Re: [Bright Wizard] Combustion / Career Mechanic
Posted: Fri Jan 29, 2016 9:26 pm
no idea why you combine bloodi's post with mine but actually you should fix your quoting skills and make sure you refer to the right guy 

Warhammer Online
https://returnofreckoning.com/forum/
You are the one who is claiming that everything is free kills for a sorc/Bw, how is free when being healed, guarded or using a detaunt makes the Bw/sorc unable to kill you and has to start the setup again to which you can simply do the same counter?Bretin wrote:rdps can't do/have that? and i don't see how a melee in open world can detaunt 20 free casting rdps when he has to deal with the frontline of the enemy realm. he gets pressured by rdps while not being able to pressure back. again: high risk = high reward
in 1-2 seconds? From where the hell did you ever get this? This is completely impossible. The full rotation needs a minimum of 5 seconds, because thats the time Boiling Blood and Word of Pain need to explode, seriously, what the ****.Tklees wrote:see above post. 1.4 was the end of any ranged competing for spots in 6v6 groups and that was due to TB. And yes a WH can kill a squish sorc in 3 GCDs but the sorc can kill a target in 1-2 seconds with their full rotation, its called front end burst and backloaded damage. ?
I am always talking about a group based scenario, melees on you will burst you down twice on 6 seconds, 2 bws/sorc will never do so, much less becase your imaginary made up situation where somehow they are able to cast 6 spells every gcd doesnt even exist.Tklees wrote:These are the fundamentals of those two classes. If you are referring to a more group based Scenario a WH should not be killing anything that is healed in "3 seconds", based off your 6 seconds to kill twice post. Nor should a sorc be killing cleansed/healed targets in 1-2 seconds.
This leads me to believe you are suggesting balance around 1v1 is this the case?
you are a legend and yet you don't know itbloodi wrote:You are the one who is claiming that everything is free kills for a sorc/Bw, how is free when being healed, guarded or using a detaunt makes the Bw/sorc unable to kill you and has to start the setup again to which you can simply do the same counter?
But that is not true, the ttk is on 6 seconds because if you act before the burst window comes in, cleansing, detaunting, outranging, ccing etc the burst will never come.Penril wrote:bloodi, those 1-2 secs TK is talking about are the last ones in the rotation where all your damage hits around the same time (Doombolt or AB/Gloomburst/Impending Doom or HoR + CW tick + WoP). This is what he calls backloaded damage.
While the rotation lasts 5 secs, the fundamental thing about those classes is: do as much damage as possible in a short time stamp (1-2 secs, as mentioned).
Anyway, i think this thread is being derailed haha. I think the original idea was: Does the BW/Sorc mechanic need an adjustment? I would like to know what you and Bretin think and, if possible, hear your suggestions.
For what? You will just change subject again, is what you do every time, just like you did now.Bretin wrote:you are a legend and yet you don't know it
read my post again and try to understand it.
This is what I was thinking. You want more damage, you take more damage.TenTonHammer wrote:what if it worked like sl/ch enrage the higher your resource the more dmg you will take form attacks?
Sorry to break it to you but right now, with higher backslash chance the higher you are on the mechanic, thats exactly what happens, you eat more damage being at full mechanic than at half, its very simple math.ThePollie wrote:TenTonHammer wrote:
Its was implemented(TB) with release 90-100rr damage sets and their second proc(+critical chance and + critical power in %).It was counter for all damagers,who used dd higth lvl sets, not only for bw/sorcs or mtrains.So if not release it on this server, why your want nerf them?They are weaker than mtrains(and you know about that), but deficiently?For whiners, who want nerf all , by whom they never played, but can kill them?Genisaurus wrote:
I believe the common reasoning is that Mythic implemented Trivial Blows purely as a counter to SO/BW +crit damage% values, which began to scale extremely high with their magic crit% chance available between their mechanic, Sov, and KotBS synergy.