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Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Tue Jan 12, 2016 6:25 pm
by Nameless
personally i prefer to see procs that buff some class defining spell and be more unique than just some shallow similar procs. But prolly that too hard to do

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Tue Jan 12, 2016 6:48 pm
by Tiggo
Genisaurus wrote: In any case, it's worth mentioning that the same complaints about being "forced" to do scenarios to receive the new sets can be made about being "forced" to do RvR to obtain the current sets. Granted, while the kill quests that reward medallions can be completed in both RvR and scenarios, and thus it is possible to get the RvR sets entirely through scenarios, this is due to the absence of a check when a kill is made. It should not be expected that the quests will always operate in this manner.[/list]

Thanks again.

how about adding 1 medaillon OR 1 Emblem to the already existing kill quests and people can choose what reward they want when completing it?

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Tue Jan 12, 2016 9:03 pm
by Genisaurus
Nameless wrote:personally i prefer to see procs that buff some class defining spell and be more unique than just some shallow similar procs. But prolly that too hard to do
At this time, we can only work with the procs that were already in the game. The class-specific procs are typically found on Invader/Warlord gear, and are very powerful.

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Tue Jan 12, 2016 9:09 pm
by Jaycub
Genisaurus wrote:
Nameless wrote:personally i prefer to see procs that buff some class defining spell and be more unique than just some shallow similar procs. But prolly that too hard to do
At this time, we can only work with the procs that were already in the game. The class-specific procs are typically found on Invader/Warlord gear, and are very powerful.
Would it ever be possible to allow people to choose what proc they want? Say for instance the chest pieces have a proc slot similar to a talisman slot, and the vendors aside from selling gear also sell proc items that slot in and activate when you have the proper amount of set pieces.

Also why is the armor buff proc 528 when the armor debuff proc is 900 when they are essentially mirrors of each other? A lot of the procs seem like they are a lot better/worse than each other.

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Tue Jan 12, 2016 9:36 pm
by noisestorm
Why has the Marauder a 1600 Armor debuff or the BG a 1200 armor debuff when a WP prayer just buffs him 660 ? ;)

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Tue Jan 12, 2016 9:39 pm
by ThePollie
noisestorm wrote:Why has the Marauder a 1600 Armor debuff or the BG a 1200 armor debuff when a WP prayer just buffs him 660 ? ;)
Order bias, obviously! #nerfmagus2016!

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Tue Jan 12, 2016 9:50 pm
by Jaycub
Well the WP buff is AoE, permanent/uncleansable hardly comparable. and both of those skills are mirrored on WL/IB.

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Tue Jan 12, 2016 10:26 pm
by Genisaurus
Jaycub wrote:
Genisaurus wrote:
Nameless wrote:personally i prefer to see procs that buff some class defining spell and be more unique than just some shallow similar procs. But prolly that too hard to do
At this time, we can only work with the procs that were already in the game. The class-specific procs are typically found on Invader/Warlord gear, and are very powerful.
Would it ever be possible to allow people to choose what proc they want? Say for instance the chest pieces have a proc slot similar to a talisman slot, and the vendors aside from selling gear also sell proc items that slot in and activate when you have the proper amount of set pieces.

Also why is the armor buff proc 528 when the armor debuff proc is 900 when they are essentially mirrors of each other? A lot of the procs seem like they are a lot better/worse than each other.
I couldn't honestly say - these tooltips are embedded into the client, there's nothing we can do about them at this time. The only thing I can think of is that one proc was designed for a different tier than the other - but they both scale with career rank. Also note that these are different from the procs that typically appeared on weapons and shield. Those have different values as well, but don't scale with level.

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Tue Jan 12, 2016 10:36 pm
by CzarRedwall
Just an idea, but somewhere it was mentioned that there are limited sets / item appearances.

May I suggest using NPC gear? Example being for Chosen. There's some nice Nurgle Chaos gear. Could make a set out of that, me thinks.

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Tue Jan 12, 2016 10:48 pm
by RyanMakara
CzarRedwall wrote:Just an idea, but somewhere it was mentioned that there are limited sets / item appearances.

May I suggest using NPC gear? Example being for Chosen. There's some nice Nurgle Chaos gear. Could make a set out of that, me thinks.
That'll be in the works for armor sets which are only important for appearance. These new armor sets will get the looks of armor usually not seen on players; reskinned versions and sometimes even with altered models, still intended for their listed tier.