The SW changes are excessive and the worst balance changes to date.
■Skirmish
Reduced range
Reduced damage
More difficult AP management (increased AP for the main Shadow Sting)
Main skill Glas Arrow moved to Scout's 5-point
Assult Stance weakened to counter MDPS, making it more difficult to deal with them
Considering all this, no tactical adjustments have been made.
This build, which involved taking risks, was the most damage-dealing option.
Adding a 10% bullet barrage to Keen Arrowhead and the armor debuff from Lilia's Arrows is pointless.
https://builder.returnofreckoning.com/c ... 32,9131&t=
In other words, recent developer adjustments are just about adding weaker or more cumbersome adjustments and being satisfied with that.
And there's no weakening of SH, which can deal similar damage with Skirmish. Even if the range was adjusted similarly to SH, it seems they haven't statistically calculated pet damage and Aoe punt and wound buff.
[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Last edited by ponko22 on Fri Jul 24, 2026 4:38 pm, edited 2 times in total.
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
This is still an old already exsisting grind, artificially added.kpihuss wrote: Fri Jul 24, 2026 3:41 pm ..I actually think reconnecting PvE content with RvR progression..
..In fact, in LOS AUTÓNOMOS we’re already starting to organise almost daily fast-run groups so we can prepare in advance and have as many Champion’s Marks as possible when the patch is implemented..
Players were already running dungeons for wards. They were already doing speedruns and using their Champion marks as the rewards were good and desired.
Taking players out of RvR, scs, or whatever to lure them back into the same dungeons we have done a 100 times on mains alts or to help online friends, doesnt add any new content. it just forces us to revisit old content that wasnt running out of interest, usefulness or need.
My fear about this direction is that the scenario pops will slow down, rvr lakes will have fewer players as a result of "forced" pve direction.
Maybe the devs say they dont code and impliment pve at the cost of creating and coding rvr/pvp content, alright. But now you are potenially stealing pvp players out of the pvp maps to run old reused pve dungeons.
This is an ages community, we have limited time. Having to go into content we have conqured, completed and finished. Is not making the community more happy, why do they insist on this direction when its not needed is so danm frustrating to see!
Last edited by wonshot on Fri Jul 24, 2026 4:08 pm, edited 1 time in total.
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
The opposite also happens.Bozzax wrote: Fri Jul 24, 2026 3:55 pm @ kpihuss
There is no reconnection of PvE for many …. at some point PvP players that dislike PvE just quietly leave and then we have same as scenario disaster.
Expecting any other outcome is just wishful thinking
Glad you enjoy it!
Players who start looking for PvE, don't find enough content, and quit.
Surprisingly, I've met a large number of them over this time.
A hybrid system motivates all kinds of players, attracting people to the server.
And those players who come looking for PvE end up doing RvR as well.
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
If someone really dislikes PvE (which isn't very demanding in this game) and doesn't want to buy them on the Auction House, those few stat points won't affect their gameplay anyway. I absolutely see no reason to complain about this.Bozzax wrote: Fri Jul 24, 2026 3:55 pm @ kpihuss
There is no reconnection of PvE for many …. at some point PvP players that dislike PvE just quietly leave and then we have same as scenario disaster.
Expecting any other outcome is just wishful thinking
Glad you enjoy it!
I like this solution because it spreads out the process of earning this cosmetic gear over time and requires players to participate in various aspects of the game.
80+ | Chosen | BG | BO | Knight | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | IB | SM | SL | Engi | Mara |
40+ | IB | SM | SL | Engi | Mara |
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
30 seconds stealth ? Stealth is the only tool available in this game to bypass blob, and you're going to nerf it that hard, while letting blob as it is ?
Blob isn't "team group" centric, it's just blob, there's nothing to it beside people stacking on each other
Blob isn't "team group" centric, it's just blob, there's nothing to it beside people stacking on each other
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Stealth itself isnt a problem, its literally eveything else. Sigh.
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
Personally, I think this is a good adjustment because I believe the stealth class is unfairly exploiting weaker characters, creating a high barrier to entry for RVR.Mvl130 wrote: Fri Jul 24, 2026 4:14 pm 30 seconds stealth ? Stealth is the only tool available in this game to bypass blob, and you're going to nerf it that hard, while letting blob as it is ?
Blob isn't "team group" centric, it's just blob, there's nothing to it beside people stacking on each other
If you have any complaints about this adjustment, then the AoE skills recently added to WE/WH for party play should be removed.
