freshour wrote:- So again, any ideas as to HOW to create an incentive for more order tanks/MDPS? I mean hell if transmutes would do it and destro was given some as well so they didn't nerd rage out... I would say why not? It seems like a waste of time, but the less order (me) on the forums making sarcastic passive aggressive threads the better

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Ill just respond to this since generally I play tanks in most games, and like to switch between full SnB setup as well as 2H "dps" tank setups.
I think bottom line the issue with tanks is "fun". Going full SnB and just being a "buff bot" for the party isnt much fun. Even with "utility" added to the class, it still isnt much fun.
Its why, when I play my Knight, I LOATH going SnB - eventhough I leveled up that way! I was excited to play a "full tank Knight" but once I actually got to T3, got my gear, it was SOOOO freaking boring just because I would hit people for 100-200, just following people around looking to "taunt" sorcs/Shaman who were "beaming" my teammates and making sure guard was up. Meanwhile my slayer was like "Omg, 1.5k crtizasdada leet deepsasdad!!!!"
So the crux of the tank class is, "well if they can take SUCH a beating, and buff up the group SO much, they obviously CANT deal any damage or it would be OP right?" Overall I agree with 1 exception.
Tanks dont need to feel like thay are dealing AMAZING damage to a target, but if they can deal a solid "timed" damage to a target to feel useful, that could be a HUGE "fun" boost to the team.
So something I had on my "Guardian Fighter" (tank) in my previous game (Neverwinter) was a move called "anvil of doom". When the game first came out, and for about 1.5 years after launch, Anvil of doom did mediocre damage UNLESS the target was under an HP threshold, then the damage was DOUBLED.
So a "tank" could roll into PVP, go "protection mode" and do his job, but then when a target got low, he could Anvil them for "good damage". Maybe it wasnt always "AMAZING" but it was solid.
I think this is the type of thing that would make playing a tank, very fun indeed.
Liability: You run into a liability now that 2H tanks might be "too good" since this would give a crazy "execution" so you could either just "test this out" OR perhaps look at making it scale off something defensive instead. Maybe it "requires a Shield" or maybe it attacks for a % of toughness" or maybe just but the ability in the tank tree itself or as a tactic in the tank tree on a "tank tree move".
At current levels, I dont think this needs to be any "Crazy" burst, but even something that could crit for like 800 would make me feel more "valuable" and make it more "fun" too since you too could be part of the "who got the KB" game.
So it would not REALLY buff the "tank damage" but enable them "utility" in the form of 1 big hit, possibly with a big CD, but that doubled damage on targets under 25% or 30% HP or something.....
I think this would make more people feel like playing a SnB tank is MUCH more fun.