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Order: Tank discussion

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Eathisword
Posts: 808

Re: Order: Tank discussion

Post#111 » Mon Jul 31, 2017 5:20 pm

TenTonHammer wrote:
Tesq wrote: Definetly worth more go 2h on order side. 2h bg snare badder than ib, kobs even s+b., So you can give it definetly a try
Out of curiosity do you know if wave of scorn is mitigated only by toughness just like earth shatter?
Afaik, I'd say no, as it seem to scale of strength and mastery. Earthshatter only scales from Mastery and don'T benefit from strength.
Oh and it is the contrary, it bypasses toughness and is only mitigated by armor, since it doesn't scale of strength.
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simtex
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Re: Order: Tank discussion

Post#112 » Mon Jul 31, 2017 6:37 pm

Black orc doesnt use morale gain on 6v6 if he's smart, he understands that dealing more damage is better then 7s panic button every 1min. Who needs defense when you have enemy group running for their life after first few hits from meleetrain?

My guild NEVER used moralepumps on 6v6, until chosen CS nerf(oh the tears, delicious) then we had no choice, then using this build. If i recall correctly, wasnt the bloodbath 6v6 event postponed due to that nerf being implemented first, peter? but it never happened anyway.

This is how our Xarrox(who btw never has said a single word, dno if he's a mute or just to cheap to get a mic) specced every fight, swapping ChCh/Armor debuff m1 depending on group comp we where against, our setup i would describ as all-in, meaning we kill you in under 2 min or we probably lose. Only 2 guilds managed to deal with our pressure, ill post link to the videos of fights below(both being with EoV-ultra-mega-version) making people unkillable without morale dump.

VS Krautkontrol >link<, also note how they have lifetap AM, while we still had oldschool healsetup with DoK(gimping ourself)

VS Deep and Dry 2 fight(probably the best and most fun fights of 10 years playing this game) >link1< >link2< (watch AM using golden ward for CC immunity) here we probably would have been better off with moralepumps since we didnt train healers, but WW+EoV combo is pretty strong.

And here is vs DnD again after discussing some tactics, about the all-in strategy again.

VS Deep and Dry v2 >link1< >link2<

Now any order groups weakness is the the AM and WL(low ini, needs to spec FS to handle pressure, and same goes for mara/bo, very low ini needs to invest alot of pts in FS to stay alive, i was 30 pts crit 30 pts FS 10 pts ini on my RR70 mara most fights we did). MDPS spec full turtle and can deal with pressure or they go glass and get dogged on>if turtle, we can freely pressure healer start of fight.

Any order guild who run what the like to call META groups is doing it all wrong, order META doesnt contain a WL, its either 1-3-2 or 2-2-2 with Slayer/SW. Slayer/WL, WH/WL setup are garbage(against ultrameta mara/chop). But they work against opponents you outskill, or who just doesnt kill the pet(something needs to be changed with the pets, they should be harder to kill - usually as the marauder in group i dont even have to blow Wounds/armor debuff to drop it just flail spam, healers can also focusheal it, but i dont think anyone ever tried that against us) WL is to easy to counter and their is no WL good enough with pet management left on server, that doesnt mean telling it to attack the right guy but spawning it and getting off 2-3 GCDs of burst before enemy team has killed it. And then getting good use of Revenge! with few instas afterwards.

Instead of running the same setup, why not try something new? new synergies setup, strategy. Work with the tool you have.

Post is probably derailed AF but just went with the flow, new to the forum thing.
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bloodi
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Re: Order: Tank discussion

Post#113 » Mon Jul 31, 2017 7:00 pm

So to sumarize 11 pages:

- Kotbs is THE TANK on order, nothing in this game comes close to it, should be nerfed.

- Ironbreaker is the best tank on order, its just people dont know how to play it, if they did, it would be nerfed.

- Swordmaster sucks because it has no utility but his damage is so good that it makes up for it so he is the best offtank ever, should be nerfed.

I am glad there is no 4 tank classes because this clear conclusions would be a mess then and those 3 tanks who happen to be the best in the game would have to be nerfed.

dansari
Posts: 2524

Re: Order: Tank discussion

Post#114 » Mon Jul 31, 2017 7:19 pm

I'd just summarize it like this:

If you're going to run one tank, it's most likely going to be a knight because of the auras they bring. If you're going to run two tanks, knight+WW SM is common and good. IB have a place in groups though, I'd imagine if you want a slayer bot they're the best individual supportive tank.

