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Patch Notes 24/03/18

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peterthepan3
Posts: 6509

Re: Patch Notes 24/03/18

Post#101 » Sat Mar 24, 2018 2:42 pm

Akalukz wrote:
peterthepan3 wrote:
Akalukz wrote:I see what you are saying Peter, but it is against the original intent of the game. It was a bug... bug is now fixed. Pretty simple. I liked the option as well, but it was a bug at the end of the day. This is not the first thing that was a bug that everyone enjoyed that was fixed.
If you read further down in my message, you will see that I agree with you: it is a bug, and for this it was removed. I simply suggested adding career/renown trainers in scenarios/some scenario as sort of replacement.
Yeah i went back and read that part again. I would still say it is against the original intent of the game. Not saying it couldn't be a nice added benefit. If implemented I would make it in the 6v6 only scenario. I believe that not having an opprotunity to change skills / mastery at whim adds more balance to the game as it forces people to run a more balanced build instead of min/max. I think everyone can probably agree that the Min/Max is what makes balancing the game the hardest. So by reducing the avialabilty of doing so brings about more balance.

I get what you are saying, but there have been a plethora of changes that would have fallen under that category: a pug sc has been implemented; RD/CW has been removed; a new RvR system that advocates a more fair-for-all approach, etc. These are all against the original design of the game, too, but that doesn't necessarily make them bad, does it?

I think for RoR to really shine, we would do well to stop drawing comparisons with live as a means to justify X, Y and Z, using live as some sort of free-from-criticism template, and instead work towards making RoR a standalone success that completely trumps its predecessor (it is on the road to doing so).
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Akalukz
Posts: 1817

Re: Patch Notes 24/03/18

Post#102 » Sat Mar 24, 2018 2:48 pm

you are probably correct on the referencing the orginal game. But i would say for the vast majority of players, the original game is what brings us here.
-= Agony =-

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shaggyboomboom
Posts: 1230

Re: Patch Notes 24/03/18

Post#103 » Sat Mar 24, 2018 2:53 pm

Panzerkasper wrote:
shaggyboomboom wrote:cheating your way into a fight? hmmmmm, tell me about that the next time you punt someone into guards
How could we ever punt you guys into our guards, if you are way too busy running back into the safty of yours?
thats because your whole group dies under a minute and we aint fighting next to them juicy guards

back to topic: with keep claiming, will it give bonuses only in that one zone the keep is claimed?
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Vance
Posts: 52

Re: Patch Notes 24/03/18

Post#104 » Sat Mar 24, 2018 3:01 pm

haha, i am still celebrating so hard about all this, can´t get a hold of myself :D

also i can´t figure out how ANYBODY could think it is normal to actually know upfront who you are up against to in a fight. i you want that, schedule one together XD

+1 on having both Trainers at the keeps though.

Love the Guild involvement update, excited to see what´s next.

Have a nice weekend y´all,
Vance

PS: What are you playing Shaggy, don´t seem to remember the name?
Vance | Leechking
Preferred Playstyle 6vX (AAO Fights)

Guild-Group Player Verzweiflung | Despair
"We bring [Despair] :twisted:"

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Panzerkasper
Posts: 582

Re: Patch Notes 24/03/18

Post#105 » Sat Mar 24, 2018 3:03 pm

peterthepan3 wrote:@Panzer: nothing against you, but I honestly can't remember the last time our skepta/csi/simba group lost to you. Last I remember, you guys were talking the Isha bauble which made us all /lol in comms. :shock: Shame really because you guys were always a good fight, then you sort of dissipated/disbanded?
Nothing against you, but its been ages since we had a proper fight against each other.
The reason we mostly dont do 6vs6 anymore is first of all the unrespectful behavior comming from Fusion, not all of them mostly you, Twinky and Shaggy.
The second thing is, I can't hardly remember any normal fight against Fusion. Because every time you started running back into your warcamps. Especially Twinky used to do this, but he was a cheater anyways and faced the consequences, so this is history.
Oh and btw, you did this not just against us, I saw you guys doing this against LoB and some other also. Where is saw this you may ask? Guess what, in your own videos, isn't that a funny thing? :lol:
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Darosh
Banned
Posts: 1197

