Re: [BW/Sorc] Mechanic
Posted: Thu Sep 28, 2017 7:20 pm
Thanks for the explanation, Wargrimnir. So to clarify, the overall intent is provide a net nerf to the bw/sorc and make the class more difficult to play through management of the mechanic. Does that sound about right? If I am misinterpreting something, let me know.wargrimnir wrote:Consider the core mechanics of other classes. They each have several factors that the mechanic introduces meaningful choices, drawbacks, and benefits (aside from Kobs/CC of course which is also on the list). The BW/Sorc mechanic contains a whole lot of buff with little other interactions aside from a random tick of damage that has already been discussed. Suggestions here should be changing how that mechanic works with the class, very likely adding a drawback of some sort proportional to the benefit, and creating choices in how to manage the mechanic.fourhundred wrote:But it is interrelated, especially with something which has significant implications like changing a core mechanic. It's difficult to develop any good ideas without at least a broad understanding of what the end state should look like. What is the root cause of the problem and the intent? Is it to just to make the class more difficult to play, or make it stronger, or weaker?Toldavf wrote:It's not about buff or nerf. Its about a mechanic that provides a ton of free stats and is as easy to maintain as keep using almost any offensive ability. and it is the overly simple nature of the mechanic that is under scrutiny here.
Change just for the sake of change doesn't really make sense, so I'm sure there is another reason for the discussion. I'm just trying to find out what that reason is, so I, and everyone else, can more effectively contribute to the discussion.
BW/Sorc is one of the few classes remaining that has a very flat mechanic. It goes up, you get tons of extra damage, and you get hit occasionally. We intend to expand on this somehow, and suggestions from players familiar with the class will help us find a path to do so without crippling it outright. We're not looking for a flat nerf, but different options that are more engaging than the current one.