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Changelog 28/07/2015 (SC Weapons)

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Tesq
Posts: 5713

Re: Changelog 28/07/2015 (SC Weapons)

Post#101 » Thu Aug 06, 2015 12:21 am

Did you read well what i wrote?

it encourage to take flag if you win not if you loose, this mean that loosing side do not change the approach to the game, only winning side have advantage to this system, If there is a need to add some corrective to the sc to not let it became a camping all the time this is not the way.

This system that was introduces it's imcomplete, as i stated it would work if you would recive emblems by the old metod

If 1 side is winning easily will win easily even if loosing side spread.

In the 3 type of situations

Balance fight
unbalance + camp
unbalance + spread for flag

in none of these scenario the loosing side at the end of sc get 1 emblen

This method could work if the loosing side (both indeeed) would get 1 emblem for every 100 point

As would reward not for enter the sc but for the work done; in each of those 3 scenario i wrote above you would be reward anyway cos 100 point are a easy aim.

Atm you can potentialy fight and get no reward even if the sc ended 500 to 499

As you said this is not pve, where there is a chance to get the drop, ppl should get rewards for the hard work and a system that reward based on point is better than win =1 loose =0 with out taking in count the sc results.
Also, what if 1 realms costanlty farm the other, so 1 realm get **** equip for long period of times and this make game worst for all.
These are not just talk, it happened in past on both side on official that 1 side got no way to equip due to other being better equip or having great numbers.
Also i alredy see differents guilds make join their premade togheter so to have 2 premade party inside make the situation even worst for pugs
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Grolar
Posts: 511

Re: Changelog 28/07/2015 (SC Weapons)

Post#102 » Thu Aug 06, 2015 12:28 am

Currently Destro is running the server night and day, in or out of scenarios. All you have to do is look at the keeps and BO's. Its red across the board most of the day. Sure Order takes one here and there, but its Destro that owes 98% of the time. Until more gear can be obtained through RvR, Scenarios or something else to help even both sides out ( at least in gear ) I don't see anything changing. With destro winning everything that will only mean more emblems and influence for them, translating to better gear once those vendors are open.
That isn't much insentive to get better for Order. All I see are more people getting discouraged and choosing a side.

Lag is a problem which can't be helped, gear drops can, and should be addressed.

my two cents.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Azarael
Posts: 5332

Re: Changelog 28/07/2015 (SC Weapons)

Post#103 » Thu Aug 06, 2015 12:33 am

Since I don't think the other devs want to scale the costs for scenario weapons, as of the next patch you will have a chance to get an emblem when losing of (team score * 0.15)%

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Jaycub
Posts: 3130

Re: Changelog 28/07/2015 (SC Weapons)

Post#104 » Thu Aug 06, 2015 12:36 am

Pugs will never stop crying until they are given one of the team death match scenarios.

And please don't give losers emblems, it promotes all kind of cancerous ****. It spawns the same kind of mentality that surrender options add to team based multiplayer games (when played with pugs) except worse because you are being rewarded.

Not to mention it makes winning less rewarding, when I see some of the destro scumbags on the other team lose and I know they didn't get jackshit it makes me feel all the much better for beating them.
<Lords of the Locker Room> <Old School>

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Tesq
Posts: 5713

Re: Changelog 28/07/2015 (SC Weapons)

Post#105 » Thu Aug 06, 2015 12:37 am

Grolar wrote:Currently Destro is running the server night and day, in or out of scenarios. All you have to do is look at the keeps and BO's. Its red across the board most of the day. Sure Order takes one here and there, but its Destro that owes 98% of the time. Until more gear can be obtained through RvR, Scenarios or something else to help even both sides out ( at least in gear ) I don't see anything changing. With destro winning everything that will only mean more emblems and influence for them, translating to better gear once those vendors are open.
That isn't much insentive to get better for Order. All I see are more people getting discouraged and choosing a side.

Lag is a problem which can't be helped, gear drops can, and should be addressed.

my two cents.
and this is exatly why this sc system is bad, as i stated this reward method can make 1 realm suck for long period of times.
I dont know if it will be order or it will be destru but it will happen at some time.

@aza you should change the reward system to give emblem by x point in sc, it dont need to be 1 x 100 points ratio but you need to reward x contribution and the only way to see the contribution is by points.

The advantage of the old system it's that 100 points are easy to get at the end of every sc so you would at least get 1 emblem if not 2. vs 5 of the enemy.
You could even set for exemple 3 emblems in total:

100 points
300 points
500 points

just do not reward only for win (or), you dont need to reward the loose but you can pretty much reward the fight.....

Kill are k but they are x se too random to be taken in account and the one that get more advantage by a emblem drop by kill system it's the winning side. So the sc emblem ration should be balanced primary around points.
Last edited by Tesq on Thu Aug 06, 2015 12:39 am, edited 1 time in total.
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Azarael
Posts: 5332

Re: Changelog 28/07/2015 (SC Weapons)

Post#106 » Thu Aug 06, 2015 12:37 am

The problem with giving losers absolutely nothing irrespective of their performance is that it incentivizes them to throw the scenario or leave to get into the next one more quickly.

And yes, I'm aware of that; I think providing Mourkain Temple ASAP is actually more important than any other fix, so it's what I'm working on.

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Tesq
Posts: 5713

Re: Changelog 28/07/2015 (SC Weapons)

Post#107 » Thu Aug 06, 2015 12:41 am

you know i am glad about your work and even more for mourkain temple, but i fail to see as mourkain temple should help with this problem.
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Azarael
Posts: 5332

Re: Changelog 28/07/2015 (SC Weapons)

Post#108 » Thu Aug 06, 2015 12:42 am

People are complaining that Domination scenarios have turned into BO capfests, which is what the Domination mechanic resolves to if it's made relevant.

I'd at least like to provide one of the simple meatgrinder scenarios so that players at least have a refuge while proper handling for Domination scenarios is sorted.

Was in response to
Jaycub wrote:Pugs will never stop crying until they are given one of the team death match scenarios.

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Tesq
Posts: 5713

Re: Changelog 28/07/2015 (SC Weapons)

Post#109 » Thu Aug 06, 2015 12:50 am

Azarael wrote:People are complaining that Domination scenarios have turned into BO capfests, which is what the Domination mechanic resolves to if it's made relevant.

I'd at least like to provide one of the simple meatgrinder scenarios so that players at least have a refuge while proper handling for Domination scenarios is sorted.

Was in response to
Jaycub wrote:Pugs will never stop crying until they are given one of the team death match scenarios.
Mourkain temple will not solve problem, only the winning side will get the bomb and will be able to take it longer than other, or they will not take it etc etc etc. In the end the result will always be winner take 1 emblem and looser get 0.

Until emblem rewards wont be change.

That said there are better thing to fix and i know this is something to make ppl play the game rather than mvoe to somewhere else...just, if you are working into another sc to just solve this problem that would be time lost it would be better fix the drop and save you sometimes for other matters.
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Vigfuss
Posts: 383

Re: Changelog 28/07/2015 (SC Weapons)

Post#110 » Thu Aug 06, 2015 12:58 am

If people are playing for objectives, the domination SCs are normally decided by one fight and a few moves between points. The objectives are positioned so you have to fight for them. Win the fights, and win the SC is how it should be. That will be the same with Mourkain Temple, but I think it will be cool to have one more SC to Q for.
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