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6 man meta

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roadkillrobin
Posts: 2773

Re: 6 man meta

Post#101 » Fri Mar 25, 2016 10:41 am

Qquer had a pupose with the VP system. When scenarios was no longer needed for zone locks it was just boring pug farming. Wich didnt really exist back then coz there were no reasons to farm scenarios tbh.
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Toldavf
Posts: 1586

Re: 6 man meta

Post#102 » Fri Mar 25, 2016 10:49 am

roadkillrobin wrote:Qquer had a pupose with the VP system. When scenarios was no longer needed for zone locks it was just boring pug farming. Wich didnt really exist back then coz there were no reasons to farm scenarios tbh.
Actually I'd say SC is the only place i can legitimately get a fight. While it is still a bit rare to have 2 equally matched groups in SC its still far more common than in orvr.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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roadkillrobin
Posts: 2773

Re: 6 man meta

Post#103 » Fri Mar 25, 2016 11:41 am

Thats coz devs changed focus from rvr to scenarios when they introduced Scenario weapons. That gave scenario premades a reason to fight pugs. They also increased the amount of renown gained from kills in scenarios. Wich further increased the problem. Pugs vs Premades vere never adressed. RVR solves this problem somewhat by tself by not having any player amount limitations.
The only real way to get equally matched small scale fights atm is by organizing events. Id rather see Scenarios go back to be a method of zonelocking then farming pugs for gear and renown. Imo it would be a good thing to remove all renown and xp gain from kills and have flat numbers based on the the end score if you ask me.
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footpatrol2
Posts: 1093

Re: 6 man meta

Post#104 » Fri Mar 25, 2016 10:26 pm

Opinion
I really feel like SC's have derailed the game overall from its purpose. Don't get me wrong I LOVE playing in SC's in premades and what-not but I feel like its almost has become the focus of competitive players.

Opinion
I'd like to see the competitive players in the lakes more. If it was somewhat reliable to get fights in the lakes premades would be out there more. At the moment its very unlikely which leads to SC's being the more preferred way of finding a decent fight.

I don't know what to do about this or suggest. I would hate to see SC's go away entirely. Maybe straight no reward for SC's? I don't know. Even then I'd want to que for a SC because I'd want to fight other premades. Maybe have SC's only available for a specific time to lock a zone? You'd have to have something available for the defending player. I don't know what to do.

Anything that downplay's the zerg in ORvR i think is good and anything that requires more player interaction and community is good and healthy.

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Jaycub
Posts: 3130

Re: 6 man meta

Post#105 » Fri Mar 25, 2016 10:47 pm

Premades don't have any stake in the lakes in t3, in t4 city pushes / forts are going to be their ticket to end game gear so they will have a reason to be out in force.

Right now the best way to get quick and good fights is just queing up, since getting rr40 and bis gear is relatively easy.
<Lords of the Locker Room> <Old School>

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peterthepan3
Posts: 6509

Re: 6 man meta

Post#106 » Fri Mar 25, 2016 10:50 pm

footpatrol2 wrote:Opinion
I really feel like SC's have derailed the game overall from its purpose. Don't get me wrong I LOVE playing in SC's in premades and what-not but I feel like its almost has become the focus of competitive players.

Opinion
I'd like to see the competitive players in the lakes more. If it was somewhat reliable to get fights in the lakes premades would be out there more. At the moment its very unlikely which leads to SC's being the more preferred way of finding a decent fight.

I don't know what to do about this or suggest. I would hate to see SC's go away entirely. Maybe straight no reward for SC's? I don't know. Even then I'd want to que for a SC because I'd want to fight other premades. Maybe have SC's only available for a specific time to lock a zone? You'd have to have something available for the defending player. I don't know what to do.

Anything that downplay's the zerg in ORvR i think is good and anything that requires more player interaction and community is good and healthy.

LOL.
You've got it completely wrong:
1) People do scenarios because they prefer small-scale PvP - that's it. Scenarios exist to cater to those of us who enjoy smaller encounters. Especially in T4 (assuming medallions don't drop), they will not hold a candle to RVR in terms of ability to get gear/etc (City sieges/WBs will still reign supreme);
2) People are out in the lakes. Where are you looking, lol? Most scenario premades go into the lakes while waiting, but are dissuaded from getting too involved in RVR because of point 1, and due to the prevalence of zerging WBs that don't really interest us.
3) Why should people not get rewards for doing scenarios? Do you ever think about this stuff before you write it?
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magicthighs
Former Staff
Posts: 717

Re: 6 man meta

Post#107 » Fri Mar 25, 2016 11:00 pm

peterthepan3 wrote: LOL.
You've got it completely wrong
You know what's funny about opinions?

They can't be wrong.
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peterthepan3
Posts: 6509

Re: 6 man meta

Post#108 » Fri Mar 25, 2016 11:04 pm

Opinions can also lack any empirically-verifiable substance behind them, or not have much of a basis too. I gave my opinion in response which is based on my experience as an avid scenario player, and I think it echoes the thoughts of many people who conform to the same sort of PvP mentality/playstyle I do.

I could be wrong, though!
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magicthighs
Former Staff
Posts: 717

Re: 6 man meta

Post#109 » Fri Mar 25, 2016 11:13 pm

No, you didn't just give your opinion, you literally said his opinion was wrong. Your second point basically concedes that his opinion is perfectly valid, that scenarios have become the focus of competitive players.
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footpatrol2
Posts: 1093

Re: 6 man meta

Post#110 » Fri Mar 25, 2016 11:21 pm

@jaycub
Very true. I kinda wish all the gear was tied to the lakes and not SC's. There are a ton more dirty tricks you can do in the lakes and not in SC's. Zergs and premades can both live in the lakes.

@peterthepan3
Your argument basically proves my point.

I've been part of 6 man's that have taken on a zerg warband. I don't think i'm unique in this. Its not that hard to do. I'd prefer to fight other organized players then zerg's.

I too Roam while waiting for a SC to pop. Sometimes if the fight is too good in the lakes I'd not take the SC pop. Why am I not taking the SC pop? Because its too fun in the lakes at the moment and chances are i'm randomly fighting some zerg plus premade combo element.

I personally que for SC's because it is the most reliable way to get into a organized fight or as you call it smaller encounters. Too be honest I don't care if its a smaller encounter I just want to have fun. Killing zerg players is ok but i'd prefer fighting other premades. Killing zerg players is better then just sitting in your warcamp waiting for a SC pop. I don't care about gear and don't care about anything else really because those organized fights vs other organized parities are why I play the game and bragging rights.

I don't play for the carrots of gear but I know that influences other players actions.

What i'm kinda saying is that SC's are dividing the community. What if the best way to get into a organized fight was in the lakes and not SC's? If you had nowhere else to play but the lakes the premades would be out in the lakes fighting each other constantly with the zerg roaming around. Think of the Lakes as a Large SC that never ends.

Zerg players follow organized play. After seeing some organized play and what they can do zerg players might think to themselves Hey I want to be part of that.

As it stands Zerg players that que for SC's either luck out and fight another zerg que and HOPE for decent group composition or face a premade and sit in their spawn point.

Now I love me some SC's but (opinion) I think it really derails the game and will make ORvR always about zerging predominately, Because the competitive players are preferring the SC's over ORvR.

Do you know of any competitive players that are super concerned about group compositions that focus on ORvR? I never really met any... Most competitive players I know are focused on SC's in their closed environments.

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