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Re: What fixes do you think are most important?
Posted: Wed Dec 30, 2015 8:47 am
by DaWolf
What about fixing the Barber Butcher ?

Re: What fixes do you think are most important?
Posted: Wed Dec 30, 2015 12:06 pm
by Azarael
Tesq wrote:2) not workign passive renow ability such TB / hardly concession ( not refering to propper skill like cleanse or run proc which they should carefully be discus before be reintroduced).
While you have my complete agreement on the more ridiculous of the renown abilities (CW, RD, QE, Imp.Flee), I would also mention that Trivial Blows is also on the list of "cheap hacks which compensate for poor basic game design / outrageous scaling", and as such TB will not be introduced.
I'm heavily against introducing the Mythic band-aids without fixing the core problems, because once introduced, they will be very, very difficult to retract.
Re: What fixes do you think are most important?
Posted: Wed Dec 30, 2015 12:21 pm
by Scrilian
Azarael wrote:
I'm heavily against introducing the Mythic band-aids without fixing the core problems, because once introduced, they will be very, very difficult to retract.
Is there a chance that we hopefully might never see that utter disgusting monstrosity in the form of 81-100RR levels?
Re: What fixes do you think are most important?
Posted: Wed Dec 30, 2015 12:21 pm
by Azarael
As far as I know we won't be implementing that crap.
Re: What fixes do you think are most important?
Posted: Wed Dec 30, 2015 12:28 pm
by Scrilian
Azarael wrote:As far as I know we won't be implementing that crap.
You, sir, are awesome!
Welp, I've had a good life up until this point, but now I'm considering becoming a hermit and just play RoR.

Re: What fixes do you think are most important?
Posted: Wed Dec 30, 2015 12:36 pm
by sancra
kintari wrote:What bugs in existing functionality do you think most urgently need attention? Which ones detract from the game experience the most, for the most people?
Please keep your comments constructive. Thanks.
- Party frames
- Crafting:
- the bug that make your cultivation plots freeze and you loose all engaged seeds. I lost my 2 unique 200 multiplier seed because of this, just right now.
- the crit rate, it take about 8h to crit a seed at level 200
- Apprentice mode or XP blocking item, to be able to play with new comers without having to PL them
- /assist because it's almost impossible to target in melee
Re: What fixes do you think are most important?
Posted: Wed Dec 30, 2015 12:40 pm
by Khorba
world map mark lock zone =] appereance
Re: What fixes do you think are most important?
Posted: Wed Dec 30, 2015 1:22 pm
by talissera
Azarael wrote:As far as I know we won't be implementing that crap.
Is there any roadmap which you might share with us as your vision of the game changes for long run?
And how about so unimportant thing like 80-100rr item appearance?))
Re: What fixes do you think are most important?
Posted: Thu Dec 31, 2015 2:38 pm
by Ninepaces
Is it possible to have pots not get lost on relog/crash/dc? I think my 1 hour pots last on average 25-30 min.
Re: What fixes do you think are most important?
Posted: Thu Dec 31, 2015 2:44 pm
by taccr
- CTD/Packet Corruption.
- Saving current buffs on logout (Which helps a little with point 1)