Akalukz wrote:Yeah i went back and read that part again. I would still say it is against the original intent of the game. Not saying it couldn't be a nice added benefit. If implemented I would make it in the 6v6 only scenario. I believe that not having an opprotunity to change skills / mastery at whim adds more balance to the game as it forces people to run a more balanced build instead of min/max. I think everyone can probably agree that the Min/Max is what makes balancing the game the hardest. So by reducing the avialabilty of doing so brings about more balance.peterthepan3 wrote:If you read further down in my message, you will see that I agree with you: it is a bug, and for this it was removed. I simply suggested adding career/renown trainers in scenarios/some scenario as sort of replacement.Akalukz wrote:I see what you are saying Peter, but it is against the original intent of the game. It was a bug... bug is now fixed. Pretty simple. I liked the option as well, but it was a bug at the end of the day. This is not the first thing that was a bug that everyone enjoyed that was fixed.
I get what you are saying, but there have been a plethora of changes that would have fallen under that category: a pug sc has been implemented; RD/CW has been removed; a new RvR system that advocates a more fair-for-all approach, etc. These are all against the original design of the game, too, but that doesn't necessarily make them bad, does it?
I think for RoR to really shine, we would do well to stop drawing comparisons with live as a means to justify X, Y and Z, using live as some sort of free-from-criticism template, and instead work towards making RoR a standalone success that completely trumps its predecessor (it is on the road to doing so).