Black orc doesnt use morale gain on 6v6 if he's smart, he understands that dealing more damage is better then 7s panic button every 1min. Who needs defense when you have enemy group running for their life after first few hits from meleetrain?
My guild NEVER used moralepumps on 6v6, until chosen CS nerf(oh the tears, delicious) then we had no choice, then using
this build. If i recall correctly, wasnt the bloodbath 6v6 event postponed due to that nerf being implemented first, peter? but it never happened anyway.
This is how our Xarrox(who btw never has said a single word, dno if he's a mute or just to cheap to get a mic)
specced every fight, swapping ChCh/Armor debuff m1 depending on group comp we where against, our setup i would describ as all-in, meaning we kill you in under 2 min or we probably lose. Only 2 guilds managed to deal with our pressure, ill post link to the videos of fights below(both being with EoV-ultra-mega-version) making people unkillable without morale dump.
VS Krautkontrol
>link<, also note how they have lifetap AM, while we still had oldschool healsetup with DoK(gimping ourself)
VS Deep and Dry 2 fight(probably the best and most fun fights of 10 years playing this game)
>link1< >link2< (watch AM using golden ward for CC immunity) here we probably would have been better off with moralepumps since we didnt train healers, but WW+EoV combo is pretty strong.
And here is vs DnD again after discussing some tactics, about the all-in strategy again.
VS Deep and Dry v2
>link1< >link2<
Now any order groups weakness is the the AM and WL(low ini, needs to spec FS to handle pressure, and same goes for mara/bo, very low ini needs to invest alot of pts in FS to stay alive, i was 30 pts crit 30 pts FS 10 pts ini on my RR70 mara most fights we did). MDPS spec full turtle and can deal with pressure or they go glass and get dogged on>if turtle, we can freely pressure healer start of fight.
Any order guild who run what the like to call META groups is doing it all wrong, order META doesnt contain a WL, its either 1-3-2 or 2-2-2 with Slayer/SW. Slayer/WL, WH/WL setup are garbage(against ultrameta mara/chop). But they work against opponents you outskill, or who just doesnt kill the pet(something needs to be changed with the pets, they should be harder to kill - usually as the marauder in group i dont even have to blow Wounds/armor debuff to drop it just flail spam, healers can also focusheal it, but i dont think anyone ever tried that against us) WL is to easy to counter and their is no WL good enough with pet management left on server, that doesnt mean telling it to attack the right guy but spawning it and getting off 2-3 GCDs of burst before enemy team has killed it. And then getting good use of Revenge! with few instas afterwards.
Instead of running the same setup, why not try something new? new synergies setup, strategy. Work with the tool you have.
Post is probably derailed AF but just went with the flow, new to the forum thing.