Re: Patch Notes 24/03/18

Post#106 » Sat Mar 24, 2018 3:06 pm

Panzerkasper wrote:
peterthepan3 wrote:@Panzer: nothing against you, but I honestly can't remember the last time our skepta/csi/simba group lost to you. Last I remember, you guys were talking the Isha bauble which made us all /lol in comms. :shock: Shame really because you guys were always a good fight, then you sort of dissipated/disbanded?
Nothing against you, but its been ages since we had a proper fight against each other.
The reason we mostly dont do 6vs6 anymore is first of all the unrespectful behavior comming from Fusion, not all of them mostly you, Twinky and Shaggy.
The second thing is, I can't hardly remember any normal fight against Fusion. Because every time you started running back into your warcamps. Especially Twinky used to do this, but he was a cheater anyways and faced the consequences, so this is history.
Oh and btw, you did this not just against us, I saw you guys doing this against LoB and some other also. Where is saw this you may ask? Guess what, in your own videos, isn't that a funny thing? :lol:
I thought the 6v6 crowd mutually and silenty agreed to dogpile onto and into the ICONIC thread ~ it goes without saying that bringing banter into patchnotes and such doesn't end well for those involved. Regardless how entertaining it might be. .-.

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Sedok
Posts: 121

Re: Patch Notes 24/03/18

Post#107 » Sat Mar 24, 2018 3:16 pm

wargrimnir wrote:Hargrim - TEMPORARILY removed heal aggro from Keep Lords, until the new mechanics are in place
I was under the impression that Keep Lords didn't aggro off of healing alone. The only times I received aggro from a Keep Lord was when I did both damage and healing, otherwise I could run around the Keep freely healing without worry of resetting him.

Looks good though 'grim.
Live: Karak-Azgal = Sedok, Golgaroth, Sakneth / Karak-Norn = Xnohrx, Alfriger, Volgarn / Vaul's Anvil = Alfriger, Volgarn, Dolgarn


RoR: Volgarn, Golgarn, Alfriger, Kelthazuul, Sedok

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Fallenkezef
Posts: 1492

Re: Patch Notes 24/03/18

Post#108 » Sat Mar 24, 2018 3:37 pm

peterthepan3 wrote:
Akalukz wrote:
peterthepan3 wrote:
If you read further down in my message, you will see that I agree with you: it is a bug, and for this it was removed. I simply suggested adding career/renown trainers in scenarios/some scenario as sort of replacement.
Yeah i went back and read that part again. I would still say it is against the original intent of the game. Not saying it couldn't be a nice added benefit. If implemented I would make it in the 6v6 only scenario. I believe that not having an opprotunity to change skills / mastery at whim adds more balance to the game as it forces people to run a more balanced build instead of min/max. I think everyone can probably agree that the Min/Max is what makes balancing the game the hardest. So by reducing the avialabilty of doing so brings about more balance.

I get what you are saying, but there have been a plethora of changes that would have fallen under that category: a pug sc has been implemented; RD/CW has been removed; a new RvR system that advocates a more fair-for-all approach, etc. These are all against the original design of the game, too, but that doesn't necessarily make them bad, does it?

I think for RoR to really shine, we would do well to stop drawing comparisons with live as a means to justify X, Y and Z, using live as some sort of free-from-criticism template, and instead work towards making RoR a standalone success that completely trumps its predecessor (it is on the road to doing so).
I love these little moments where we agree
Alea iacta est

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Sprak
Posts: 28

Re: Patch Notes 24/03/18

Post#109 » Sat Mar 24, 2018 3:44 pm

I think the removal of "anywhere trainer" is a step in the right direction.

I understand where Pan is coming from, but disagree that its needed for the min max crowd. If you want to min max and change to the perfect build for each fight, a consequence of this is having to travel to a trainer. Don't like it? tough. Cause that's how it should be.

Trainer's should not be in SC's. Pick your build/group comp, and don't be stupid when speccing into full out dps and get angry when someone farts on you and you melt. Everyone is fully capable of building toons/groups that can focus more on specific things, while maintaining an acceptable level of survivability. Try and min max a balanced build, instead of chasing the biggest numbers.

I don't think trainers in WC's and SC's are a good idea. In keeps? I don't know... in some ways it makes sense and could be good. Others, it feels like its just as bad as having them in SC's and WC's.

In my mind, when you are on the battlefield you are there to fight. The battlefield is not a place you go to "Train".

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Telperien
Posts: 550

Re: Patch Notes 24/03/18

Post#110 » Sat Mar 24, 2018 4:11 pm

What 6vs6 scene meta will look like now? I guess we will see same comps and same builds, am I right?
Somehow I agree with Pan, playing competitive group against other competitive group specing is other aspect of gameplay.
Maybe there is any chance to have a trainer inside one 6vs6 scenario? If u want to play that way, there it is, if u dont like it, dont queue. And it brings another aspect to roaming/sc play. Queing non-6vs6 scenario wont let you respec anymore without flying to city.

But I was never fan of that gameplay on a long run. So ignore me:)
Slacking (checking out EvE)

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