Patch Notes 1/9/2017

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wargrimnir
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Re: Patch Notes 1/9/2017

Post#111 » Fri Sep 01, 2017 8:46 pm

flatfoot1987 wrote:
Penril wrote:
flatfoot1987 wrote:
I got several r40/rr2x characters from "the dark era of powerleveling", gonna check em out in the next few days. But I guess that getting rr40+++ will be pretty much mandatory before hitting rank 40 if the new system is here to stay. Might even have to start these toons I mentioned from the scratch.

That kind of stuff happened back on live servers when conq and invader gear moved to rank 30-39 range. You had to get rr50+ at least before joining T4 back then. Or smth like that.
That's simply not true. On live I entered T4 with several characters at around rr45 (at 45 you were able to wear full Conq) and did just fine. You didn't need to be rr50+ (though I love how you added "or smth like that").

In RoR you can run a mix of Beastlord/Ruin if your rr is too low for PvP gear; i have several alts at around rr30 and i hav eno problems. Why would you need to reroll?
Well, back on live it just wasn't the most preferred scenario to enter T4 at least without invader. As far as I remember that is. Maybe we're even talking about different stages of the game.

As for RoR I'll actually prefer to be wrong but ruin is inferior to anni/merc and is also pretty limited to certain specs. Beastlord apparently became seasonal at some point.
Beastlord will be returning Soon*, Rare Fortune is also available in bits and pieces on the AH. Should be decent main-spec gear.
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TenTonHammer
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Re: Patch Notes 1/9/2017

Post#112 » Fri Sep 01, 2017 9:23 pm

Penril wrote:
That's simply not true. On live I entered T4 with several characters at around rr45 (at 45 you were able to wear full Conq) and did just fine. You didn't need to be rr50+ (though I love how you added "or smth like that").
In RoR you can run a mix of Beastlord/Ruin if your rr is too low for PvP gear; i have several alts at around rr30 and i hav eno problems. Why would you need to reroll?

Tbt i dont think that pre rr100 days you ddint have to worry about rr that much before?

it was only after that you saw people holding back in order to make sure they have enough for max TB
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Penril
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Re: Patch Notes 1/9/2017

Post#113 » Fri Sep 01, 2017 9:36 pm

I'm talking about 1.4.8.

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Glorian
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Re: Patch Notes 1/9/2017

Post#114 » Fri Sep 01, 2017 9:41 pm

Did no one noticed the River Mortis mentioning in the first post. :roll:

Penril
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Re: Patch Notes 1/9/2017

Post#115 » Fri Sep 01, 2017 9:44 pm

We have had several LotD fixes on past patch notes. It's not something new. Also, I think it is related with ground-type fix and "lava will do damage everywhere" (I know it is not a lava river, but you get the idea).





Or maybe ToVL is confirmed for release in 2 weeks.

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Manatikik
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Re: Patch Notes 1/9/2017

Post#116 » Fri Sep 01, 2017 10:31 pm

Penril wrote:We have had several LotD fixes on past patch notes. It's not something new. Also, I think it is related with ground-type fix and "lava will do damage everywhere" (I know it is not a lava river, but you get the idea).





Or maybe ToVL is confirmed for release in 2 weeks.

Oh **** i forgot the poison river!! Im soo pumped for LotD
<Montague><Capulet>

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Dresden
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Re: Patch Notes 1/9/2017

Post#117 » Fri Sep 01, 2017 10:50 pm

Awesome.

Fundamentally perfect.

Fix the peripherals and finalise open use of all 3 race sections and you have a GREAT game.

The BO npcs/sups are fine as they are.


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ashton007
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Re: Patch Notes 1/9/2017

Post#118 » Fri Sep 01, 2017 11:32 pm

I reported that bolster Bug last night because i was the first into T1. Am i not going to recieve credit for reporting it to Bugtracker and then again to the GM by the name of Gambero? :(

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wargrimnir
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Re: Patch Notes 1/9/2017

Post#119 » Fri Sep 01, 2017 11:35 pm

ashton007 wrote:I reported that bolster Bug last night because i was the first into T1. Am i not going to recieve credit for reporting it to Bugtracker and then again to the GM by the name of Gambero? :(
Here is your 1 credit. Thanks.

To be fair, bugs that obvious are going to be discovered very quickly. We desire much more subtle bugs that people keep secret and use to exploit, in exchange for mount tokens, if that's what you were alluding to.
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ashton007
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Re: Patch Notes 1/9/2017

Post#120 » Fri Sep 01, 2017 11:55 pm

So you mean it isn't good enough that people were soloing the T1 lairs?

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