Bozzax wrote:1. Empowered Transfer / Grace of Sigmar add a “on hit” AOE x heal over 5s for group members within 100 feet
2. Decrease the range of Cleansing Power/ Efficient Patching to 30-45 feet and move it to 3 pts tactic
3. Terrifying Aura/Intimidating Repent unchanged
(4. Sigmar's Grace is prolly to op if it becomes common and would be more reasonable with a 20-30s duration instead of an hour)
You're failing to solve the core problems.
1) is the wrong way to go, Sigmar's Grace and Empowered Transfer are already mandatory tactics. The focus should be on preventing them from being absolute requirements just to be a melee healer.
2) is an attempt to nerf Salvation WP. If you start bringing Salvation WP into this, all you will have are Salvation players seeing a threat and shouting you down. I don't like group cleanse at all, but far more people care about preserving something that's strong than trying to keep something that sucks sucky.
3) is suicide. I'm sorry, but it is. If you do not do anything about the
requirement frontline WP has on Guard, you can make all the other changes you want and you will accomplish crap all, because frontliners will still
die.
Seriously, just go and try it. I really wonder how many of you can seriously say that you've tried running frontline WP without Guard against any team not full of hare-brained people and can honestly say you think that it's anything but woefully underpowered. It's actually embarrassing how much more easy to play (and much more powerful) Salvation WP is.
4) It's already been commented on why Sigmar's Grace is trash - it gets shattered first and you'd better believe it's going to be shattered often as well. Buffhead makes it obvious when it's present so it's not staying on for more than 2 seconds. If you enjoy applying a stationary 2s cast every 7 seconds that's cool, but I don't. And it doesn't matter if it's not immediately shattered from everyone on the team - as long as a train can shatter it from the target they're attacking, that Wounds buff is USELESS.
Luth wrote:prayer commentary
Using the Prayers as stances would be an interesting mechanic and something to strongly consider if/when we acquire more power over the client. Otherwise, I don't think the flexibility will exist to make these classes perform each of their desired roles without inter-role balance issues.
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Now, to make a general comment, it seems we have wide acknowledgement of the problem and yet a lack of agreement on direction.
With regard to general direction, some people believe the class should be pushed more towards DPS than towards healing.
With regard to the problem of being unable to heal while out of range of a target, some people believe in increased CC or charges to deal with that problem, others in the ability to heal competently in the backline with resource generated from the frontline.
I'm going to advise once again that the thread focus, for now, on making 2h WP viable for a healing slot and not a DPS slot. Face it - right now it doesn't have any slot, and trying to make a class with heals into a solid, competitive DPS in Warhammer without it being OP and while preserving the ability to play it as a full backline healer is a task that's far beyond this community right now. 2h WP can be justifiably made a powerful healer (base) while having the ability to deal damage (positive) at the cost of a negative hybrid mechanic (needing to attack periodically to gain resource / heal). If you try to make it into a DPS, which it's clearly not equipped to be, you're going to need major skill reworks as well as a major rethink of its healing from both melee and ranged sources, otherwise you're going to fall into being a 50/50 or 60/40 hybrid, and as I've said before - nobody wants split hybrids.
Any solution also has to avoid giving the WP too much sustainability in the frontline, where it can use the skills it has which simultaneously attack and deal damage, otherwise we end up with a healing DPS tank.
The original concept of WP is a clear guideline of where to go - a resource pool which is built by attacking and reduced by healing. If the attack/heal transition or vice versa is too risky or too slow, then by all means, deal with that.
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Another thing to point out here is that theorycrafting isn't the be all and end all of everything. If you really want to know how a solution performs, it needs to be tested privately.