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Re: Patch Notes 1/12/2017
Posted: Mon Dec 04, 2017 5:00 pm
by Panzerkasper
peterthepan3 wrote:Panzerkasper wrote:peterthepan3 wrote:riposte is a complete nonissue in group play
Good that you said it, I almost forgot.
Oh wait, i didn't
Riposte is completly overperforming in anything between 1v1 and 3v3.
If it has no effect on 6v6 upwards, then why not fix it?
You should read the posts better...
you shouldn't ask for changes balanced around a scale even more irrelevant than 6v6 is these days

Again you fail to get the point, I am deeply impressed.
So the only argument against it is: "1vs1 doesnt matter"
It does for some people, but OK, so be it.
Re: Patch Notes 1/12/2017
Posted: Mon Dec 04, 2017 5:02 pm
by Spierron
you can't parry BaL
After run solo with my WE, open by random WH kd-Bal and after he flee, no pots heal i died. epic gameplay
Re: Patch Notes 1/12/2017
Posted: Mon Dec 04, 2017 5:02 pm
by peterthepan3
1.you purport that riposte overperforms in 1v1 - 3v3
2.these are both scales that are irrelevant/not balanced around as per what the devs have said
3.????
4.profit
/illstopderail
Re: Patch Notes 1/12/2017
Posted: Mon Dec 04, 2017 5:06 pm
by Panzerkasper
peterthepan3 wrote:1.you purport that riposte overperforms in 1v1 - 3v3
2.these are both scales that are irrelevant/not balanced around as per what the devs have said
3.????
4.profit
/illstopderail
yea you should stop, because it's already the 4th time you fail to see it.

Re: Patch Notes 1/12/2017
Posted: Mon Dec 04, 2017 5:22 pm
by GodlessCrom
Spierron wrote:you can't parry BaL
After run solo with my WE, open by random WH kd-Bal and after he flee, no pots heal i died. epic gameplay
Thought all dot ticks were now defendable on tick. Is BaL uniquely undefendable then?
Re: Patch Notes 1/12/2017
Posted: Mon Dec 04, 2017 5:27 pm
by Spierron
GodlessCrom wrote:Spierron wrote:you can't parry BaL
After run solo with my WE, open by random WH kd-Bal and after he flee, no pots heal i died. epic gameplay
Thought all dot ticks were now defendable on tick. Is BaL uniquely undefendable then?
you can parry the application but not tick.
Re: Patch Notes 1/12/2017
Posted: Mon Dec 04, 2017 5:33 pm
by GodlessCrom
They changed all dots recently: all are defendable per tick, in addition to on application. Unless BaL was specifically exempt from those changes for some reason.
Re: Patch Notes 1/12/2017
Posted: Mon Dec 04, 2017 5:39 pm
by Skullgrin
Torquemadra wrote:Because it works on every tick of every dot, dont play stupid, Im sure you noticed this which wasnt the case on live, now it works on every damaging tick of every dot which still puts you in a better place than live.
Torque I hate to break it to you, but its not even activating off each damaging attack, much less every dot. Here's a screenshot of a recent combat log of mine -
https://imgur.com/a/nckdL
I'm getting hit three times for each activation of Discordant Fluctuation, and at one point in this log I'm hit six times by 2 different opponents and it only triggers ONCE for one of them...
I'm not playing stupid, I'm reporting what I've observed after a patch, the way you all asked us to...
Re: Patch Notes 1/12/2017
Posted: Mon Dec 04, 2017 6:45 pm
by Nabaro
I do not see any problems with Riposte. Available to all mdd, not high damage. As for me, the imbalance skill is Rampage, Which gives a colossal advantage over all classes in close combat.
The mara nerf is sad, why the lions pounce not go for 13 points?
Re: Patch Notes 1/12/2017
Posted: Mon Dec 04, 2017 8:58 pm
by Reesh
Nabaro wrote:I do not see any problems with Riposte. Available to all mdd, not high damage. As for me, the imbalance skill is Rampage, Which gives a colossal advantage over all classes in close combat.
The mara nerf is sad, why the lions pounce not go for 13 points?
Actually, I'd call that a buff.
Ofc if you look closely.