Re: State stabilization.
Posted: Thu Jan 26, 2017 1:46 pm
They should, but consider the genre's target audience. People who enjoy skill and winning under their own power are less likely to play MMOs, as other games are designed to cater far more to skill and far less to RNG, gear/stats and other factors irrelevant to skill. MMOs were always designed to appeal to the type of player who gets his kicks from having an intrinsic advantage over other people based on time spent, rather than from outplaying other people.Stilton wrote:- I agree gear grind _is_ a part of mmo gameplay, but i dont feel its a positive gameplay pillar that should be embraced.. Especially it shouldn't have the massive influence it does on balancing / power that it does now.. Classes should be defined by what they are, not what they're wearing..
Well, there are always outliers. I'm one, which I guess is ironic. A lot of people, though, are here for that sense of progression and the side effects it brings in terms of community. Otherwise they'd be playing something else.Stilton wrote:- To say 'without the gear grind there is nothing to play for' : is a subjective oversimplification on more than one level.
You can't even guess my reasoning/draw for playing. ( To further this, i would still play, if all the gear stats were nerfed ).