Skillcap is probably IB (hardest) > SM > knight (easiest)

The rest is up to how good the tank is at doing their job.
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peterthepan3
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Re: Order: Tank discussion

Post#115 » Mon Jul 31, 2017 7:33 pm

(Offtopic, but important to respond)

Bloodbath was postponed indefinitely due to there being only 2/3 premades interested/too much hassle trying to get certain groups to agree to anything (people putting others on ignore when asking about availability/so much as a mention of the tournament - aka not worth the investment), couldn't be bothered leading horses to water. Not being able to field a regular 6 oneself dissuaded one from pursuing with such a venture, too, but alas! it wasn't to be.

The fact that certain guilds were capitalising on things that were blatantly overperforming did play its role in 'prolonging' the event, though.

Agree re meta, WL definitely doesn't fit in. But to be completely honest, the 'meta' was only needed against one rr70+ guild with the same players, hence why durp comps are more common due to being inherently more fun.
Last edited by peterthepan3 on Mon Jul 31, 2017 8:40 pm, edited 2 times in total.
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Korhill
Posts: 114

Re: Order: Tank discussion

Post#116 » Mon Jul 31, 2017 8:21 pm

Sorry for off topic. But finally someone says the truth about the WL. And they even gonna nerf the pet durability. The WL is to easy to counter.

dansari
Posts: 2524

Re: Order: Tank discussion

Post#117 » Mon Jul 31, 2017 8:33 pm

Korhill wrote:Sorry for off topic. But finally someone says the truth about the WL. And they even gonna nerf the pet durability. The WL is to easy to counter.
Easy to counter in groups/warband play, difficult to counter solo. The complaints were never about their lethality in groups, it was about their solo prowess.
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simtex
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Re: Order: Tank discussion

Post#118 » Mon Jul 31, 2017 11:51 pm

peterthepan3 wrote:(Offtopic, but important to respond)

Bloodbath was postponed indefinitely due to there being only 2/3 premades interested/too much hassle trying to get certain groups to agree to anything (people putting others on ignore when asking about availability/so much as a mention of the tournament - aka not worth the investment), couldn't be bothered leading horses to water. Not being able to field a regular 6 oneself dissuaded one from pursuing with such a venture, too, but alas! it wasn't to be.

The fact that certain guilds were capitalising on things that were blatantly overperforming did play its role in 'prolonging' the event, though.

Agree re meta, WL definitely doesn't fit in. But to be completely honest, the 'meta' was only needed against one rr70+ guild with the same players, hence why durp comps are more common due to being inherently more fun.
DnD farmed their gear, beat us once with 65+ toon. Gear and RR is easy to comeby in this game if you know how to properly farm AAO.

We played with same for over a 1 year, SAME people. ALWAYS practicing, you think all of that was overperforming FoDG or coordination?

It was equally OP for both sides. Dont try to put off your failures on OP game mechanics, cause that is what META is.
I remember fighting/beating you with 2 zealots aswell.
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Bacta
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Re: Order: Tank discussion

Post#119 » Tue Aug 01, 2017 3:27 am

I know its been said Several times but coming from a person who has played Knight for several years its tough to say which tank is the best. I have played with some really good IB's.
Knights have Slice Through,which causes your "Crippling Blow" to hit 2 additional targets with your snare. This is 100% uptime. Probably the most annoying snare in the game.

They also have access to all the aura's, Resist/Toughness/AP/Heal etc... Don't forget shield rush and Perseverance, not to mention Dirty tricks and encouraged aim. Plus the super punt outshines the IB.

In the end its all personal preference to what you want to do. IB has AOE punt with a snare and Oath Friend, they have alot of other abilities that make them tanky.
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TenTonHammer
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Re: Order: Tank discussion

Post#120 » Tue Aug 01, 2017 4:06 am

No the matter of which tank is best for each side is pretty cut and try simple

There is no need to act like it is some deep philosophical matter guys...


KOTBS and Chosen with their passive aura debuff and buff bullshittery make them stand above every other faction respective tank in the game and have all other tank options vying for the secondary tank role and are viable at every level of tank play

Solo, duo, bomb/6 man

All the while being the easiest of the respective tanks to play

And the only real garbage thing about them being their base garbage punt is compensated for with tactic
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