Re: [CHOPPA] GTDC replacement
Posted: Fri Oct 09, 2020 6:49 pm
They try to advocate for their class to keep in better place than his mirror...its completely understandable...
Soryy, maybe my bad english, I'll try to sum up in a better way.hammerhead wrote: Fri Oct 09, 2020 3:11 pm I just do not understand this moment. It's just part of the game. That is, what do you want the podium, where the knocks took place and everyone applauded you?
Above, people wrote that in the city they sometimes even cannot leave the respawn. I don't think that the game should have a specific build of a specific class for a specific style of play (and as I understand it, you want to return that specific bomb style that leaves no chance from the first seconds of the battle?). The duration of any fight is a sum of factors and shouldn't be predicted so easily.Orgruk wrote: Sat Oct 10, 2020 7:32 am What I wanted to say is that you can't judge a class potential basing on very long fights like we see in cities where a character tends to reach zergillions dmg may it be due to : a gear tailored for it, good guard, excellent healers, etc. or just the time itself (the longer you fight, the longer your dots can ticks, etc.)
We both agree on this point : I hate to have to switch for one set/build/template to another for a specific part of the game, and thus imho cities shouldn't enter he equation of balance at all. But that's only my point of view.hammerhead wrote: Sat Oct 10, 2020 9:29 am Above, people wrote that in the city they sometimes even cannot leave the respawn. I don't think that the game should have a specific build of a specific class for a specific style of play (and as I understand it, you want to return that specific bomb style that leaves no chance from the first seconds of the battle?). The duration of any fight is a sum of factors and shouldn't be predicted so easily.
Maybe the block/parry break could be added, but I think it could be too much game breaking, and that's not the most important point here. Most of the high RR Choppas I know don't even bother to have a Rampage like skill added to their tools set. But an Inevitable Doom like skill instead of the dreaded GTDC is what is the most expected from Choppas ... as far as I know and discussed with other fellow greenskins.hammerhead wrote: Sat Oct 10, 2020 9:29 am I might agree that Choppa should have a block/parry break, but you should understand that such a feature should satisfy risk/reward philosophy. That is, even BW/Sorc can burn themselves to the ground while standing in relative safety.
U cant have everything, ID + tactique 25% crit damage + buff 35% AAspeed ????, and slayer i way more leech ap than choppa in generaly, befor the nerf GTDC Choppa could kill litterally with 2gcd any squishy, fortunately there are very few good choppa on this serverOrgruk wrote: Sat Oct 10, 2020 9:52 am
Maybe the block/parry break could be added, but I think it could be too much game breaking, and that's not the most important point here. Most of the high RR Choppas I know don't even bother to have a Rampage like skill added to their tools set. But an Inevitable Doom like skill instead of the dreaded GTDC is what is the most expected from Choppas ... as far as I know and discussed with other fellow greenskins.
Thanks for the link, I'll give it an eye once my kid finished her homeworks.![]()
hurycanlol wrote: Sat Oct 10, 2020 2:54 pm U cant have everything, ID + tactique 25% crit damage + buff 35% AAspeed ????, and slayer i way more leech ap than choppa in generaly, befor the nerf GTDC Choppa could kill litterally with 2gcd any squishy, fortunately there are very few good choppa on this server
hurycanlol wrote: Fri Oct 09, 2020 11:55 am Dont forget slayer does not have 25% damage crit tactic, and rampage drop ur rage, it's not as op as you say![]()
one punt guard, and u are dead if u cant drop ur rage, its very very badStrongUn wrote: Sat Oct 10, 2020 5:01 pmhurycanlol wrote: Fri Oct 09, 2020 11:55 am Dont forget slayer does not have 25% damage crit tactic, and rampage drop ur rage, it's not as op as you say![]()
Heard about Power through tactic? No more rage drop
And what about fierce might? +10% critical damage for every 10% of HP you have lost
Try berserker slayer + spammable Inevitable doom + jagged edge + retribution + rampage and see the "OP" destro melee train melt.
If destros can kill without rampage, why order cant?
And a lot of people said rampage is not even good so i ask: so... why 100% slayers i see are using rampage?