When one you're fighting alongside is ready to give up this dream, do your level best to remind them why they started/came back.
Maybe a slight shifting of "Hey! We're baaaaaack!" to something akin to the in game AND irl long term benefits, personal, community and gaming world in general, available to players, in particular and as a whole, that will inevitably be reaped by all who make commitments of themselves and their time and energy to ensuring this project, often copied but never fully duplicated moves forward into a future that will provide not just the initial investors with an exponential, positive "payout", but their new/current family (many children of gamers emulate the play styles they grew up watching their parents/providers invest/enjoy/espouse within the very same games their parents played while caring for/raising them, often times becoming 'family affairs' of great importance) setting the stage for positive cycles of reinvestment and enjoyment for many generations.
Like the Goshchia Family has done in many successful oMMORPG's, W.A.R. live having been hugely invested in by them, with great personal returns for them on that investment in the forms they desired at the onset of their decision to move from W.o.W. to W.A.R. (Having had the privilege of corresponding on one occasion with The Leader of that clan regarding their possible 'comeback' when R.o.R. first launched, and he listed specifics that had to be addressed for him to even consider the possibility of Returning to Reckon with the pile Mythic had dropped out their pants leg with a vigorous shake, all of which have been successfully, consistently dealt with or outright fixed/changed by like minded players/devs, would immediately create an inescapable gravity well for players that would generate a 'return' that would probably rival what a large number of us experienced at Live Launch: The realization that a game like no other in existence that would not maybe just topple the King off The Hill, but rewrite, for the better, the personal and shared histories of players for generations into the distant future, is CURRENTLY being set up to do by LIKE MINDED players sharing the same dream/desire/love of.
When a company begins to hemorrhage clients/money/investors/employees, the tried-true-and tested remedy is a sinking of all available revenue/resources into a targeted and MASSIVE ADVERTISING CAMPAIGN, the rule of "no negative discussion outside of those who actually/literally 'run the show.' PERIOD.
Every time this subject is aired publically we are wrapping our collective hands around the throat of hope in what could be; in something better; that just maybe, things have finally changed for the betterment of all involved. Creating posts of even the slightest negative, nature allowed to be read by the general/potential population did, is and will continue to erode any hope/interest that would confirm what potential/current impatient players (far more than most of the current populous realizes) of R.o.R. come here to get the final word on: is R.o.R. worth them allowing themselves to go back to that visceral place in their guts that once churned with anticipation/excitation/hope that miraculous event could be used as words they want to be the first to blurt out over social media airwaves: the heading,
"WEEEEE'rre BAAAAAAAaaaaaaaaaaack!"
flashing in a multitude of colors, inviting the still unbelieving, once fully subscribed W.A.R. player, eyes wide, jaw slacked; saw, heard, and viscerally felt as that drawn out orchestral note, rising then suddenly falling eerily, followed by the immediately recognized, deep, almost horse female voice making the most profound one word statement in the gaming world to date:
"War."
Eyes transfixed to the screen, gritty CGI images fading in; the string note flattening out and fading away as she began her story - OUR story - about the Armies of Destruction, and Order, their tapestries buffeting in a slight breeze as the viewer is suddenly jarred into apoplexy as the wall on the screen before us implodes unexpectedly, the view passing through the damage to reveal the Destruction hordes encroaching on the thing their focused hate was about to assault...
then cutting to the most recognized scene everyone of us viewed with unfettered awe. The gobo squig herder flagellating an ever growing ball of weaponry, which promptly devoured its maker and sped off toward the din, like a bowling ball through pins during a strike...
Shortly thereafter, our lives were changed, immeasurably and forever. R.o.R. is, quite successfully, that legacy's Legacy.
