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Re: Permanent Realm Lockouts

Posted: Thu Jan 19, 2017 7:35 pm
by Kragg
A lockout is not the way to go. Having both factions played on one account is not a problem either. We have to stop people switching to reap the rewards.

Enforce a one account per IP rule. When you played an XX amount of time in the rvr lake and you switch you get a 30/45 minutes cooldown in which you can participate but will not get any RR or INF rewards. Taking away the reward will make people stick to their factions in battle but will be able to play both sides.

Re: Permanent Realm Lockouts

Posted: Thu Jan 19, 2017 8:09 pm
by Aurandilaz
I think xlreaming is actually benefiting T4 atm; quite many people just stick to one side, but quite many also try to log underdog; result is some very balanced 50:50 fightings odds.
Much better than compared to days of everyone logging one realm because of timers.

Ofc people will cry when their 70:30 odds are ruined when people switch to defending side; turning their easy keep capture into a brutal half day long struggle when odds become 50:50 over time. 8-)

Re: Permanent Realm Lockouts

Posted: Thu Jan 19, 2017 8:23 pm
by CegeePegee
wargrimnir wrote:
I have mentioned, dozens of times, we will have ways to check for multiple accounts. We already do to a large degree, and know of most players with more than one account. The client patcher would allow us to take this to the next level.
My bad, I thought the checking was a manual process, disregard my earlier comment.

Re: Permanent Realm Lockouts

Posted: Sat Jan 21, 2017 12:39 pm
by Grock
Aurandilaz wrote: Ofc people will cry when their 70:30 odds are ruined when people switch to defending side; turning their easy keep capture into a brutal half day long struggle when odds become 50:50 over time. 8-)
I feel like this is the actual reason why people complain about xrealming.
But even then - there's no proof that it happens due to xrealming and not just people quitting/joining as usual.

Re: Permanent Realm Lockouts

Posted: Mon Jan 23, 2017 11:24 am
by Buttbeard
Grock wrote:
Aurandilaz wrote: Ofc people will cry when their 70:30 odds are ruined when people switch to defending side; turning their easy keep capture into a brutal half day long struggle when odds become 50:50 over time. 8-)
I feel like this is the actual reason why people complain about xrealming.
But even then - there's no proof that it happens due to xrealming and not just people quitting/joining as usual.
I do not mind the 50:50 fights. I actually like them. No fun to take a keep/zone with almost no resistance.

What i do not like is that often i noticed a fight being fairly equal, going back and forth until one side begins to get the upper hand. THEN the struggling side often lose a whole bunch of players and the winning side all the sudden get a bunch more players. Making an fairly even fight into a well a fight where one side is almost facerolling home the victory only because they greatly outnumber the other.

is this only because of x-realmers switching side? No it is not. there are a chat so people can see if their side is about to win, so therefore people that are already online might join in for an easy win and other reasons, people just having to log off, people just logging on and find a fight and so on

Blaming it all on x-realming is just silly. But x-realming IS a thing, some players prefer to not have to fight equal fights or be on the losing side, or having to work hard for the win. thee is more than one reason people switch to the winning side instead of continue fighting.

Many talk about permanent lock out or 8 hour to a day lockouts for switching sides. This would probably help. But it would irritate people, and those that really want to x-realm would often make another account, and some would get banned and so on.
But a shorter lock out timer would help as much, lets say 1 hour, or even just 30 min would make a big difference. Then you can't relog the other faction as soon as the one you play are struggling. if you have to wait an hour the fight migth very well be over and you missed the rewards all together. But it wont stop you from playing a toon on the other faction later on, all that is needed is a short brake. make something to eat, walk the dog, do the dishes, surf some pron or anything and then you can log in on the other faction

Re: Permanent Realm Lockouts

Posted: Mon Jan 23, 2017 11:38 am
by flintboth
This poll is not representiv, there is no "timer lockout".
How many % who have voted "no" or "yes" are for a timer lockout ?
I know the Original Poster have mentioned why there is not the choise but keep that in mind.

Re: Permanent Realm Lockouts

Posted: Wed Jan 25, 2017 6:01 pm
by Stilton
Grocks suggestion to incentivise losing seemed like one of the few that actually gives people a reason to:

- fight to the end of a losing defense.
- defend an unwinnable situation.

And you're trying to encourage the above right? You're essentially trying to encourage people to waste their time for a defeat.

So, it seems pretty obvious to me you need to give them a reason to stick around and lose.. and that seems like it would have to be a pretty significant reward...

So in addition to some kind of timer, so that these rewards are only given if you've invested time, even though its pretty obvious your going to lose.. You should also give some tangible reward, be it a buff... or a xp/rr bonus.. or something...

Thenagain i can be pretty unimaginative so i could be thinking about the whole thing ass-backwards.

Re: Permanent Realm Lockouts

Posted: Sun Jul 09, 2017 9:11 am
by PartizanRUS
Where is lockout timer for side switch ?

Re: Permanent Realm Lockouts

Posted: Sun Jul 09, 2017 10:42 am
by Sulorie
PartizanRUS wrote:Where is lockout timer for side switch ?
Necro much?


Wait for client patching.

But when you think it will solve imbalances between realms, you are really misguided.

Re: Permanent Realm Lockouts

Posted: Sun Jul 09, 2017 11:12 am
by Alfinnete
Simple: After logging in, you have 5 min to switch factions. After 5 min, you receive a temporary lock of 2 hours.