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
As frustrating as it is to get constantly stunlock-ganked by WEs, I do like the idea of the game having a scout/infiltration class.ReturnOfReckoning wrote: Fri Jul 24, 2026 1:10 am - Shadow Prowler: Now has a maximum duration of 30s. When you are hit 10 times while in Stealth, you will lose Shadow Prowler.
- Incognito: Now has a maximum duration of 30s. When you are hit 10 times while in Stealth, you will lose Incognito.
If both Emblems and Genesis give you weapons and accessories, will they effectively just be sidegrades? I like the idea of different activities having different rewards, but how different will they actually be? Will genesis grant mainspec and emblems offspec (or vice versa)? Different procs? Will one simply be better than the other (higher iLvl)?ReturnOfReckoning wrote: Fri Jul 24, 2026 1:10 am - Second is the RvR route which combines Genesis Crests and War Crests to purchase weapons and accessory sets. Genesis Crests account for a 12 War-Crest conversion rate, making them worth more from RvR bags than the War Crest payout.
- Finally, there is the SC route which combines War Emblems and War Crests to purchase weapons, with accessory sets planned in a future patch.
Discount in what sense? As part of your internal iLvl-to-cost formula, or can you actually buy them with only Crests by paying extra (which would kind of defeat the point)?ReturnOfReckoning wrote: Fri Jul 24, 2026 1:10 am - Emblems do not replace War Crests, they work alongside them to discount Scenario weapon costs.
Please make sure the tooltip tells you that.ReturnOfReckoning wrote: Fri Jul 24, 2026 1:10 am - The potion contained scales to the opening character's level, within the crate's quality cap.
Good call. This will hopefully encourage people to play the objective even when at a disadvantage instead of giving up, in order to score some more weekly points. Also slightly more interesting to work towards than just 'get a total of X wins' or 'play a total of Y scenarios'.ReturnOfReckoning wrote: Fri Jul 24, 2026 1:10 am - Points gained in a Scenario convert directly to contribution points toward your Weekly total, for example 500 points earned equals 500 contribution points.
I completely agree, although I did make a suggestion in another thread about letting people buy the CM parts while collecting the WC parts themselves (since you can buy the finished talisman anyway).kpihuss wrote: Fri Jul 24, 2026 3:41 pm I actually think reconnecting PvE content with RvR progression could be an interesting direction for the game. It also feels like a step towards bringing back some of the interconnected systems that existed in the original WAR, which is something that has been mentioned and requested many times on the forums over the years.
viewtopic.php?p=598798#p598798
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
BW's fundamental defensive capabilities remain unresolved.
BW excels at close-range AoE attacks, but lacks CC resistance and defensive capabilities. While Slow Boli's area-of-effect AoE was added in this update, there's no point in using the cumbersome Slow Boli area-of-effect TAC instead of Wild Fire's TAC in this build, which is designed to deal the most damage with AoE. (It would be better if the AP reduction was greater.)
In other words, they're just satisfied with adding more troublesome tactics.
https://builder.returnofreckoning.com/c ... 1,563,8196
BW excels at close-range AoE attacks, but lacks CC resistance and defensive capabilities. While Slow Boli's area-of-effect AoE was added in this update, there's no point in using the cumbersome Slow Boli area-of-effect TAC instead of Wild Fire's TAC in this build, which is designed to deal the most damage with AoE. (It would be better if the AP reduction was greater.)
In other words, they're just satisfied with adding more troublesome tactics.
https://builder.returnofreckoning.com/c ... 1,563,8196
Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic
PvE players -no problemkpihuss wrote: Fri Jul 24, 2026 4:08 pmThe opposite also happens.Bozzax wrote: Fri Jul 24, 2026 3:55 pm @ kpihuss
There is no reconnection of PvE for many …. at some point PvP players that dislike PvE just quietly leave and then we have same as scenario disaster.
Expecting any other outcome is just wishful thinking
Glad you enjoy it!
Players who start looking for PvE, don't find enough content, and quit.
Surprisingly, I've met a large number of them over this time.
A hybrid system motivates all kinds of players, attracting people to the server.
And those players who come looking for PvE end up doing RvR as well.
PvE content - no problem
PvE_2_PvP - (BiS) likely to be a problem for many
Our highly productive PVE devs aren’t even finished yet
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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