
Changelog 25/11/16
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Re: Changelog 25/11/16
R.I.P. magus/engy it was a fun few weeks
50% aoe damage nerf on an AoE class sorta joking but not really lol

-= Agony =-
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Re: Changelog 25/11/16
Well, as a mostly ranged AOE class that is not reliant on cleave attacks, it seems to me that you are less likely to hit friendly targets and thus actually may benefit from these potential changes.Akalukz wrote:R.I.P. magus/engy it was a fun few weeks50% aoe damage nerf on an AoE class sorta joking but not really lol
But hey, I guess people just want to read "50% AOE damage reduction" and then go "Oh-my-f&cking-god-nerd-rage-throw-prams-out-of-my-cot" rather than read, discuss and argue about how it should be in their eyes, after they understand the changes fully - which nobody yet does.
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW
- roadkillrobin
- Posts: 2773
Re: Changelog 25/11/16
The problem goes much much deeper then just HTL. The whole tank mechanic in general is completly digarded with the purposed changes. The whole point of being a tank is that you want to be on the frontline and soak damage that would otherwise hit your group. The thing AoR did dfifrently is that they added a dmg mitigration role to the tanks aswell. Something previusly done with support classes in MMO's This is due to the nature of PVP were you can't controll aggro. This change will completly ignore the tank aspecs of tanks and completly focus on dmg mitigration. It will be better to just use your Challange Shout and then run as far away as you can while still being in guard range so challange won't be broken as you can no longer soak damage from AoE caps aswell as you nerf your groups outgoin dmg by being on the frontline. Seriusly.....AAO/10 = aditionall targets hit by AoE will solve this and you don't need to reinnvent the tank mechanic from scratch.

Re: Changelog 25/11/16
Marsares wrote:Well, as a mostly ranged AOE class that is not reliant on cleave attacks, it seems to me that you are less likely to hit friendly targets and thus actually may benefit from these potential changes.Akalukz wrote:R.I.P. magus/engy it was a fun few weeks50% aoe damage nerf on an AoE class sorta joking but not really lol
But hey, I guess people just want to read "50% AOE damage reduction" and then go "Oh-my-f&cking-god-nerd-rage-throw-prams-out-of-my-cot" rather than read, discuss and argue about how it should be in their eyes, after they understand the changes fully - which nobody yet does.
I forgot magus only has ranged AoE ... no pbaoe at all, no design whatsoever for close quarters aoe combat.
Last edited by Akalukz on Mon Nov 28, 2016 2:23 pm, edited 1 time in total.
-= Agony =-
Re: Changelog 25/11/16
AAO/10 doesn't do anything to break up the zerg though.roadkillrobin wrote:The problem goes much much deeper then just HTL. The whole tank mechanic in general is completly digarded with the purposed changes. The whole point of being a tank is that you want to be on the frontline and soak damage that would otherwise hit your group. The thing AoR did dfifrently is that they added a dmg mitigration role to the tanks aswell. Something previusly done with support classes in MMO's This is due to the nature of PVP were you can't controll aggro. This change will completly ignore the tank aspecs of tanks and completly focus on dmg mitigration. It will be better to just use your Challange Shout and then run as far away as you can while still being in guard range so challange won't be broken as you can no longer soak damage from AoE caps aswell as you nerf your groups outgoin dmg by being on the frontline. Seriusly.....AAO/10 = aditionall targets hit by AoE will solve this and you don't need to reinnvent the tank mechanic from scratch.
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW
- roadkillrobin
- Posts: 2773
Re: Changelog 25/11/16
It gives smaller groups a massive tool to combat larger groups.Marsares wrote:AAO/10 doesn't do anything to break up the zerg though.roadkillrobin wrote:The problem goes much much deeper then just HTL. The whole tank mechanic in general is completly digarded with the purposed changes. The whole point of being a tank is that you want to be on the frontline and soak damage that would otherwise hit your group. The thing AoR did dfifrently is that they added a dmg mitigration role to the tanks aswell. Something previusly done with support classes in MMO's This is due to the nature of PVP were you can't controll aggro. This change will completly ignore the tank aspecs of tanks and completly focus on dmg mitigration. It will be better to just use your Challange Shout and then run as far away as you can while still being in guard range so challange won't be broken as you can no longer soak damage from AoE caps aswell as you nerf your groups outgoin dmg by being on the frontline. Seriusly.....AAO/10 = aditionall targets hit by AoE will solve this and you don't need to reinnvent the tank mechanic from scratch.
The purposed changes won't be breaking up zerg either it will just make the zerg run with ST specs instead.

