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Re: CONCEPT: Major RvR Overhaul
Posted: Fri Oct 02, 2015 6:46 am
by boog
*edit I see u stated pity ticks don't exist here so I' see now at least I know they so not exist
Re: CONCEPT: Major RvR Overhaul
Posted: Fri Oct 02, 2015 6:54 am
by Sulorie
Pity ticks are not needed, when the rvr system isn't favoring zerging.

Re: CONCEPT: Major RvR Overhaul
Posted: Fri Oct 02, 2015 7:14 am
by boog
Okay but a new system takes time. Like I said in my post, pity ticks would be a way to lessen the blow of Zerg dominance until a new solution is implemented.
Re: CONCEPT: Major RvR Overhaul
Posted: Fri Oct 02, 2015 3:04 pm
by Sulorie
Pity ticks are rewards for doing nothing. I don't support any mechanic, which could be abused for leeching.
That said, a discussion about this is a different topic and does not belong in this thread.
Re: CONCEPT: Major RvR Overhaul
Posted: Mon Oct 05, 2015 5:58 pm
by Sulorie
Added an alternate win condition to the OP for situation, when both realms are equal and nobody is able to take the enemy keep.

Re: CONCEPT: Major RvR Overhaul
Posted: Thu Nov 26, 2015 12:53 am
by SilverWF
No, just NO.
If your realm is underdoged - that's means you will loose only. Nothing else.
You and your realm will continue loosing until your realm becomes stronger.
Also, there is LORE explanation of this: Chaos or Order converted more ppls to their side and becomes stronger and won opposite side.
There is no equality in this game and in this universe
This game was created like this - to be unequal in the everything
Deal with it.
Re: CONCEPT: Major RvR Overhaul
Posted: Thu Nov 26, 2015 8:12 am
by Sulorie
SilverWF wrote:No, just NO.
If your realm is underdoged - that's means you will loose only. Nothing else.
You and your realm will continue loosing until your realm becomes stronger.
Also, there is LORE explanation of this: Chaos or Order converted more ppls to their side and becomes stronger and won opposite side.
There is no equality in this game and in this universe
This game was created like this - to be unequal in the everything
Deal with it.
Stop spamming Silver. Your posts are as bad as your threads. Getting stronger in the context of ROR currently means wiping the zerg one or two times at a keep to make the pugs switching the side.
Re: CONCEPT: Major RvR Overhaul
Posted: Thu Nov 26, 2015 8:16 am
by SilverWF
Sulorie wrote:SilverWF wrote:No, just NO.
If your realm is underdoged - that's means you will loose only. Nothing else.
You and your realm will continue loosing until your realm becomes stronger.
Also, there is LORE explanation of this: Chaos or Order converted more ppls to their side and becomes stronger and won opposite side.
There is no equality in this game and in this universe
This game was created like this - to be unequal in the everything
Deal with it.
Stop spamming Silver. Your posts are as bad as your threads. Getting stronger in the context of ROR currently means wiping the zerg one or two times at a keep to make the pugs switching the side.
This is your opinion only and I don't really care of it.
Yes, this is how the corruption works: it literally affects of your weak allies and they are becomes corrupted and switching sides.
Re: CONCEPT: Major RvR Overhaul
Posted: Thu Nov 26, 2015 8:47 am
by Bozzax
OP is just another Zerg/Lag/Xrealm-friendly RvR-system where we all go together from BO to BO to keep and idle/afk. (with some twists ofc)
Being big enough Zerg is an auto win condition and all ticsk/rewards are handed out in one spot to further feed the zergfest.
One could even argue the current RvR-system and OP-RvR-system is designed to maximise lag/zerg.
This RvR-system on the other hand don't
http://i.imgur.com/tEVeRDd.png
It emphasis on
-
Spreading out the Zerg on all BOs and Keeps
- Outnumbered defenders can (choose) hit the weakest spot
- Communication matters (Realm) as you need to move reservs to the right spot
- Tactics matters (Realm), Decoy north hit south
-
Reduce lag as entire zone must be controlled even during keep sieges
Best part it works we had "it" in game for years so it is battle proven and tested.
(Well there are some tweaks on timers and how AAO/BOs affect siege)
Re: CONCEPT: Major RvR Overhaul
Posted: Thu Nov 26, 2015 9:44 am
by Sulorie
Bozzax wrote:OP is just another Zerg/Xrealm-friendly RvR-system where we all go together from BO to BO to keep and idle/afk.
This is better
http://i.imgur.com/tEVeRDd.png
It emphasis on
-
Spreading out the Zerg on all BOs and Keeps
- Outnumbered defenders can (choose) hit the weakest spot
- Communication matters (Realm)
- Tactics matters (Realm), Decoy north hit south
-
Less lag as entire zone must be controlled even during keep sieges
You basically read nothing of it or you wouldn't come with such a bs comment.
When you want to advertise your own ideas, make a separate thread.