Jaycub wrote:They should let duos into the pug only que imo.
On another note, I do hope that RDPS gets some kind of love for scenario type enviroments, it's alright now as we see some guilds running successful 3-2-1 groups, but expecting random pugs to pull that off is just unthinkable. It is only going to get worse for RDPS in T4, we will start seeing certain mechanics like pulls, more renown points to throw around for utility, TTK going down (more emphasis on having tank based mechanics in your party, only having 1 in a party hurts).
Also wouldn't be surprised if we start seeing 3 tanks (2 offensive) 1 dps 2 healer 3-2-1's. Offensive tanks particularly SM and BO have been putting up numbers comparable to low tier MDPS in a lot of the 6v6 CW I have seen. This would just be the end of RDPS in small scale structured PvP imo.
Why would RDPS need any additional love in any scenario? Unlike MDPS, they do not require two additional archetypes (tank w/ guard + healer) in order to do their job. They can hang back at max range, not get hit by anything, and DPS freely with no risk to themselves. Unlike MDPS, they can continue to perform their role (DPSing) in all situations, being spawncamped or spawncamping, whereas MDPS have to wait until something gets close enough.
At this point in the game without trivial blows, I'd venture to say that RDPS is far too overtuned and is downright OP in most scenario situations. I see BWs, SWs, Sorc, and SH dominating the raw damage numbers every single scenario, whereas MDPS are screwed unless a specific group composition allows them to perform their jobs.
Trivial blows would help mitigate some of this imbalance, but I have yet to see how balance will be once t4 on this server is released. ATM though, the scales are tipped HEAVILY in RDPS's favor.
~LIandel
RR38 WL of <Obliteration>