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Patchnotes 03/02/17

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Theseus
Posts: 526

Re: Patchnotes 03/02/17

Post#111 » Mon Feb 13, 2017 11:37 pm

Niky wrote:
Theseus wrote:
Niky wrote: Why?
Because its a absolute broken ability. Its so strong, that you have to have it, if you want to be copetitive. Thats practically the definition of broken, wouldnt you agree?
Absolute broken ability is wounds buff onWP (after nerf AOE detaunt on WP/DOK) - Its so strong.
Absolute broken ability is Wall of Darting Steel on SM (All SMs play like mdps without any defensive, but have all tanks things and strong def with WDS) - Its so strong.

QE - can open oRvR for small groups (not only rdps groups or zergs). Without QE u dont have any chance to kite. I'm sorry that you do not understand.
The problem of your argument is, that its onesided. Lets say the tank has it. so he can get after the RDPS and slow him, so the MDPS can keep up. What will the RDPS do? Well he will get quick escape. So he can kite. So the balance of terror is even as all have the skill. But that means if you dont have it, you cant even get a normal MDPS if he wants to get away. So you absolutly need that ability if you want to do anything. So its nice that it may open a range for small groups, but honestly, that doesnt make it less mandatory as I explained. So it remains broken. The WP buff is strong, but still not mandatory for all WP, as QE is for all classes if they want to survive. Sorry for the repetition, but I hope I could explain my reasoning.
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blaqwar
Posts: 471

Re: Patchnotes 03/02/17

Post#112 » Mon Feb 13, 2017 11:54 pm

Niky wrote:
Theseus wrote:
Niky wrote: Why?
Because its a absolute broken ability. Its so strong, that you have to have it, if you want to be copetitive. Thats practically the definition of broken, wouldnt you agree?
Absolute broken ability is wounds buff onWP (after nerf AOE detaunt on WP/DOK) - Its so strong.
Absolute broken ability is Wall of Darting Steel on SM (All SMs play like mdps with full ofensive gear, but have all tanks things and strong def with WDS) - Its so strong.

QE - can open oRvR for small groups (not only rdps groups or zergs). Without QE u dont have any chance to kite. I'm sorry that you do not understand.
There were no changes to Sigmar's Grace. If it was as strong as you claim wouldn't it be mandatory for every WP before the changes to the detaunt tatic? It doesn't make sense that with no changes it suddenly became this overpowered ability and since it can be severed and has a cast time I fail to see how it's that amazing. Care to enlighten us?

As for SMs, there's an easy counter to what they're doing and it's right up your alley (cause you run melee trains)! Surround them so they can only parry one person at a time! Or use those amazing tank abilities called taunt or your CC!

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simtex
Suspended
Posts: 322

Re: Patchnotes 03/02/17

Post#113 » Tue Feb 14, 2017 2:03 am

Taunt? It has no cooldown(just recast), and how do you CC somebody with 70% avoidance? Even landing a disarm through WoDS wont interrupt it.

Surround him? Some kind of joke or?
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Atropik
Posts: 709

Re: Patchnotes 03/02/17

Post#114 » Tue Feb 14, 2017 3:24 am

blaqwar wrote: There were no changes to Sigmar's Grace. If it was as strong as you claim wouldn't it be mandatory for every WP before the changes to the detaunt tatic? It doesn't make sense that with no changes it suddenly became this overpowered ability and since it can be severed and has a cast time I fail to see how it's that amazing. Care to enlighten us?
First of all, everyone in WP (and only in WP) group has additional +/-800 hp now, and thats great, if you dont mind, i have nothing to say more. And then, WP has 1 additional groupheal for +/-800 hp, it ignores hdbf and all of the possible stat modifications like WoP willpower debuff, helps a lot while WP himself is suffering from cd modifications like Bad Gas, and so on. Thats a really cute thing, not as good as an old Intimidating Repent, IR was too OP too ignore it, but it had mirror at least.

Also heal-speced WP has tons of free mastery points now and absolutely no options to spend it in another way, while DoK, hmmm, DoKs have just tons of free points, thats enough for them.

