Re: AM mechanic changes, results and a few thoughts.
Posted: Thu Sep 13, 2018 12:58 pm
Ah man just give the Am finally a shield standart 40% block chance and a taunt that he can finally do absolute everything.
Warhammer Online
https://returnofreckoning.com/forum/
Scorching Touch, aka turbolaser, is a must-have tactic if you plan on doing single target damage... However this actually depends on what scenario you will be playing.ToXoS wrote: Thu Sep 13, 2018 11:05 am I rolled an AM yesterday, and because I love classes with actually good DoTs, I plan to play it DPS oriented.
I didn't play for a while, and I saw some changes in AM trees.
How is scorching touch? It seems nice on the paper, but I would prefer the opinion of a player that actually tested it.
Edit: also, does the 0.7 from all stats counting as intelligence still a thing?
Thanks for the reply. Yes, we will see if the changes are going to remain or not.live4treasure wrote: Thu Sep 13, 2018 1:02 pmScorching Touch, aka turbolaser, is a must-have tactic if you plan on doing single target damage... However this actually depends on what scenario you will be playing.ToXoS wrote: Thu Sep 13, 2018 11:05 am I rolled an AM yesterday, and because I love classes with actually good DoTs, I plan to play it DPS oriented.
I didn't play for a while, and I saw some changes in AM trees.
How is scorching touch? It seems nice on the paper, but I would prefer the opinion of a player that actually tested it.
Edit: also, does the 0.7 from all stats counting as intelligence still a thing?
If you are running solo, scorching touch is replacable by "defensive" tactics that can boost your self-healing. While it is a great boost to your damage, it's really not that helpful when you very often will only have the opportunity to use it as an instant cast at your target for the first tick. That said, it still has a place there, it's just not going to help you much vs melee unless you have a lot more gear/rr.
If you are running group oriented, pick up both dissipating energies and scorching touch, as a combination of those two + dots will be a powerful dose of damage on your target.
Edit: It is, at least for now. We don't know what the future holds for the class atm.
Seriously..AM is over the top atm pure pressure,dunno how they calculate things behind nthe scenes but ran into 2 40 AMs in the split second it took me to do 180 both somehow magically land 2 dots each...i play low lvl chosen max resists for lvl boosted 956 toughness had resist/toughness/str aura running and those 4 dots not 1 resists thanks to i guess them pre healing and having 20% strike thru plus 10% elven flalala harder to defend..4 dots had me down to 10% health..956 toughnes 7742 health..4 effing healer arch type dots...fix that horsemanure please. got AM being over the top ,engis bringing too much to the table for 1 person and order tanks live longer cos they dont have to deal with this kinda bull..they were speaking balance,i am still waiting...live4treasure wrote: Thu Sep 13, 2018 1:16 pm I can agree with Telen. Before we had lifetaps that could crit for roughly 1k and healback 1.5k, casted on the move, 100 ft. range and we could also juggle them in order to spam them.
Right now DPS AM can no longer do that or experiences significant difficulty when trying and has also lost his at-will AP drain. It's weaker as a solo class, but stronger as a group one, which is fine by me. DPS AM could definitely afford to lose some solo efficiency in order to become something more than a meme.
Edit: That said, I think it could stand to lose a bit of group healing at the moment. It's not strong enough to replace a real healer of course, but it's still potent burst healing. Losing 10-20% group healing in exchange for something like an ability to swap your dots onto a new target and/or something to regain some of the utility lost from the powerful AP drain would likely cement it as a viable dps spec in smallscale while smoothing out the bit that feels OP about them to others.
Dots dont have 20% strike-through.HtGeist wrote: Thu Sep 13, 2018 1:48 pm Seriously..AM is over the top atm pure pressure,dunno how they calculate things behind nthe scenes but ran into 2 40 AMs in the split second it took me to do 180 both somehow magically land 2 dots each...i play low lvl chosen max resists for lvl boosted 956 toughness had resist/toughness/str aura running and those 4 dots not 1 resists thanks to i guess them pre healing and having 20% strike thru plus 10% elven flalala harder to defend..4 dots had me down to 10% health..956 toughnes 7742 health..4 effing healer arch type dots...fix that horsemanure please. got AM being over the top ,engis bringing too much to the table for 1 person and order tanks live longer cos they dont have to deal with this kinda bull..they were speaking balance,i am still waiting...
AM is not over the top at all. Measuring the power of any given class without taking into account opposing tanks+heals+dps makes no sense, as the game is based around tanks+heals+dps vs tanks+heals+dps.HtGeist wrote: Thu Sep 13, 2018 1:48 pmSeriously..AM is over the top atm pure pressure,dunno how they calculate things behind nthe scenes but ran into 2 40 AMs in the split second it took me to do 180 both somehow magically land 2 dots each...i play low lvl chosen max resists for lvl boosted 956 toughness had resist/toughness/str aura running and those 4 dots not 1 resists thanks to i guess them pre healing and having 20% strike thru plus 10% elven flalala harder to defend..4 dots had me down to 10% health..956 toughnes 7742 health..4 effing healer arch type dots...fix that horsemanure please. got AM being over the top ,engis bringing too much to the table for 1 person and order tanks live longer cos they dont have to deal with this kinda bull..they were speaking balance,i am still waiting...live4treasure wrote: Thu Sep 13, 2018 1:16 pm I can agree with Telen. Before we had lifetaps that could crit for roughly 1k and healback 1.5k, casted on the move, 100 ft. range and we could also juggle them in order to spam them.
Right now DPS AM can no longer do that or experiences significant difficulty when trying and has also lost his at-will AP drain. It's weaker as a solo class, but stronger as a group one, which is fine by me. DPS AM could definitely afford to lose some solo efficiency in order to become something more than a meme.
Edit: That said, I think it could stand to lose a bit of group healing at the moment. It's not strong enough to replace a real healer of course, but it's still potent burst healing. Losing 10-20% group healing in exchange for something like an ability to swap your dots onto a new target and/or something to regain some of the utility lost from the powerful AP drain would likely cement it as a viable dps spec in smallscale while smoothing out the bit that feels OP about them to others.