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Patch Notes 24/2/2017

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porkstar
Posts: 721

Re: Patch Notes 24/2/2017

Post#111 » Mon Feb 27, 2017 12:54 pm

peterthepan3 wrote:
the armor debuff isn't really OP ...
needs further testing before anyone can cry OP. ;)
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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footpatrol2
Posts: 1093

Re: Patch Notes 24/2/2017

Post#112 » Mon Feb 27, 2017 6:41 pm

So I think overall the entire gear release is a success. I kinda wish the old conq set were released with a slight reduction on armor values instead of archetype gear release. I'm not sure why we keep re-inventing the wheel. The old conq sets were a little more unique.

What worries me about the beastlord set is the set bonuses on the tanks. The other stuff not so much. The beastlord sets on the tanks breaks theme/(potentially balance). SM's never had a armor debuff. The IB's never had a resist debuff blah blah. The massive resists on the beastlord set is worry-some also.

This is all at a glance. I'm willing to test this stuff out but I'm kinda always against stuff that breaks theme. Obviously other players don't care about theme that much.

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peterthepan3
Posts: 6509

Re: Patch Notes 24/2/2017

Post#113 » Mon Feb 27, 2017 6:45 pm

i think the aforementioned was done with the intent of allowing for different group makeups: for example, you HAVE to have a KOTBS for a BW to get good damage (res debuff), but now a beastlord IB can facilitate to that, you HAD to have a WL for the armor debuff, but now a SM can apply it, which allows for slayer/WH or other such comps, etc.
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footpatrol2
Posts: 1093

Re: Patch Notes 24/2/2017

Post#114 » Mon Feb 27, 2017 6:59 pm

I understand why they did it.

That doesn't mean I agree with it.

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peterthepan3
Posts: 6509

Re: Patch Notes 24/2/2017

Post#115 » Mon Feb 27, 2017 7:16 pm

Because class variety is a bad thing. Old conq was incredibly hurrdurr for certain classes, and nonsensical with some of the stat choices.
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footpatrol2
Posts: 1093

Re: Patch Notes 24/2/2017

Post#116 » Mon Feb 27, 2017 7:25 pm

Thats your opinion that the old conq was hurrdurr. I didn't think old conq was hurrdurr.

Here is a list of all the old set bonuses.
https://thesteelbrand.wordpress.com/201 ... #Conqueror

Krima
Posts: 616

Re: Patch Notes 24/2/2017

Post#117 » Mon Feb 27, 2017 8:15 pm

footpatrol2 wrote:Thats your opinion that the old conq was hurrdurr. I didn't think old conq was hurrdurr.

Here is a list of all the old set bonuses.
https://thesteelbrand.wordpress.com/201 ... #Conqueror
+1
Back then I had full conq on my SH, WE and CHOSEN

This set was perfect for WE on live, I used it for a long time till invade/warlord mix... Conq on live was definitely worth using all pcs.

take a WE bonus as example.. its just perfect.
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Regarding the new ror conq bonuses.

I still thinks conq bonus for mdps should be unique divided into SLAYER/CHOPPA - WH/WE - MARA/WL thats how it was back then.. right now the classes that benefit the most from Domination 25% chance to stealth toughness is the WL and MARAs

4th bonus of conqueror - 5% reduced chance to be parried..its good for MARA,WL,CHOPPA,SLAYER ...not rly good for WH/WE the stealther classes dont rly benefit at all from this bonus.
Krima - WE RR 87
Carnage :ugeek:

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Tholkienn
Posts: 263

Re: Patch Notes 24/2/2017

Post#118 » Mon Feb 27, 2017 8:18 pm

Spend two hours to def dragonwake but still have the message as i not def covenant of flame, so no pq, that's not fair. Any dev' can explain that?
Fo' th' God EMPOROR!? Fo' SIGMAR!?

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Razielhell
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Re: Patch Notes 24/2/2017

Post#119 » Mon Feb 27, 2017 8:22 pm

Tholkienn wrote:Spend two hours to def dragonwake but still have the message as i not def covenant of flame, so no pq, that's not fair. Any dev' can explain that?
Yeah we get no rewards by losing the Keep...we gets rewards in the end by Defending the Zone(When they lock it).
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Check Wiki for all available Public Quests!

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Aurandilaz
Posts: 1896

Re: Patch Notes 24/2/2017

Post#120 » Mon Feb 27, 2017 8:26 pm

Krima wrote:
footpatrol2 wrote:Thats your opinion that the old conq was hurrdurr. I didn't think old conq was hurrdurr.

Here is a list of all the old set bonuses.
https://thesteelbrand.wordpress.com/201 ... #Conqueror
+1
Back then I had full conq on my SH, WE and CHOSEN

This set was perfect for WE on live, I used it for a long time till invade/warlord mix... Conq on live was definitely worth using all pcs.

take a WE bonus as example.. its just perfect.
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Regarding the new ror conq bonuses.

I still thinks conq bonus for mdps should be unique divided into SLAYER/CHOPPA - WH/WE - MARA/WL thats how it was back then.. right now the classes that benefit the most from Domination 25% chance to stealth toughness is the WL and MARAs

4th bonus of conqueror - 5% reduced chance to be parried..its good for MARA,WL,CHOPPA,SLAYER ...not rly good for WH/WE the stealther classes dont rly benefit at all from this bonus.
Well, not all classes are equal. Light armour, non-optimal gear... at least the class remains challenging, not everyone wants to play ezmode maras. 8-)

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