Page 12 of 13

Re: [DEV] Finally... It Begins!

Posted: Thu Jul 05, 2018 11:48 am
by diedrake
Lmao now i am wanting to see the vids of a party of jumping squigs vs Jumping WL party haha even if the squigs lose that be fun to watch haha.

Re: [DEV] Finally... It Begins!

Posted: Thu Jul 05, 2018 6:22 pm
by naugrim
So can you change with client control Tok? add new unlock? add new part inside Tok? fix the 37756 days played bug? fix the scenario .u bug? Block the use of nerfed button? What is the limit?

Re: [DEV] Finally... It Begins!

Posted: Thu Jul 05, 2018 7:06 pm
by Luuca
diedrake wrote: Thu Jul 05, 2018 11:48 am Lmao now i am wanting to see the vids of a party of jumping squigs vs Jumping WL party haha even if the squigs lose that be fun to watch haha.
If we can get ALl the WLs in White, with huge axes, it'll look like a battle between chefs and meatballs.

Re: [DEV] Finally... It Begins!

Posted: Thu Jul 05, 2018 7:41 pm
by Darks63
Question will Friday nights(NA) still require a restart of the whole server? Or will the patcher take care of the patching upon login in attempts from now on?

Re: [DEV] Finally... It Begins!

Posted: Thu Jul 05, 2018 8:10 pm
by saupreusse
Darks63 wrote: Thu Jul 05, 2018 7:41 pm Question will Friday nights(NA) still require a restart of the whole server? Or will the patcher take care of the patching upon login in attempts from now on?
patches will still require a server restart. That will never change Im afraid. ^^
At least WOW hasnt made it happen yet so I doubt we will :P

Re: [DEV] Finally... It Begins!

Posted: Fri Jul 06, 2018 7:08 am
by Aebel
My only real worry is the change to Bad Gas, the replacement ability requires you to jump into your squig armor and back out (assuming you're not playing Stabbin of course), which to my understanding is their biggest piece of utility on a class known to be brought for utility as their dps isnt as good as the other dps classes. Dont get me wrong, I think the changes are pretty neat, but I'll be interested to see how their place in the game changes because of this

Re: [DEV] Finally... It Begins!

Posted: Fri Jul 06, 2018 8:06 am
by oergel
Still dreaming of a spider mount for gobbos one day

Re: [DEV] Finally... It Begins!

Posted: Fri Jul 06, 2018 8:32 am
by anarchypark
in my experience, a lot of WL using mobility as escaping tool, not for charging in.

this might be difference of good ones vs. bads. and premade vs pug.
good ones back and forth quickly, gap is short, escaping smart route.
bads run to wc and whining.
they run away like child run to mama.

pug melee SH might be same as pug WL.
how many premade would accept meleeSH huh :D
so, no worries about SH charging.

i imagine it's cat and mouse game in the backline.
can't wait to see who is the cat.

Re: [DEV] Finally... It Begins!

Posted: Fri Jul 06, 2018 8:36 am
by diedrake
Sadly i dont see mSH being taken over say a mara still in a premade. I still will like to xheck out the new changes eventually.

Re: [DEV] Finally... It Begins!

Posted: Fri Jul 06, 2018 10:52 am
by Twitchz
I have a request as your reworking SH wargrimnir. Something that's bothered me all the way from live beta, can we have a mushroom graphic instead of a chicken leg when were summoning our squigs just like in the opening cinematic?

Pleeeeeeeesee!