But yes, its a blessing, and it can be severed by WE/Cho, have a luck with that, luck on every 5th second xd
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lastalien
Posts: 456

Re: Patchnotes 03/02/17

Post#115 » Tue Feb 14, 2017 6:14 am

Niky wrote: Absolute broken ability is wounds buff onWP (after nerf AOE detaunt on WP/DOK) - Its so strong.
Absolute broken ability is Wall of Darting Steel on SM (All SMs play like mdps with full ofensive gear, but have all tanks things and strong def with WDS) - Its so strong.
No you :)

Absolute broken 2nd morale DoK - Khaine's Withdrawal - it is so OP
Absolute OP Mara - have - Heal debaff, Armor debaff, Health debaff, AP drain in 1 branch.
and Absolute OP 5 desto aoe (no limit) character instead 4 for order :)

QE is ok
Petitbras (SW), Threeend (BW), Arrgoor (SL), Popovich (KoTBs), Semenich (Eng), Ancle (WP), Lastalien (WL), Alienessa (AM)

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Foltestik
Posts: 680

Re: Patchnotes 03/02/17

Post#116 » Tue Feb 14, 2017 7:00 am

same people need to play both side to see diferences between order and destro. It will help a lot :D

and i totaly agree with Nyky

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Panzerkasper
Posts: 588

Re: Patchnotes 03/02/17

Post#117 » Tue Feb 14, 2017 7:58 am

Niky wrote:Absolute broken ability is wounds buff onWP (after nerf AOE detaunt on WP/DOK) - Its so strong.
Absolute broken ability is Wall of Darting Steel on SM (All SMs play like mdps with full ofensive gear, but have all tanks things and strong def with WDS) - Its so strong.

QE - can open oRvR for small groups (not only rdps groups or zergs). Without QE u dont have any chance to kite. I'm sorry that you do not understand.
Order has only 1 wounds debuff on Kotbs and even that requires him to wear 2H wich highly lowers his defensive capability. While Destro has WE, Mara, Chosen on aoe, etc...
Also it is at 13 in the Grace path and this requires a lot of points into a path wich does nothing to your healing capabilities and it can be shattered by WE+Chosen.
Conclusion: The Wounds buff is completly ok

WoDS is somewhat borderline. Although he does nothing while channeling it, I personally find it too much defense for a 2H tank. But still it is actually more annoying then it is broken.

I agree with you on QE, the absurd amount of snare spam in this game makes QE a logical consequence.
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roadkillrobin
Posts: 2773

Re: Patchnotes 03/02/17

Post#118 » Tue Feb 14, 2017 8:09 am

Slayer have a wounds debuff aswell. Its usually not specced for, meaning that the use for a wounds debuff isn't really that high priority.
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Luth
Posts: 2840

Re: Patchnotes 03/02/17

Post#119 » Tue Feb 14, 2017 9:13 am

Niky wrote:
Theseus wrote: Because its a absolute broken ability. Its so strong, that you have to have it, if you want to be copetitive. Thats practically the definition of broken, wouldnt you agree?
Absolute broken ability is wounds buff onWP (after nerf AOE detaunt on WP/DOK) - Its so strong.
As already stated by some people here you fail to see that
a) the destruction faction has an abundance of wounds debuffs
and more important
b) the wounds buff is a blessing and will be removed by any Chosen/WE pretty fast
As i already pointed out in the past: If you count on the additional wounds from the buff, consider yourself double debuffed when facing one or more Chosen or WE in the enemy melee train (1x from sever blessing and 1x from their own debuffs).
roadkillrobin wrote:Slayer have a wounds debuff aswell. Its usually not specced for, meaning that the use for a wounds debuff isn't really that high priority.
Yes, this must be the reason then. Slayer not speccing for wounds debuff = wounds debuff no high priority ability.

Niky
Posts: 207

Re: Patchnotes 03/02/17

Post#120 » Tue Feb 14, 2017 10:16 am

About wound buff.

Its realy good because (increase TTK, nerf for defence debuffs and wounds debuff). I think its a good idea to add wound buff for dok or other healer too.

DONT NERF WOUND BUFF, GIVE IT FOR DESTRO SIDE TOO xD!!!!!11111 (ragequit)

About wound debuff.

Kobs with 2h give, AOE wound debuff, 10% crit, AOE snare, knockdown, knockback and -50% incomming damage for selfdef. - what about u talking, its mandatory and its basic order tank.

About SM - u need play on SM and other tanks. And u can undesrstand many new things xD

I can give 100g for anyone who can cleanse wound buff from my BW or SW (not WE xD)

P.S: Last 3 weeks i play on order side. This post not about cry, this post about balance.
Last edited by Niky on Tue Feb 14, 2017 11:52 am, edited 1 time in total.
Destro: Mara Nyky / DOK Crystof
Order: SL Niky / BW Nykky / SW Nyky / WL Nikky / SM Ulee
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