added to the Discordant Skirmish Pool of possible scenarios.

* **Twilight's Tide: Repeatable Tool Quest Touch-ups ⚒️**

The "Tools of the Trade" PvE Quest name for event Tools has been updated so players can clearly identify it when taking and turning in these quests. (No more seeing two "in-progress" quests when you take one!)
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Akalukz
Posts: 1812

Re: Patch Notes 26/07/2024

Post#114 » Wed Jul 31, 2024 2:11 pm

Need to tie in the Battle Field Objectives into the ORvR system.

OR

Make the zone that is active larger. Like make the entire zone ORvR, leave all the PVE where it is, leave the War camps and respawns, allow fast travel from one wc to another in zone, maybe not the T2 zones, but T3-T4.
-= Agony =-

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Incertname
Posts: 10

Re: Patch Notes 26/07/2024

Post#115 » Wed Jul 31, 2024 3:05 pm

It only took the RoR team 8 years to figure out that an aoe cap of 24 was too much

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Akalukz
Posts: 1812

Re: Patch Notes 26/07/2024

Post#116 » Wed Jul 31, 2024 3:46 pm

Incertname wrote: Wed Jul 31, 2024 3:05 pm It only took the RoR team 8 years to figure out that an aoe cap of 24 was too much
We have had 24 aoe for 8 years? Don't seem right, but then again i am old and time fly's
-= Agony =-

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Incertname
Posts: 10

Re: Patch Notes 26/07/2024

Post#117 » Wed Jul 31, 2024 5:54 pm

Akalukz wrote: Wed Jul 31, 2024 3:46 pm We have had 24 aoe for 8 years? Don't seem right, but then again i am old and time fly's
If I remember correctly, they rolled out that change around 2016-17. I was still in highschool at that time...

Bro I feel old too.

akisnaakkeli
Posts: 285

Re: Patch Notes 26/07/2024

Post#118 » Wed Jul 31, 2024 6:15 pm

Incertname wrote: Wed Jul 31, 2024 5:54 pm
Akalukz wrote: Wed Jul 31, 2024 3:46 pm We have had 24 aoe for 8 years? Don't seem right, but then again i am old and time fly's
If I remember correctly, they rolled out that change around 2016-17. I was still in highschool at that time...

Bro I feel old too.
i was 18 when bought original in 2008 : D Feels insane almost that ive played this from first day of Live(no beta) to last, and 2014 or when RoR began i was just so happy to be able to jump around in just game that looked like Warhammer Online Age Of Reckoning <3 Aoe cap was changed in 2019-2020 im pretty sure?

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Emissary
Community Manager
Posts: 461

Re: Patch Notes 26/07/2024

Post#119 » Wed Jul 31, 2024 6:51 pm

we are all old now, sad = sad
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Wdova
Posts: 718

Re: Patch Notes 26/07/2024

Post#120 » Wed Jul 31, 2024 9:57 pm

Engineer tactic: Extra powder (+50% AOE range for Acid bomb, Fragmentation grenade) is officialy worthles with 9 cap.
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