I don't see the legitimation of the existence of 2xechantment removal at this point especially from the perspective of small scale competitive 6 vs 6 either. Here and AM and Shaman are already niche and against usual meta groups that consist of KOTBS, SM and SnB WP, one barely can keep any enchantments alive due to WW enchantment shattering. So Shamans can actually stop playing I guess at this point as it's pretty much pointless to even spec Toughness HOT as it will be just shattered alongside with the regular HOT in 1 GCD and they have no Funnel Essence either. It's highly questionable why one would implement this when meanwhile RP and Zealot are still obligatory picks for Group- and Soloranked.Bozzax wrote: Tue Aug 08, 2023 3:17 pmWill be fun to see you compete in wb healing with 2 enchantments removed per GCD per kniggit and low toughness on gear + lower armor then on livezumos2 wrote: Tue Aug 08, 2023 2:43 pmWhat is wrong with AMs/Shamans having to compete with DoK/WP? If I were to make a BIS warband right now I would probably run 0 WP/DoK. Also don't forget the slow puddles, which provide some great kiting tools for your whole warband.calipso wrote: Tue Aug 08, 2023 2:28 pm
I believe this was added due to the abilities both lack on kite, to make them more reliable and appealing as group/wb member, without that you couldn’t see more than 2 AM/Shamy per wb as morale buffer or insta rez. This change make them compete against Doks/WP for spot in a group or wb composition where Zealot and RP are almost mandatory (you can see everywhere how healers in most cases are Zealot-RP/ Shamy-AM in organize groups), something that never happened before.
The Ability System Rewrite and Provisional Patch Notes
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Re: The Ability System Rewrite & Provisional Patch Notes
Aluviyah - RR 87 Sorc
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP
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Re: The Ability System Rewrite & Provisional Patch Notes
All these posts complaining about a class getting nerfed not realizing its a total shake up, and most classes are getting nerfed. Power of a class is always a comparison with others.
It's going to be ok.
It's going to be ok.
Re: The Ability System Rewrite & Provisional Patch Notes
mmm Balance Changes so good yes yes yes
Nobody on the broken noob class
Re: The Ability System Rewrite & Provisional Patch Notes
The extra shatter is an Enchantment OR Blessing. If it turns out to be too strong, maybe it could be changed to 1 Enchantment and 1 Blessing instead. And Shaman is still an etremely tanky healer with two amazing defensive racial tactics.Bozzax wrote: Tue Aug 08, 2023 3:17 pmWill be fun to see you compete in wb healing with 2 enchantments removed per GCD per kniggit and low toughness on gear + lower armor then on livezumos2 wrote: Tue Aug 08, 2023 2:43 pmWhat is wrong with AMs/Shamans having to compete with DoK/WP? If I were to make a BIS warband right now I would probably run 0 WP/DoK. Also don't forget the slow puddles, which provide some great kiting tools for your whole warband.calipso wrote: Tue Aug 08, 2023 2:28 pm
I believe this was added due to the abilities both lack on kite, to make them more reliable and appealing as group/wb member, without that you couldn’t see more than 2 AM/Shamy per wb as morale buffer or insta rez. This change make them compete against Doks/WP for spot in a group or wb composition where Zealot and RP are almost mandatory (you can see everywhere how healers in most cases are Zealot-RP/ Shamy-AM in organize groups), something that never happened before.
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Re: The Ability System Rewrite & Provisional Patch Notes
Finally the shadow of the beginning of a hope of a wet dream of balance 

- georgehabadasher
- Posts: 291
Re: The Ability System Rewrite & Provisional Patch Notes
This is a great idea. While I think we all appreciate the work the developers have done to rebuild the game and allow us to continue playing it, the vast majority of players on the server are here because they fell in love with the game as it was on live. It's a great starting point and from there, small adjustments can be done to balance as needed.glbuffon wrote: Tue Aug 08, 2023 2:57 pm+ 1 The best thing to doSofong wrote: Tue Aug 08, 2023 12:16 pm100% agree with this.insolenz wrote: Tue Aug 08, 2023 11:42 am reasonable way should be just revert all abilities to 1.4.8 at first, then making tweaks of the classes depending on meta, most of this changes are very questionable and nerfs without giving something are just biased.
Re: The Ability System Rewrite & Provisional Patch Notes
What was the outcome of Ritual of Lunacy as it being counted as direct healing and proccing stuff was a bug from 2020? Fixed or now a feature?
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: The Ability System Rewrite & Provisional Patch Notes
It is the only reason why zealot and rp are somewhat good picks with the current high dps meta.Omegus wrote: Tue Aug 08, 2023 4:03 pm What was the outcome of Ritual of Lunacy as it being counted as direct healing and proccing stuff was a bug from 2020? Fixed or now a feature?
Aluviyah - RR 87 Sorc
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP
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Re: The Ability System Rewrite & Provisional Patch Notes
Will be glorious
Last edited by Bozzax on Tue Aug 08, 2023 4:31 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: The Ability System Rewrite & Provisional Patch Notes
Now rp/zeal are above rest (including eov change) so if ritual proc buff is fixed all healers will be more inline and closer to eachother. And tha is how you lower overall healing numbers without directly nerf healing spells/numbers. imo not badOmegus wrote: Tue Aug 08, 2023 4:03 pm What was the outcome of Ritual of Lunacy as it being counted as direct healing and proccing stuff was a bug from 2020? Fixed or now a feature?
Mostly harmless
K8P & Norn - guild Orz
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