Re: Changelog 28/10/16
Posted: Fri Oct 28, 2016 9:09 pm
Already happens. It's related to the battlefront population scaler, though, not AAO - the same one that affects BO capture values.
The essence of my post was that I think its great if people have options to use different gear, and that not all people run the same cookie cutter setups (which traumatised me in swtor).Torquemadra wrote:Stacking crit isnt variation, its just more of one stat that some classes get more out of than others, your premise is a false one. I guess we could eliminate crit entirely from gear then you could be more free to choose this "variety" that you crave.theoddone wrote:Variation and flexibility with gear used to be one of the things I highly enjoyed on live, ofc it got worse in the later years.
Before the sov change there were plenty of possible setups and variations from pve. My memory might be wrong, but for example the west praag lair had a great offhand for zealots, but not that good for other classes. Which was ok because there were other great pieces for other classes elsewhere.
An example from RoR can be that that you could either run 4 piece of anni/merc with ruin crit shoulders, or the crit reduction lair boss chest. You could pick what would suit your playstyle.
I had hoped as more pve content become available there will be more options to gear your character after your own preference. This recent change, however, seems to put more restrictions on gear alternatives.
Actualy nerfing crit chance from gear favour just classes with high crit chance mechanics/tactics/group synergies.BW,Sorc,Kotbs etc. Expect even more rerolls on these classes.Torquemadra wrote:Stacking crit isnt variation, its just more of one stat that some classes get more out of than others, your premise is a false one. I guess we could eliminate crit entirely from gear then you could be more free to choose this "variety" that you crave.theoddone wrote:Variation and flexibility with gear used to be one of the things I highly enjoyed on live, ofc it got worse in the later years.
Before the sov change there were plenty of possible setups and variations from pve. My memory might be wrong, but for example the west praag lair had a great offhand for zealots, but not that good for other classes. Which was ok because there were other great pieces for other classes elsewhere.
An example from RoR can be that that you could either run 4 piece of anni/merc with ruin crit shoulders, or the crit reduction lair boss chest. You could pick what would suit your playstyle.
I had hoped as more pve content become available there will be more options to gear your character after your own preference. This recent change, however, seems to put more restrictions on gear alternatives.
It wasn't enoughToldavf wrote:Thunderous blows nerfed to a 10 seconds cool down, well that's a massive kick in the rotations. This represents a significant dps loss for mara while not reducing the debuffing power at all.