Re: Lowbies in t4.
Posted: Thu Jan 11, 2018 2:36 pm
This after 11 pages of circlejerk while you all make fun of a clueless guy? Thats a bit rich.Hargrim wrote:Consider not posting if you don't have anything of value to add.
This after 11 pages of circlejerk while you all make fun of a clueless guy? Thats a bit rich.Hargrim wrote:Consider not posting if you don't have anything of value to add.
Ye, and if they absolutely don't want to improve on this point it's not the end of the world, but I'm pretty sure no one on the dev team can deny there is in fact massive quality issues with the pvp right now. If preserving PvE is a priority, scaling all the content outside of T1 to rank 40 could be an option.Hargrim wrote:It is relevant, because around 75% of the world is PvE and this PvE need correct levels to function.lefze wrote:And I recall that you wanted to keep the progression as clean and close to live as possible, but all this became irrelevant with the merger.
Although I personally don't have anything against giving access to all abilities at rank 16 (to preserve the PvE) as far as I know leads are not supporting that idea, so...
LMAO priceless, re read my previous post to see @Hargrim before message...CaledorTree wrote:When you address someone in a forum you either straightly quote him or type @<name of the person you are talking to>. Either noone will know whom you are talking to.Wam wrote:Hargrim asked a question, I gave him feedback as a experienced tester from my personal experience...
you feeling left out that its not about you?
I am straight forward I don't need to brag about anything, if anything in this game is worth bragging about...
But if you complain about dying, I know you will complain about TUP soon enough bro so keep it up I look forward to it
Trying to pretend you do not brag when you clearly do is not convincing and sounds stupid.
Chill out please, no point in getting the thread locked and yourself banned over nothing.CaledorTree wrote:You need to retype it retard.Wam wrote: re read my previous post to see @Hargrim before message...
You miss-quoted. The proper quote is wam calling me troll.lefze wrote:Chill out please, no point in getting the thread locked and yourself banned over nothing.CaledorTree wrote:You need to retype it retard.Wam wrote: re read my previous post to see @Hargrim before message...
I have a love/hate thing with you WamWam wrote:LMAO priceless, re read my previous post to see @Hargrim before message...CaledorTree wrote:When you address someone in a forum you either straightly quote him or type @<name of the person you are talking to>. Either noone will know whom you are talking to.Wam wrote:Hargrim asked a question, I gave him feedback as a experienced tester from my personal experience...
you feeling left out that its not about you?
I am straight forward I don't need to brag about anything, if anything in this game is worth bragging about...
But if you complain about dying, I know you will complain about TUP soon enough bro so keep it up I look forward to it
Trying to pretend you do not brag when you clearly do is not convincing and sounds stupid.
you a funny trollso giving honest feedback is bragging that is hilarious...
@Hargrim
First you need to define a zerg... 12 man? Pug WB? Guild WB? 2 Guild WBs? Entire Realm?
Zerg will always tend to be part of game, you need to look at ways to try spread or incentivise it to spread... (Grurfarg been alluding to this, by suggesting BO's become even more important... and I know it's a hard balance to get because we would already be there if it was easy, Player mentality and community attitude is the root problem... lack of leaders, so people follow others to easy mode and then a wild zerg appears)
If I had the right answers I would share, I think about it from time to time too... but the campaign is always flowing with alot of variables... player mentality is the most cruical and hardest to change (fight avoidance, zerg tendancy etc) it is how it is... the path of least resistance is the Majorities Mentality (good luck changing that)
Fortress/Keeps always summoned zergs because of bottleneck... (but I remember fortress had player cap to try reduce such things though from being too extreme)