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Re: Shaman builds, RR, etc.

Posted: Sun Jun 26, 2016 7:03 pm
by catholicism198
Narcoleps wrote:
catholicism198 wrote:I got my intelligence to 904 and still no sign of a soft cap.
Damage still sucks though. I can crit for about 1.2k (If I'm lucky) But a BW will crit for twice that.
We have a ton of DoT and self healing through our damage. If we hit as hard as BWs did it would be a bit overpowered.
2 DoTs is a "ton of?" ...so the AM must have an outrageous/infinite amount of DoTs. ...but no... instead we have the pitiful " 'ere we go" which requires two tactic slots.............................................................................

Re: Shaman builds, RR, etc.

Posted: Sun Jun 26, 2016 7:19 pm
by Ghostweed
DPS shammy is definetely playable, but one have to really careful on target picking. Especially in 1v1. WP? Sure, hes going to melt, RP? Waste of time, better to run and find something else to fry. 2hIB? Hes going to kill u if u dont kite properly due to the KDs. 2hSM? Yummy. Etc.

One have to understand that u trade SO much for DPS. Ur healz are going to suck, ur survivability is almost 0 (u got only 1 CC on 60sec CD + sticky feetz...thats it) and ur dps is highly situational.

Buy hey, u can burst down ppl really fast + its ton of fun! :)

DPS Shammy + Heal Shammy are one of the most awesome combos in the game. Throw in a SH and u got "GOBO Squad FTW".

In a group u are pretty much obliged to heal, as there is not much healers usualy, but u can be great assist DPS, killing blow graber (due to range burst DPS) and debuffer (strongest toughness debuff in the game).

AM is definitely much stronger than Shaman, but less funnier as u dont have that great "gobo look" :)

Re: Shaman builds, RR, etc.

Posted: Tue Sep 20, 2016 8:47 am
by Clownsanity
Hi, i am new with the shaman and the game in general (well i played it 9 months at the release back in 2008),i am reading all these posts and i am noticing people or speak about full healer or full dps, so since from what i am understanding of both roles there are better classes and the gork & mork mechanic seems to be designed for to be both a healer and a dps for to maximize both with bursts, isn't really possible to do half/half? Maybe i can't be main dps/healer but a support tool/off healer?

EDIT: also was thinking from the experience from other mmorpgs like champions online: The Shaman seems to be more centered on selfish gameplay, like a survivable dps, an hit and flee and opportunistic fighter, it could do group work but from what i am reading it could be also something which remove group work, as another class healer you wont be worried about shaman life since it can selfheal, as tank you know to have a survivable boost to your dmg at your back and maybe some heal, as dps you could consider the shaman the perfect bait if it stay alive, could this mindset work? I like lateral thinking and Shaman seems suited for that :mrgreen:

Ty for helping :)

ps i chosed the goblin shaman because are years that i wanted to play a bad moon goblin somewhere :lol:

Re: Shaman builds, RR, etc.

Posted: Sat Sep 24, 2016 10:48 am
by DonBandi
Small question: at least how much willpower a full healer shammy should have to be effective (approximately)?

Re: Shaman builds, RR, etc.

Posted: Sat Sep 24, 2016 4:47 pm
by footpatrol2
500 to 700 willpower. 600 I feel is the sweet spot. 500 is a little too low.

Re: Shaman builds, RR, etc.

Posted: Sat Sep 24, 2016 8:46 pm
by DonBandi
Thank you for answer! Now I know what to aim for : )

Re: Shaman builds, RR, etc.

Posted: Sat Sep 24, 2016 9:44 pm
by footpatrol2
Indivitually the AM is stonger only for single target. Collectively shaman's are better at stripping WP/RP buff's since they are blessing based then the AM with mork touch tactic and da waaagh is coming. You need more then one dps shaman thou to pull it off. Ideally 3.

Dps shaman's are the hard counter to WP. Everything they do tears them down. But it requires more then 1 dps shaman. I'm running a 6 man shaman group. The things the group can do... is crazy.

