[Sorceress/Bright Wizzard] Dark Magic / Combustion Backlashs

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#101 » Tue Feb 17, 2015 11:07 pm

bloodi wrote:
Telen wrote:AM are amazeballs at the start of the game. Its end game with no heal on move that they really suffer.
And the lack of heal on move was not that big of a deal
Yes it was and I was 100 for a very long time.
Image

Ads
bloodi
Suspended
Posts: 1725

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#102 » Tue Feb 17, 2015 11:12 pm

Telen wrote:Yes it was and I was 100 for a very long time.
Do you really think AM is not viable because they dont have a heal on the move? Its not like AM didnt have things to compensate it.

I think you people are mixing balance with copypasta.

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#103 » Tue Feb 17, 2015 11:20 pm

bloodi wrote:
Do you really think AM is not viable because they dont have a heal on the move? Its not like AM didnt have things to compensate it.

I think you people are mixing balance with copypasta.
Lack of heal on move meant that the class that relied on kiting the most couldn't heal.
Lack of group utility tactics. vs classes with tons.
Lack of unique buffs that weren't bettered by other classes.
Lack of gheal group procs.
Lack of speedproc or extra detaunt vs shaman
Lack of toughness or armor tactic.
Worst of the cleanse modifiers. tiny hot vs spamcleanse/gcleanse
Couldnt cleanse most important dots sorcs.
Removal of HG cut healing heavily.
Endgame reduction of ttk made classes key tactic desperation far less reliable.
Could only hot on move endgame reduction of ttk made hots less reliable.
Mechanic that encouraged split main stat speccing was useless in single stat endgame.
I could go on...
Image

User avatar
Mez
Posts: 730

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#104 » Tue Feb 17, 2015 11:36 pm

AM had it's role in the bomb groups and premades I was in. The WP kept the group heals rolling, the runie kept the blessing of grungi up with fast and necessary flash heals to get the blessing up, and the AM had the hardest job of keeping people alive, filling up group mates who were being focused, reacting very quickly when group heals were not enough. Shamans were a joke in the same setting. It was just better to hope a morale was around in place of shaman burst healing. I'd actually argue Shaman healers were one of the worst classes in the game asside from gimmick stuff like dps runie or melee SW etc. But you AM's were no where near in that conversation.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#105 » Tue Feb 17, 2015 11:41 pm

Mez wrote:AM had it's role in the bomb groups and premades I was in. The WP kept the group heals rolling, the runie kept the blessing of grungi up with fast and necessary flash heals to get the blessing up, and the AM had the hardest job of keeping people alive, filling up group mates who were being focused, reacting very quickly when group heals were not enough. Shamans were a joke in the same setting. It was just better to hope a morale was around in place of shaman burst healing. I'd actually argue Shaman healers were one of the worst classes in the game asside from gimmick stuff like dps runie or melee SW etc. But you AM's were no where near in that conversation.
Shaman have more hots than ams they can heal far more on the move plus their hots buff toughness.
If AMs are left alone to turret heal they are better. They very rarely are.
Im refering to serious stuff not bomb groups where you have spots for all healers. From those AM would always be the first dropped you cant lose the wp heal output or the rp healbless as that what pushed the wp healout.
Image

bloodi
Suspended
Posts: 1725

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#106 » Tue Feb 17, 2015 11:49 pm

I didnt touch the game for more than 2 hours after the renown cap raise, so i cant comment on what happened with it and how affected the TTK.

I can give you that AM relied on people not exploding on contact to shine, it was indeed desperation what made us so clutch, i usually ran with a WP who just spammed group heals while i focused the people in danger.

But i cant see how they lacked in utility, its the only healer with a reliable silence, snare and ap removal for order and issues like not being able to heal while moving were paliated with people peeling for you and good coordination.

And hell, given the situation there was no way they were able to down my AM or anyone in my group when i popped MOC and spammed group heals.

Its easy to portrait a class as faulty when only listing its flaws, ams could compensate for them imo.

User avatar
Mez
Posts: 730

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#107 » Wed Feb 18, 2015 12:03 am

I agree in a straight 6 man the RP is probably a better choice, if anything for the CC alone. I used to be very aggressive on my runie with a 100 foot silence and 100 foot stagger to double up and lock down an enemy back line. Or just keep a squig herder staggered a whole game and keep silence up on a sorc if the damage was heavy.

Why are we talking about AM's again?
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#108 » Wed Feb 18, 2015 12:33 am

bloodi wrote:I didnt touch the game for more than 2 hours after the renown cap raise, so i cant comment on what happened with it and how affected the TTK.

I can give you that AM relied on people not exploding on contact to shine, it was indeed desperation what made us so clutch, i usually ran with a WP who just spammed group heals while i focused the people in danger.

But i cant see how they lacked in utility, its the only healer with a reliable silence, snare and ap removal for order and issues like not being able to heal while moving were paliated with people peeling for you and good coordination.

And hell, given the situation there was no way they were able to down my AM or anyone in my group when i popped MOC and spammed group heals.

Its easy to portrait a class as faulty when only listing its flaws, ams could compensate for them imo.
Even if you totally ignored the failing after the ttk reducing 100 patch or the other disparity I listed. The defining issue why you would never take a am in a two man is healbless and the effect on wp gheals.
Image

Ads
User avatar
Kaitanaroyr
Posts: 484
Contact:

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#109 » Wed Feb 18, 2015 2:44 am

Ams are better heals pve better dps pvp simple as that
Image
Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#110 » Wed Feb 18, 2015 3:57 am

Kaitanaroyr wrote:Ams are better heals pve better dps pvp simple as that
Depends on tier and type of dps.
Early game AM has better dps and similar healing.
End game RP has better better single target, much better aoe dps and better healing/group support.
Better in group setting with higher damage or better healing and ability to switch role.
Am have better solo damage over multiple targets particularly within 65ft.
Image

Who is online

Users browsing this forum: AxelF, Feldur, Google [Bot], Nameless and 9 guests