Azarael wrote:bloodi wrote:Well, its not players but Aza the one stating the bombing aoe meta going on is going to get nerfed, i think aoe is not at a bad place right now and refer Gw2 as a game where the aoe was heavily neutered and that only benefitted zerging and blobs, because aoe is the only thing that keeps those massive groups in check.
Aoe needs to be strong so zerg busting can exists, at least as long as we have aoe CC being so lackluster the choices for zergbusting are somewhat limited to raw damage morale dumps.
I actually explicitly stated that anything we do against bombing will not involve nerfing the act of bombing directly, but will involve changing battlefield mechanics and conditions to devalue this linear game style.
Dang Az, you beat me to posting this! Reading the post and was about to say what you said HAHA!
I am 100% behind you guys as I think MOST of the population are, with the exception of a handful of "LIVE" guys who SEEM TO ME to just want to relive glory days and changes from live are "bad".
Ive been trying to follow what youve been posting about changes (and even adding suggestions in various threads about this) and I REALLY hop you guys come up with something good. I HATE the "zerg" mentality and that seems to be a huge focus of the game.
Me and my friends actively try to seek out AAO with our small party because thats more fun for us, but SO many people seem to just want to zerg BOs all the time.
I would LOVE a system that forces a warband to try and hold points, split up their forces, and play with strategy. I think you have probably already formulated an opinion/plan around this so just for sheer sake of getting it off my chest ill add some stuff that has come up in other threads discussing this.
RvR often starts with a small group, capping a BO or two before things grow from there. We are seeing the negative impact of NOT having RvR lately, I used to think making RvR less frequent and requiring more organization to start was a good thing, after seeing the loss of population and discussions with others, I dont know if I hold that anymore.
So I dont think it makes sense to remove rewards for the small WB/group that "gets RvR going" if this makes sense, but there does need to be a change that forces players to not zerg one BO, sit for 3 minutes nearly AFK or alt tabbed out of the game, to then zerg to another BO.
However, I dont know if its wise to allow ZERO "locking" otherwise its too easy to defend and too hard to "attack a keep".
We also have the liability of not offering good enough rewards for small groups who do try and defend against a big WB (this is where I think AAOs benefits should apply to BO takes).
So those are some of the issues that I think need to be looked at to avoid zerging. YOu need to give incentive for defense, without requiring to defend an ENTIRE zone because it would be too hard.... Needs to deter the big zerg somehow, give benefits for coordiated small groups to cap things, and I think one of the CORE factors to all of this, would be rewards need to be provided to anyone in the zone, regardless of location. Otherwise those defending a BO across the map wont get the benefit of kills when attacking the keep or vice versa.
Just a few thoughts.