(Mythic) origins of balance

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Sulorie
Posts: 7461

Re: (Mythic) origins of balance

Post#101 » Thu Mar 03, 2016 5:54 pm

Theory crafting beyond reality at its best. As entertaining as trash movies but new players should be warned right at the beginning.

I would like to know what you are doing to keep everyone incombat to not lose moral.
Dying is no option.

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footpatrol2
Posts: 1093

Re: (Mythic) origins of balance

Post#102 » Thu Mar 03, 2016 5:58 pm

This 12 man greenskinz is only the bomb portion. Groups 3 and 4 can either add to the bomb. Or provide single target sniper teams That can also contribute to the bomb when it is required even with thier morale 4's. Let's say in grp 3 and 4 we have 4 Big shootin SH's. Also In a warband we'd have access to 16 AoE snares + more if we need too in a pinch we can get more. How do you think you'll get into position to do the pull from? I don't really care if you kill 1 or 3 guys. I can potentially have 4 Da Green shaman's healing via damage assisting the 4 big shoota SH's. The 4 Da green shaman's give me 4 instant rez's. So go ahead and kill a couple but you ain't catching this warband If I don't want you too. I don't even have to engage you with my bomb.

Also Its unlikely that the opposition is doing coordinated m4 morale pushes.

bloodi
Suspended
Posts: 1725

Re: (Mythic) origins of balance

Post#103 » Thu Mar 03, 2016 5:59 pm

footpatrol2 wrote:Also Its unlikely that the opposition is doing coordinated m4 morale pushes.
Plans that rely on the opposition being bad are not usually the best ones.

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footpatrol2
Posts: 1093

Re: (Mythic) origins of balance

Post#104 » Thu Mar 03, 2016 6:00 pm

I don't care if you kill a couple. I have instant rez's.

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footpatrol2
Posts: 1093

Re: (Mythic) origins of balance

Post#105 » Thu Mar 03, 2016 6:01 pm

You have pling. Longest range in the game. to keep everyone gaining morale.

Sulorie
Posts: 7461

Re: (Mythic) origins of balance

Post#106 » Thu Mar 03, 2016 6:03 pm

Do you assume that one player incombat in a party keeps all others incombat too?
Dying is no option.

Penril
Posts: 4441

Re: (Mythic) origins of balance

Post#107 » Thu Mar 03, 2016 6:08 pm

footpatrol2 wrote:I don't care if you kill a couple. I have instant rez's.
Rez sickness is a big deal.

bloodi
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Posts: 1725

Re: (Mythic) origins of balance

Post#108 » Thu Mar 03, 2016 6:08 pm

Penril wrote:Rez sickness is a big deal.
Can we please put this in caps on one of the loading screens.

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footpatrol2
Posts: 1093

Re: (Mythic) origins of balance

Post#109 » Thu Mar 03, 2016 6:09 pm

Thats how it was. Its not like that anymore? Even if it isn't. Your not going to touch me if I don't want you too.

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footpatrol2
Posts: 1093

Re: (Mythic) origins of balance

Post#110 » Thu Mar 03, 2016 6:10 pm

Your group will be perma snared always.

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