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Re: The Ability System Rewrite & Provisional Patch Notes
Posted: Tue Aug 08, 2023 3:28 pm
by Aluviya
Bozzax wrote: Tue Aug 08, 2023 3:17 pm
zumos2 wrote: Tue Aug 08, 2023 2:43 pm
calipso wrote: Tue Aug 08, 2023 2:28 pm
I believe this was added due to the abilities both lack on kite, to make them more reliable and appealing as group/wb member, without that you couldn’t see more than 2 AM/Shamy per wb as morale buffer or insta rez. This change make them compete against Doks/WP for spot in a group or wb composition where Zealot and RP are almost mandatory (you can see everywhere how healers in most cases are Zealot-RP/ Shamy-AM in organize groups), something that never happened before.
What is wrong with AMs/Shamans having to compete with DoK/WP? If I were to make a BIS warband right now I would probably run 0 WP/DoK. Also don't forget the slow puddles, which provide some great kiting tools for your whole warband.
Will be fun to see you compete in wb healing with 2 enchantments removed per GCD per kniggit and low toughness on gear + lower armor then on live
I don't see the legitimation of the existence of 2xechantment removal at this point especially from the perspective of small scale competitive 6 vs 6 either. Here and AM and Shaman are already niche and against usual meta groups that consist of KOTBS, SM and SnB WP, one barely can keep any enchantments alive due to WW enchantment shattering. So Shamans can actually stop playing I guess at this point as it's pretty much pointless to even spec Toughness HOT as it will be just shattered alongside with the regular HOT in 1 GCD and they have no Funnel Essence either. It's highly questionable why one would implement this when meanwhile RP and Zealot are still obligatory picks for Group- and Soloranked.
Re: The Ability System Rewrite & Provisional Patch Notes
Posted: Tue Aug 08, 2023 3:34 pm
by Oldpine
All these posts complaining about a class getting nerfed not realizing its a total shake up, and most classes are getting nerfed. Power of a class is always a comparison with others.
It's going to be ok.
Re: The Ability System Rewrite & Provisional Patch Notes
Posted: Tue Aug 08, 2023 3:35 pm
by aa91837
mmm Balance Changes so good yes yes yes
Re: The Ability System Rewrite & Provisional Patch Notes
Posted: Tue Aug 08, 2023 3:56 pm
by zumos2
Bozzax wrote: Tue Aug 08, 2023 3:17 pm
zumos2 wrote: Tue Aug 08, 2023 2:43 pm
calipso wrote: Tue Aug 08, 2023 2:28 pm
I believe this was added due to the abilities both lack on kite, to make them more reliable and appealing as group/wb member, without that you couldn’t see more than 2 AM/Shamy per wb as morale buffer or insta rez. This change make them compete against Doks/WP for spot in a group or wb composition where Zealot and RP are almost mandatory (you can see everywhere how healers in most cases are Zealot-RP/ Shamy-AM in organize groups), something that never happened before.
What is wrong with AMs/Shamans having to compete with DoK/WP? If I were to make a BIS warband right now I would probably run 0 WP/DoK. Also don't forget the slow puddles, which provide some great kiting tools for your whole warband.
Will be fun to see you compete in wb healing with 2 enchantments removed per GCD per kniggit and low toughness on gear + lower armor then on live
The extra shatter is an Enchantment OR Blessing. If it turns out to be too strong, maybe it could be changed to 1 Enchantment and 1 Blessing instead. And Shaman is still an etremely tanky healer with two amazing defensive racial tactics.
Re: The Ability System Rewrite & Provisional Patch Notes
Posted: Tue Aug 08, 2023 3:56 pm
by Orgruk
Finally the shadow of the beginning of a hope of a wet dream of balance

Re: The Ability System Rewrite & Provisional Patch Notes
Posted: Tue Aug 08, 2023 3:59 pm
by georgehabadasher
glbuffon wrote: Tue Aug 08, 2023 2:57 pm
Sofong wrote: Tue Aug 08, 2023 12:16 pm
insolenz wrote: Tue Aug 08, 2023 11:42 am
reasonable way should be just revert all abilities to 1.4.8 at first, then making tweaks of the classes depending on meta, most of this changes are very questionable and nerfs without giving something are just biased.
100% agree with this.
+ 1 The best thing to do
This is a great idea. While I think we all appreciate the work the developers have done to rebuild the game and allow us to continue playing it, the vast majority of players on the server are here because they fell in love with the game as it was on live. It's a great starting point and from there, small adjustments can be done to balance as needed.
Re: The Ability System Rewrite & Provisional Patch Notes
Posted: Tue Aug 08, 2023 4:03 pm
by Omegus
What was the outcome of Ritual of Lunacy as it being counted as direct healing and proccing stuff was a bug from 2020? Fixed or now a feature?
Re: The Ability System Rewrite & Provisional Patch Notes
Posted: Tue Aug 08, 2023 4:09 pm
by Aluviya
Omegus wrote: Tue Aug 08, 2023 4:03 pm
What was the outcome of Ritual of Lunacy as it being counted as direct healing and proccing stuff was a bug from 2020? Fixed or now a feature?
It is the only reason why zealot and rp are somewhat good picks with the current high dps meta.
Re: The Ability System Rewrite & Provisional Patch Notes
Posted: Tue Aug 08, 2023 4:11 pm
by Bozzax
Will be glorious
Re: The Ability System Rewrite & Provisional Patch Notes
Posted: Tue Aug 08, 2023 4:18 pm
by Nameless
Omegus wrote: Tue Aug 08, 2023 4:03 pm
What was the outcome of Ritual of Lunacy as it being counted as direct healing and proccing stuff was a bug from 2020? Fixed or now a feature?
Now rp/zeal are above rest (including eov change) so if ritual proc buff is fixed all healers will be more inline and closer to eachother. And tha is how you lower overall healing numbers without directly nerf healing spells/numbers. imo not bad