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Re: Patch Notes 05/05/2019

Posted: Tue May 07, 2019 7:57 pm
by SpacestarKid
Idk if it was discussed earlier, but... Can we have a choice of Sentinel rings to choose a talisman according to spec? For example - I'm playing a healing dok and, to get a crit heal talisman, forced to use Str/WS ring. I don't care about the whole set itself, but talis look pretty sweet.

Re: Patch Notes 05/05/2019

Posted: Wed May 08, 2019 10:55 pm
by NoRKaLKiLLa
A little late in the patch notes to ask, but if you notice any RR61 scenario weapons the appear to be "off" please bugtrack them here https://github.com/WarEmu/WarBugs/issues?state=open. Don't message me on discord or anyone else in the team- not to say I don't want to hear from you but the most efficient and effective way to point out something that is broken (in regards to these weapons, but typically most other non GM related issues as well) is to provide a short description and screenshots of the issue.

In the instance of these weapons, 1h weapons should have 103 base stats, 2h 206.

Base stats = 1 point
Crit/reduction = 10 points
Regen = 4
Power = 3 power / 2 points
strikethrough/reduction = 6 points

These are weapons that have already been reported and are awaiting fixes.
Spoiler:
P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups. :roll:

Re: Patch Notes 05/05/2019

Posted: Thu May 09, 2019 4:49 am
by Sulorie
NoRKaLKiLLa wrote: Wed May 08, 2019 10:55 pm
P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups. :roll:
The caster weapons are correct?

Re: Patch Notes 05/05/2019

Posted: Thu May 09, 2019 5:33 am
by Chinesehero
NoRKaLKiLLa wrote: Wed May 08, 2019 10:55 pm A little late in the patch notes to ask, but if you notice any RR61 scenario weapons the appear to be "off" please bugtrack them here https://github.com/WarEmu/WarBugs/issues?state=open. Don't message me on discord or anyone else in the team- not to say I don't want to hear from you but the most efficient and effective way to point out something that is broken (in regards to these weapons, but typically most other non GM related issues as well) is to provide a short description and screenshots of the issue.

In the instance of these weapons, 1h weapons should have 103 base stats, 2h 206.

Base stats = 1 point
Crit/reduction = 10 points
Regen = 4
Power = 3 power / 2 points
strikethrough/reduction = 6 points

These are weapons that have already been reported and are awaiting fixes. P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups. :roll:
1 power should be = 2/3 points
1 str = 3/2melee power
Help u correct it

Re: Patch Notes 05/05/2019

Posted: Thu May 09, 2019 6:59 am
by NoRKaLKiLLa
Sulorie wrote: Thu May 09, 2019 4:49 am
NoRKaLKiLLa wrote: Wed May 08, 2019 10:55 pm
P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups. :roll:
The caster weapons are correct?
If it looks wrong, screenshot and bug track it.

Re: Patch Notes 05/05/2019

Posted: Thu May 09, 2019 7:10 am
by Sulorie
NoRKaLKiLLa wrote: Thu May 09, 2019 6:59 am
Sulorie wrote: Thu May 09, 2019 4:49 am
NoRKaLKiLLa wrote: Wed May 08, 2019 10:55 pm
P.S. I wonder if people will report weapons with MORE stats, or if they'll only report weapons that are underperforming because of my screw ups. :roll:
The caster weapons are correct?
If it looks wrong, screenshot and bug track it.
"In the instance of these weapons, 1h weapons should have 103 base stats, 2h 206.

Base stats = 1 point
Crit/reduction = 10 points
Regen = 4
Power = 3 power / 2 points
strikethrough/reduction = 6 points"

I assume 55 mp equals ~36 stats, base stats seem to be clear.
Crit equals 10 points per 1% crit?
How to deal with regen then? +3ap = 4 points? Same with strike through, both is not clear. :)

Re: Patch Notes 05/05/2019

Posted: Thu May 09, 2019 7:25 am
by NoRKaLKiLLa
Ap is 1 for 1, power yes, 55/1.5=36 rounded down, and strike through, Parry, reduced armor pen etc is 6.

I wrote this erroneously- AP is 1 AP = 5 points

Re: Patch Notes 05/05/2019

Posted: Thu May 09, 2019 7:43 am
by Neil
Slayer / Choppa :
- Reverted Hurtin Time and Reckless Gamble rage scaling until I can prevent them to proc buff damage
Could anyone explain what was wrong? Shoudn't the damage output scale with fury/berserk?

By the way, there is a sound bug with Slayer: without Reckless Gamble the attacks from Slayer don't have a real impact sound. With activatet RG it's fine.

Edit: I've read the bugtracker, question is answered.

Re: Patch Notes 05/05/2019

Posted: Thu May 09, 2019 7:48 am
by Collateral
Is it intended that one of the tank 2h from dungeons has faster speed that a 1h? As far as I saw, each tank class has one, but I would have to double check.

Re: Patch Notes 05/05/2019

Posted: Thu May 09, 2019 8:19 am
by Hargrim
Collateral wrote: Thu May 09, 2019 7:48 am Is it intended that one of the tank 2h from dungeons has faster speed that a 1h? As far as I saw, each tank class has one, but I would have to double check.

Is it the same on epic weapons?