New system does not cater to these instances either. It is fine that the best players get gear quicker, else you go full carebear, this project is already to leniant towards rewarding bad gameplay.szejoza wrote:But how would you divide 12 bags (or so) between 200 players and when differences between performance in top 30 would be minimal?
All I can see in that option is the strong and geared players would get even more gear while weak would be farmed and stay undergeared for ages.
And remember, that many people turn the tide of the battle when they join after hours of others playing, so should they have no chance of getting any bag cause others were killing each other for hours, or the reason they made their realm lock the zone is not enough to get any chance for bag. For example. 12 people show up, they make fast kills, organise a warbands from pugs and charge and take the keep, opposing side see that they are losing and are not putting much of a fight therefore granting them less kills, these 12 people turned the tide of the battle but with your system they won't get even a chance of getting a bag, new system counts it towards their contribution, and even if they don't get the bag this lock they will have bigger chance on the next
Patch Notes 21/10/17
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Re: Patch Notes 21/10/17
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Re: Patch Notes 21/10/17
It actually fixes the problem of people who end up being 13th or 14th in the contribution cause in the end they will get rewards from being useful.Madcatmech wrote: New system does not cater to these instances either. It is fine that the best players get gear quicker, else you go full carebear, this project is already to leniant towards rewarding bad gameplay.
But well, I see you care only about these 12 'the best of the best' and others are just trash so let's drop it here
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- BrockRiefenstahl
- Posts: 409
Re: Patch Notes 21/10/17
I am all in for the new System, overall it seems great. Only thing that concerns me, is to not know what exactly, beside kills, is contributing to my outcome. Also I would want to know some formula
. But I guess, they want to keep that as a secret to adjust in case of need.

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Re: Patch Notes 21/10/17
I never said the 13 and lower are trash. I simply stated that I deem it acceptable that the people that contribute the most&best/show the best gameplay deserve to get gear quicker than people that are less capable (e.g. zergers).szejoza wrote:It actually fixes the problem of people who end up being 13th or 14th in the contribution cause in the end they will get rewards from being useful.Madcatmech wrote: New system does not cater to these instances either. It is fine that the best players get gear quicker, else you go full carebear, this project is already to leniant towards rewarding bad gameplay.
But well, I see you care only about these 12 'the best of the best' and others are just trash so let's drop it here
You dont think good gameplay (kills, bo flips, intercepting, flanking) should be rewarded more than mindless play (zerging). If there are more than 12 people that performed well simply add more bags to the zone flip. Just get rid of the rng.
Lob 5 man wiped 24 avocetii warband? thats a feat worth a subjugator weapon for each right there, though its likely that they gained at most a green bag, whilst the warband that performed astrociously probably got blue/purp/gold bags.
The result: LoB is pissed off and you let the guys in warband keep the illusion they are actual capable players. lose-lose
Re: Patch Notes 21/10/17
I'm not into zerging either but remember, leaving 12 bags when there are 200+ players in a zone needs some sort of rng (or the personal loot system that we have now)
If there are 12 people that are first contributors and then there are 12 people that killed one opponent less, do you think it's justifying to rip the latter of any chance of getting loot?
If there are 12 people that are first contributors and then there are 12 people that killed one opponent less, do you think it's justifying to rip the latter of any chance of getting loot?
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Re: Patch Notes 21/10/17
If they performed well I do not see why we simply cannot disperse 24 bags. Is 12 bags hardcoded or something?szejoza wrote:I'm not into zerging either but remember, leaving 12 bags when there are 200+ players in a zone needs some sort of rng (or the personal loot system that we have now)
If there are 12 people that are first contributors and then there are 12 people that killed one opponent less, do you think it's justifying to rip the latter of any chance of getting loot?
Re: Patch Notes 21/10/17
It's just a number to work as an example, the same example can be made for 50 people that perform well and 50 that killed one opponent less, the situation is the same
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Re: Patch Notes 21/10/17
There is a difference between 50 people killing 1 person less and 50 people being crap buddy. Anyway enough derail. RNG sucks and Carebearing is bad
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Re: Patch Notes 21/10/17
I don't know if there are minimum contribution requirements for each bag grade but perhaps that can be coded in and displayed to players?
Your contribution only entitles you to roll for green bags and below for example? So you cannot get a gold/purp/blue and it does not enhance your roll bonus for those bags.
Since the hidden roll bonus you recieve is based on the zone average the 24 man who does all the work have a m7ch higher chance of getting a "good" bag if there are 200 zergers in the zone bringing down the average?
Your contribution only entitles you to roll for green bags and below for example? So you cannot get a gold/purp/blue and it does not enhance your roll bonus for those bags.
Since the hidden roll bonus you recieve is based on the zone average the 24 man who does all the work have a m7ch higher chance of getting a "good" bag if there are 200 zergers in the zone bringing down the average?
- peterthepan3
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Re: Patch Notes 21/10/17
Pretty good patch for pug players. I like the idea of personal loot, just wish RNG could be disposed of entirely (appreciate that this probably isn't possible).
Good job anyway.
Good job anyway.

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