So, you agreed with me at 1, 2, 3, 4 and 6 - why you even answered?Greatwarden wrote:I'm neutral about whether or not an incoming heal debuff is needed (I'd rather have guillotineSilverWF wrote:WL still too strong to get incoming healing debuff. Even moving current outgoing heal debuff to lower position in the tree will be too much.
Why:
1. Extremely strong base damage value of abilities.
2. Core crit.increase tactic. Only 3 classes has this: WL and Black Orc + Choppa and thier crit.tactic is 2 times weaker (25% vs 50%)
3. Tanks snare at melee-DPS. "Tanks" means duration of snare is longer than it's cooldown. Only one melee-DPS has it - WL. Extra snare from pet with duartion equal to cooldown.
4. Extreme high armor debuff in the 1st tree. Extra armor debuff from pet.
5. Pounce - cheap and non-CD gap closer. Only WL has such skill in the entire game. Absolutely cheating skill. Works at 65 ft range, that with "melee problem" means ~80ft
6. In addition to #5 WL has charge and snare/root immune skills (also as another melee-DPS)
I have no idea, why such monster must receive incoming heal debuff.) but, adopting your numbering.
1. Yes the damage numbers are high but so is the AP cost and cool-down. I'm not saying it isn't a GOOD thing for WLs, but cons do exist. Also: Squishy. DPS. Class.
2. Please don't try to argue that WLs have better tactics than the average class. I would say that WLs have more dud tactics than most.
3. Defining a concept ("tank snares") JUST to say that only WLs and tanks have it seems like drawing a long bow. I can do the same and argue that only WEs have "throw snares" and only WHs have "bullet snares" which both have NO cool-downs. WLs snares EXIST sure, but they don't make the class OP.
4. Are you implying that the debuff shouldn't exist or is excessive? Maras (the quasi, semi, not-really mirror class) get the same thing. If you're implying that it's a good debuff then I certainly agree. If you're saying "it's a good debuff and WLs have too many debuffs already" then I will have to disagree.
5. Pounce is the class-defining ability. It will doubtless continued to be tinkered with the devs are happy with it (I would suggest 5 or 8s cooldown in return for increasing the range of Cleave Limb to 15 yards (or however long it needs to be in order for it fire off once you land)). It has nothing whatsoever to do with an argument about debuffs, though.
6. Yes, all MDPS classes get a charge and snare/root immunity abilities. Are you implying that WLs shouldn't? How does this contribute towards the buff/debuff argument?
The discussion is currently about adding an incoming heal debuff to WLs. Your position seems to be that WLs are OP and should receive no buffs ever. I respect that position but would encourage you to target your response to the topic of discussion rather than use a scatter-gun approach.
Or you think, if you will add a water to your answer it will weight more? Not. I see this water. No solid arguments - just water. This have no sense for me.
And you are wrong at 5. Class definition ability for WL is Lion (pet) and WL's stances, but no Pounce.