Re: Shaman builds, RR, etc.

Posted: Mon Sep 26, 2016 10:00 am
by roadkillrobin
Dps Shaman is a complete waste of time for competative play, Healing Shamans however has its use in warbands, we actually running with 4 of em atm coz of the morale boost, However the class is incredible bad at healing while under preasure from another warband. This is due to long cast time on groupheals. Buildtime increasers, interupts and CC wich happens alot when playing against competent oppositions. This is the main ballance factor that the classes (AM aswell) that needs to be looked at or they will always be replaced by a DoK (WP). Hybrid specs just don't work. Dps output is way to high in this wich means you need to be a healbot or people dies. And your dps output is to bad to kill anything due to other healers min max for healing. The mechanic should have been changed in the development stage of WAR. But the classes were pretty much ignored by the Dev team since release. I think we got 1 or 2 ballance changes in total wich pretty much didn't solve any of the core issues.

Re: Shaman builds, RR, etc.

Posted: Mon Sep 26, 2016 10:36 am
by Panzerkasper
roadkillrobin wrote:Dps Shaman is a complete waste of time for competative play, Healing Shamans however has its use in warbands, we actually running with 4 of em atm coz of the morale boost, However the class is incredible bad at healing while under preasure from another warband. This is due to long cast time on groupheals. Buildtime increasers, interupts and CC wich happens alot when playing against competent oppositions. This is the main ballance factor that the classes (AM aswell) that needs to be looked at or they will always be replaced by a DoK (WP). Hybrid specs just don't work. Dps output is way to high in this wich means you need to be a healbot or people dies. And your dps output is to bad to kill anything due to other healers min max for healing. The mechanic should have been changed in the development stage of WAR. But the classes were pretty much ignored by the Dev team since release. I think we got 1 or 2 ballance changes in total wich pretty much didn't solve any of the core issues.
The shaman has not the healer thats takes aoe pressure off a group, that is what the DoK/WP are mostly designed for and on secondary RP/Zealot, because they have buffs on their group heals or group debuffs etc.
The shaman is a single target burst healer with possible 4 hots, an absorb shield and a huge heal on anly 2sec cast time.
Also his suvivability is completly underestimated with stacking detaunts and run speed proc on getting hit.
The only real hardcounter to him is a Kotbs, becasue the tactic destroy confidence is so op against shamans, on the other hand, he is one of the healers who doesnt really care for shatter limps.

I agree with DPS/Hybrid specs beeing useless. These are the 7th slot in the 6man groups.

Re: Shaman builds, RR, etc.

Posted: Mon Sep 26, 2016 12:39 pm
by roadkillrobin
@Panzerkasper
In warband scale fights one WP/DoK healing your group isn't gonna cut it. All frontline dps takes AoE dmg, all tanks take AoE dmg + Guard damage, All healers takes AoE dmg, You takee AoE dmg. You need to group heal. It's the bread and butter heal for ORVR, and will always be. What you talk about only aplies to smaller scale fights were you can get away with ST burst heal people. In warband scale fights stuff like runspeed procs and hot on cleanse becomes pretty useless. Shamans and Archmages need tools to deal with all the setbacks, interupts, CC and casttime increasers or else they will just be replaced by DoK's. I've sugested a Gather Round/Blessing of Isha change to help deal with this as the 2,5sec cast time is thee biggest reason why these classes doesn't really cut it in these situations. The reason RP/ZE are ablee to do it is coz of tall the procs that helps with setbacks, healoutput and AoE hot's etz. Here's my sugestion again. (Made up heal numbeeers)

Bleessing of Isha/Gather Round (30AP/sec 2,5sec to cast)
Heals your entire group for 200 health every second for 2 second and another 300 at the end of channel if not interupted.

Instead of:

Bleessing of Isha/Gather Round (65ap, 2,5sec to cast)
Heals your entire group for 700 health