Re: Changelog 25/11/16
Did I say you only have ranged AOE? No. But again, you choose to read whatever you want to read and then QQ about it.Akalukz wrote:Marsares wrote:Well, as a mostly ranged AOE class that is not reliant on cleave attacks, it seems to me that you are less likely to hit friendly targets and thus actually may benefit from these potential changes.Akalukz wrote:R.I.P. magus/engy it was a fun few weeks50% aoe damage nerf on an AoE class sorta joking but not really lol
But hey, I guess people just want to read "50% AOE damage reduction" and then go "Oh-my-f&cking-god-nerd-rage-throw-prams-out-of-my-cot" rather than read, discuss and argue about how it should be in their eyes, after they understand the changes fully - which nobody yet does.
I forgot magus only has ranged AoE ... no pbaoe at all, no design whatsoever for close quarters aoe combat.
Magus is certainly less reliant on PBAOE or Cleave attacks compared to most other AOE classes.
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW
Re: Changelog 25/11/16
True me lad. But this -50% AoE is targetted on BW/Sorc and Choppa/Slayer. Engie/Magus are the innocent civilian casualties.Akalukz wrote:R.I.P. magus/engy it was a fun few weeks50% aoe damage nerf on an AoE class sorta joking but not really lol
The current fluff damage AoE of engie/magus halfed is getting it into meaninglessness.
550 damage on frag grenade at 15 secs or then 300ish damage on acid bomb over 21 secs. If used on a single target.
Meaning you go full ST on Rifle or corp ST on Grenadier with the option to throw an AoE when you see a group with 9+ players to throw your shitty grenades which are cleansed every 5 secs.
But overall I'm quite excited about the AoE brainstorming. In the past you need as a guild the Pug Meatshield to be successful and not get stomped by the other sides zerg. But the meatshield is completely uncontrollable when it comes to turn back or stay somewhere for one minute. So the AoE changes could lead to more smaller encounters, where the smaller side has the upper hand as the Zerg receives more damage and do less.
Also True is that the Bitterstone Gunline is a deathzone for the dwarfs if it continues in its tight formation. So we need to move from 1815 to 1934. There are some current plans to introduce squad fighting and Schützenrudel movement.
Tinkerer is COMPLETELY PBAoE.

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Re: Changelog 25/11/16
The zerg is mostly pugs, and most pugs are ST spec anyways as AOE requires more reliance on a decent group composition, guards and reliable healers. With ST at least most PUGs can pick off some targets and get their RR. Therefore, I can't see how it'll change much.roadkillrobin wrote:It gives smaller groups a massive tool to combat larger groups.Marsares wrote:AAO/10 doesn't do anything to break up the zerg though.roadkillrobin wrote:The problem goes much much deeper then just HTL. The whole tank mechanic in general is completly digarded with the purposed changes. The whole point of being a tank is that you want to be on the frontline and soak damage that would otherwise hit your group. The thing AoR did dfifrently is that they added a dmg mitigration role to the tanks aswell. Something previusly done with support classes in MMO's This is due to the nature of PVP were you can't controll aggro. This change will completly ignore the tank aspecs of tanks and completly focus on dmg mitigration. It will be better to just use your Challange Shout and then run as far away as you can while still being in guard range so challange won't be broken as you can no longer soak damage from AoE caps aswell as you nerf your groups outgoin dmg by being on the frontline. Seriusly.....AAO/10 = aditionall targets hit by AoE will solve this and you don't need to reinnvent the tank mechanic from scratch.
The purposed changes won't be breaking up zerg either it will just make the zerg run with ST specs instead.
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW
- roadkillrobin
- Posts: 2773
Re: Changelog 25/11/16
Talking about the organized zerg. the PuG zerg is easily countered in the game allready. The organized zerg gonna split up and attack a bombing warband from all flanks, taking out their healers in 2 seconds and then it's over.Marsares wrote:The zerg is mostly pugs, and most pugs are ST spec anyways as AOE requires more reliance on a decent group composition, guards and reliable healers. With ST at least most PUGs can pick off some targets and get their RR. Therefore, I can't see how it'll change much.roadkillrobin wrote:It gives smaller groups a massive tool to combat larger groups.Marsares wrote:
AAO/10 doesn't do anything to break up the zerg though.
The purposed changes won't be breaking up zerg either it will just make the zerg run with ST specs instead.

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