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Bug Report 21/05/2015 (Abilities)

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Coryphaus
Posts: 2230

Re: Bug Report 21/05/2015 (Abilities)

Post#111 » Fri May 22, 2015 4:19 pm

azareal im trying to check dwing on maras but i cant bc their is an un removable gift of mutation that i cant destroy or anything furthermore when i switch to any other stances i dont get their buffs but the one of monstro does anyone know how to fix? i tried using gift of release but its not working
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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#112 » Fri May 22, 2015 4:20 pm

You have a stuck Gift? My code doesn't even generate those Gift items, so that's a legacy issue -.-

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Shivashanti
Posts: 58

Re: Bug Report 21/05/2015 (Abilities)

Post#113 » Fri May 22, 2015 4:25 pm

Black Orc
guard can not be switched off, you can just switch to another target if u want to "unguard" because of massiv dmg inc


Is this BO-specific?
on chosen it seems to work(except when auras are on, but i think u knew that issue) and on black guard i cannot say because i have none with lvl 10 ;)

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Coryphaus
Posts: 2230

Re: Bug Report 21/05/2015 (Abilities)

Post#114 » Fri May 22, 2015 4:30 pm

which means.....what? you must excuse my lack of understanding of technical jargon
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Luth
Posts: 2840

Re: Bug Report 21/05/2015 (Abilities)

Post#115 » Fri May 22, 2015 4:32 pm

The new code doesn't place an item in your offhand, you need to equip a weapon.

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#116 » Fri May 22, 2015 4:37 pm

The old code worked based on the original Mutation system and created an offhand for you. I was later told that this had changed in response to complaints about scaling issues, so now Marauders can dual-wield and no offhand item is created for you. If you have an offhand Gift of X weapon, that's a problem from the old code.

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Coryphaus
Posts: 2230

Re: Bug Report 21/05/2015 (Abilities)

Post#117 » Fri May 22, 2015 4:38 pm

Luth wrote:The new code doesn't place an item in your offhand, you need to equip a weapon.

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were it so easy
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navis
Posts: 784

Re: Bug Report 21/05/2015 (Abilities)

Post#118 » Fri May 22, 2015 6:22 pm

WL Call War Lion - Is now missing the lion "buff" icon in the main character buffs area.
- also when casting Call War Lion when a Lion is already active causes the War Lion portrait to appear transparent, instead of dismissing the War Lion as what I believe should be the correct behavior (although I don't prefer this see below)

*note - In my opinion for this Lion stuff, I actually prefer the Lion to be resummoned when casting Call War Lion while the Lion is already active. My suggestion is to enable the Buff icon for the Lion on the character and then be able to right click that in order to dismiss the Lion.

** known issue /petname does not work
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Zealote
Posts: 456

Re: Bug Report 21/05/2015 (Abilities)

Post#119 » Fri May 22, 2015 6:25 pm

Azarael wrote:It does have side effects, yes. I'm not familiar with how RW worked but it looks like it is unique for no good reason :P
Well how it worked pre-patch is how it was on live as far as I remember. It was a 1s cast whose dmg was just applied in 3 individual hits (rather than in one single hit) at the end of the cast.

So it was 1s -> dmg, dmg, dmg one after the other essentially instantaneously (or disrupts obv), whereas atm it seems to be (but correct me if I'm wrong):

1s cast -> dot applied, no dmg
1.35s -> dmg
~1.7s -> dmg
~2s -> dmg

Doesn't this -vely affect the ability given the delay in damage application, slightly reduced burst (being a dot), as well as the (possible?) chance for the whole dot to be disrupted (compared to separate chance for 3 individual ones).

Anyone else's input to confirm/deny my recollection would be appreciated :P
Aetir

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Tesq
Posts: 5713

Re: Bug Report 21/05/2015 (Abilities)

Post#120 » Fri May 22, 2015 6:30 pm

Zealote wrote:
Azarael wrote:It does have side effects, yes. I'm not familiar with how RW worked but it looks like it is unique for no good reason :P
Well how it worked pre-patch is how it was on live as far as I remember. It was a 1s cast whose dmg was just applied in 3 individual hits (rather than in one single hit) at the end of the cast.

So it was 1s -> dmg, dmg, dmg one after the other essentially instantaneously (or disrupts obv), whereas atm it seems to be (but correct me if I'm wrong):

1s cast -> dot applied, no dmg
1.35s -> dmg
~1.7s -> dmg
~2s -> dmg

Doesn't this -vely affect the ability given the delay in damage application, slightly reduced burst (being a dot), as well as the (possible?) chance for the whole dot to be disrupted (compared to separate chance for 3 individual ones).

Anyone else's input to confirm/deny my recollection would be appreciated :P
You mean it was a channeling so and not a cast? btw was magus able to move or note while channeling?

(sad if not i found so fun that skill playing with magus D: )
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