Page 11 of 14

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 6:36 pm
by SilverWF
magter3001 wrote:The best I could come up with was a 5 second cooldown.
The best is no CD like it is now, so do not try to troll :D

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 6:59 pm
by Landaren
I don't think it's that unreasonable to ask for a slight cooldown on pounce.

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 7:09 pm
by Kingofpol
Nishka wrote:
SilverWF wrote:
Nishka wrote:You shouldn't worry about such things. Unlike mythics, RoR devs are also players. If something has a big impact on the game and it's possible to fix it without changing the client - they will do it. Sooner or later.
What will count as "big impact" for players... of Order? :D
Well, the rift and magnet surely have a huge impact...
Everyone is effected by those not just order

Re: When do Mara become broken?

Posted: Mon Nov 30, 2015 3:40 pm
by jojomen
okay then if we "Fixing" procs mutations from Trowing axes .
Can we fix in same way "Centuries of Training" (DOT)to stop proc form Trowing axes of WL+SMs.

You said marauder with DOTs from range attack -too op, but WLs isnt? (snare CAT+AXE+AXE)

(in both skills discriptions i didnt saw any word of "melee" or "range" - but still to be fair isnt they do
a same thing?)

Re: When do Mara become broken?

Posted: Mon Nov 30, 2015 3:42 pm
by Euan
jojomen wrote:okay then if we "Fixing" procs mutations from Trowing axes .
Can we fix in same way "Centuries of Training" (DOT)to stop proc form Trowing axes of WL+SMs.

You said marauder with DOTs from range attack -too op, but WLs isnt? (snare CAT+AXE+AXE)

(in both skills discriptions i didnt saw any word of "melee" or "range" - but still to be fair isnt they do
a same thing?)
They are reversing the fix I believe.

Re: When do Mara become broken?

Posted: Mon Nov 30, 2015 4:11 pm
by Azarael
jojomen wrote:okay then if we "Fixing" procs mutations from Trowing axes .
Can we fix in same way "Centuries of Training" (DOT)to stop proc form Trowing axes of WL+SMs.

You said marauder with DOTs from range attack -too op, but WLs isnt? (snare CAT+AXE+AXE)

(in both skills discriptions i didnt saw any word of "melee" or "range" - but still to be fair isnt they do
a same thing?)
1) Implying anyone even uses CoT
2) CoT is a racial and can't be restricted to any given attack type, because 4 careers use it

Re: When do Mara become broken?

Posted: Mon Nov 30, 2015 4:21 pm
by jojomen
So, for elfs "trowing axe" is `Direct damage ability`but for marauders its inst `attack , while mutated`

So i need UNdone mutaton before Trowing axe?)

(skill note said nothing about "abilities which require mutation" like piercing bite!)

Re: When do Mara become broken?

Posted: Mon Nov 30, 2015 4:24 pm
by Azarael
Look, I'd be quite happy to code all Axe Throw-type attacks to bypass the damage handlers and proc nothing, regardless of the source or class.

Re: When do Mara become broken?

Posted: Mon Nov 30, 2015 4:25 pm
by jojomen
i would be happy if you do so)

Re: When do Mara become broken?

Posted: Mon Nov 30, 2015 4:30 pm
by noisestorm
Also: comparing a useless tactic (that perhaps may be helpful in t2) with an inherent class ability is like... I dont know why would you even do that


@aza: Best. Pls also for range cast attack of DoK/WP :>