Re: Patch Notes 25/12/2020
Posted: Sat Dec 26, 2020 10:40 am
I'm probably ok with Shadowstep changes as long as similar classes also the range of their jumps reduced. At the very least, need to try it out. But all teleporting abilities also still need to be fixed in two ways:
1. Make the jump go to the actual location of the person, not when they were previously - or (if it's technically impossible to calculate where they will be in a second) make the jump's duration very short so the enemy doesn't have the time to run away from the spot.
2. Change the jump's duration proportionately to the distance that you will travel. If the distance is almost zero then it should also be almost instant, to avoid getting you stuck in place while you slowly move across these millimeters and the enemy runs off. Just look how it works in all the other games with teleport.
But the arrow changes! As assault, your Broadheld arrow is already much weaker since you would skip things like ranged critical (in renown and potions) in favor of melee stuff. Additionally, it needs more time and actionpoints (which are very limited) to fully apply and can be easily removed by healers (whom you are supposed to go after!). By itself the Broadheld arrow as assault is only an extra thing you can do, not an impossibly great damage source. As to how it now works with healing reduction... In my opinion switching to a ranged stance just to be able to use ranged healing reduction, one of the very FEW unique and helpful things you can do as melee is not acceptable. And remember that you also need to spend several seconds in it to shoot both Broadheld and the healing reduction itself. Adding to the injury, with all the classes that can pull you in, or teleport around, switching to a stance with way less protection while running up or next to an enemy becomes rather stupid. It's like having a minimum range between which and melee your class turns into a pumpkin. And don't you think hitting someone with a sword to be able to shoot an arrow is a bit backwards? And you've just also made us even worse in dungeons (I know they must never be mentioned but just a small consideration).
As a mastery that is already barely wanted in groups except some very specific places I think the Broadheld arrow change is not at all warranted! Especially at the same time as making Shadowstep worse. If anything, you should strive to make even single target masteries more accepted everywhere in the name of variety, not less.
I was looking forward to playing my favourite class some time this week and this single change has drained any will to do so. Even optimists have their limits, sorry.
1. Make the jump go to the actual location of the person, not when they were previously - or (if it's technically impossible to calculate where they will be in a second) make the jump's duration very short so the enemy doesn't have the time to run away from the spot.
2. Change the jump's duration proportionately to the distance that you will travel. If the distance is almost zero then it should also be almost instant, to avoid getting you stuck in place while you slowly move across these millimeters and the enemy runs off. Just look how it works in all the other games with teleport.
But the arrow changes! As assault, your Broadheld arrow is already much weaker since you would skip things like ranged critical (in renown and potions) in favor of melee stuff. Additionally, it needs more time and actionpoints (which are very limited) to fully apply and can be easily removed by healers (whom you are supposed to go after!). By itself the Broadheld arrow as assault is only an extra thing you can do, not an impossibly great damage source. As to how it now works with healing reduction... In my opinion switching to a ranged stance just to be able to use ranged healing reduction, one of the very FEW unique and helpful things you can do as melee is not acceptable. And remember that you also need to spend several seconds in it to shoot both Broadheld and the healing reduction itself. Adding to the injury, with all the classes that can pull you in, or teleport around, switching to a stance with way less protection while running up or next to an enemy becomes rather stupid. It's like having a minimum range between which and melee your class turns into a pumpkin. And don't you think hitting someone with a sword to be able to shoot an arrow is a bit backwards? And you've just also made us even worse in dungeons (I know they must never be mentioned but just a small consideration).
As a mastery that is already barely wanted in groups except some very specific places I think the Broadheld arrow change is not at all warranted! Especially at the same time as making Shadowstep worse. If anything, you should strive to make even single target masteries more accepted everywhere in the name of variety, not less.
I was looking forward to playing my favourite class some time this week and this single change has drained any will to do so. Even optimists have their limits, sorry.